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6ed85869ae
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optimizing
| Author | SHA1 | Date | |
|---|---|---|---|
| 6da3cb66fa |
36
.github/workflows/ubuntu.yml
vendored
@@ -1,36 +0,0 @@
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name: Linux arm64
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||||||
run-name: Build And Test
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||||||
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||||||
on: [push]
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||||||
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||||||
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||||||
env:
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XMAKE_ROOT: y
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||||||
jobs:
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||||||
Build:
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||||||
runs-on: ubuntu-latest
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||||||
steps:
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||||||
- name: Check out repository code
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||||||
uses: actions/checkout@v3
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||||||
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||||||
- name: Prepare XMake
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||||||
uses: xmake-io/github-action-setup-xmake@v1
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||||||
with:
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||||||
xmake-version: latest
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||||||
actions-cache-folder: '.xmake-cache'
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||||||
actions-cache-key: 'ubuntu'
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||||||
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||||||
- name: Install SFML
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||||||
run: |
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||||||
apt update
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||||||
apt install -y libsfml-dev
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||||||
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||||||
- name: XMake config
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||||||
run: xmake f -p linux -y
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- name: Build
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run: xmake
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- name: Test
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run: xmake test
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2
.gitignore
vendored
@@ -10,7 +10,7 @@ build/
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|||||||
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||||||
# personnal documentation
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# personnal documentation
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||||||
doc/*.txt
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doc/*.txt
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||||||
doc/diagrams/*.violet.html
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doc/*.violet.html
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||||||
doc/mockups/*
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doc/mockups/*
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||||||
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||||||
# data files
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# data files
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||||||
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66
README.md
@@ -1,35 +1,28 @@
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|||||||
# jminos
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# jminos
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||||||
|
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||||||
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
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Modern stacker game with every polyominos from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
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||||||
|
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||||||
## Download
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## Download
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||||||
|
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||||||
// TODO when the game is finished //
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// TODO when the game is finished //
|
||||||
|
|
||||||
This game has been tested on and built for Windows 11 and WSL2 Ubuntu.
|
This game has been tested on and built on Windows 11 and WSL2 Ubuntu only.
|
||||||
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
|
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
|
||||||
|
|
||||||
## How to play
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## How to play
|
||||||
|
|
||||||
Choose which pieces you want to play with and stack them up until you either win or top out!
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|
||||||
Make full lines to make them dissapear.
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||||||
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
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||||||
Each gamemode has its own objective, but you can play as you wish.
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||||||
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||||||
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
||||||
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
||||||
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
||||||
|
If you want to know more details about the generation of polyominoes, [check the documentation](/doc/)!
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
- Every polyominoes up to pentedecaminoes!
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- Every polyominoes from size 1 to 15, selectable as you wish, with customizable propotionnality for each size!
|
||||||
- 7bag with proportionnality for each polyomino size!
|
|
||||||
- AutoRS as the Rotation System!
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|
||||||
- 0° rotations!
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|
||||||
- All spin!
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|
||||||
- IRS, IHS, infinite hold, and other leniency mechanics!
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|
||||||
- Customizable board size!
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|
||||||
- Customizable keybinds!
|
- Customizable keybinds!
|
||||||
|
- 0° rotations!
|
||||||
|
- AutoRS as the Rotation System!
|
||||||
|
- IRS, IHS, infinite hold, and other leniency mechanics!
|
||||||
- Very bland interface!! (i'm not a designer)
|
- Very bland interface!! (i'm not a designer)
|
||||||
|
|
||||||
### Available gamemodes
|
### Available gamemodes
|
||||||
@@ -38,22 +31,11 @@ You will find more infos about the Rotation System, the scoring system, or the d
|
|||||||
- MARATHON : clear 200 lines with increasing gravity!
|
- MARATHON : clear 200 lines with increasing gravity!
|
||||||
- ULTRA : scores as much as possible in only 2 minutes!
|
- ULTRA : scores as much as possible in only 2 minutes!
|
||||||
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
||||||
- INVISIBLE : get 1000 grade while not being able to see the board!
|
|
||||||
- ZEN : practice indefinitely in this mode with no gravity!
|
- ZEN : practice indefinitely in this mode with no gravity!
|
||||||
|
|
||||||
### Screenshots
|
### Screenshots
|
||||||
|
|
||||||
Pentedecamino jumpscare
|
// TODO when the game is finished //
|
||||||

|
|
||||||
|
|
||||||
Pieces select screen
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|
||||||

|
|
||||||
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|
||||||
AutoRS demonstration
|
|
||||||

|
|
||||||
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|
||||||
0° spins demonstration
|
|
||||||

|
|
||||||
|
|
||||||
## Manual build
|
## Manual build
|
||||||
|
|
||||||
@@ -80,42 +62,12 @@ To switch between debug and release mode:
|
|||||||
``xmake f -m release``
|
``xmake f -m release``
|
||||||
|
|
||||||
If for some reasons you wanna run the command line version (not updated):
|
If for some reasons you wanna run the command line version (not updated):
|
||||||
``xmake build text``
|
|
||||||
``xmake run text``
|
``xmake run text``
|
||||||
|
|
||||||
### Package the project
|
### Package the project
|
||||||
|
|
||||||
// TODO when the game is finished //
|
// TODO when the game is finished //
|
||||||
|
|
||||||
## Benchmarks
|
|
||||||
|
|
||||||
### One-sided n-polyominoes
|
|
||||||
|
|
||||||
| n | Number | Generation | File storing | File retrieving | File size |
|
|
||||||
| - | - | - | - | - | - |
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|
||||||
| 1 | 1 | 0s 0.005622ms | 0s 0.750955ms | 0s 0.014016ms | 2 bytes |
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||||||
| 2 | 1 | 0s 0.005758ms | 0s 0.181323ms | 0s 0.012256ms | 3 bytes |
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||||||
| 3 | 2 | 0s 0.017525ms | 0s 0.054497ms | 0s 0.006431ms | 8 bytes |
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||||||
| 4 | 7 | 0s 0.050554ms | 0s 0.067617ms | 0s 0.010984ms | 35 bytes |
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|
||||||
| 5 | 18 | 0s 0.191971ms | 0s 0.109905ms | 0s 0.021234ms | 108 bytes |
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|
||||||
| 6 | 60 | 0s 0.651757ms | 0s 0.327465ms | 0s 0.04558ms | 420 bytes |
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|
||||||
| 7 | 196 | 0s 3.38847ms | 0s 1.94434ms | 0s 0.258777ms | 1568 bytes |
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|
||||||
| 8 | 704 | 0s 22.7411ms | 0s 10.0103ms | 0s 1.34813ms | 6336 bytes |
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|
||||||
| 9 | 2500 | 0s 66.2949ms | 0s 20.6137ms | 0s 2.56374ms | 25000 bytes |
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|
||||||
| 10 | 9189 | 0s 194.764ms | 0s 84.5884ms | 0s 9.64467ms | 101079 bytes |
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|
||||||
| 11 | 33896 | 0s 759.182ms | 0s 378.494ms | 0s 44.1424ms | 406752 bytes |
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|
||||||
| 12 | 126759 | 2s 709.277ms | 1s 530.34ms | 0s 155ms | 1647867 bytes |
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|
||||||
| 13 | 476270 | 10s 668.308ms | 7s 395.512ms | 0s 765.601ms | 6667780 bytes |
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|
||||||
| 14 | 1802312 | 45s 606.597ms | 32s 28.7977ms | 2s 919.653ms | 27034680 bytes |
|
|
||||||
| 15 | ~6M | ~5mn | ~5mn | ~10s | ~100 MB |
|
|
||||||
|
|
||||||
_File storing includes normalizing and sorting all polyominoes before writing them to the file._
|
|
||||||
If you want to know more details about the generation and storage of polyominoes, [check the documentation](/doc/)!
|
|
||||||
|
|
||||||
Run it yourself by typing:
|
|
||||||
``xmake build benchmark``
|
|
||||||
``xmake run benchmark``
|
|
||||||
|
|
||||||
## Credits
|
## Credits
|
||||||
|
|
||||||
Library used: [SFML 3](https://www.sfml-dev.org/).
|
Library used: [SFML 3](https://www.sfml-dev.org/).
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 164 KiB |
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Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
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Before Width: | Height: | Size: 30 KiB |
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Before Width: | Height: | Size: 42 KiB |
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Before Width: | Height: | Size: 614 KiB |
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Before Width: | Height: | Size: 779 KiB |
@@ -366,10 +366,6 @@ bool Game::areBlocksBones() const {
|
|||||||
return this->parameters.getBoneBlocks();
|
return this->parameters.getBoneBlocks();
|
||||||
}
|
}
|
||||||
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|
||||||
bool Game::isBoardInvisible() const {
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|
||||||
return this->parameters.getInvisibleBoard();
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|
||||||
}
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||||||
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|
||||||
const Board& Game::getBoard() const {
|
const Board& Game::getBoard() const {
|
||||||
return this->board.getBoard();
|
return this->board.getBoard();
|
||||||
}
|
}
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||||||
|
|||||||
@@ -136,11 +136,6 @@ class Game {
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|||||||
*/
|
*/
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||||||
bool areBlocksBones() const;
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bool areBlocksBones() const;
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||||||
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|
||||||
/**
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||||||
* @return If the board is currently invisible
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||||||
*/
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||||||
bool isBoardInvisible() const;
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||||||
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|
||||||
/**
|
/**
|
||||||
* @return The board
|
* @return The board
|
||||||
*/
|
*/
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||||||
|
|||||||
@@ -24,8 +24,6 @@ void GameParameters::reset() {
|
|||||||
case MARATHON : {this->level = 1; break;}
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case MARATHON : {this->level = 1; break;}
|
||||||
// goes from level 20 to 39
|
// goes from level 20 to 39
|
||||||
case MASTER : {this->level = 20; break;}
|
case MASTER : {this->level = 20; break;}
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||||||
// goes from level 1 to 19
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case INVISIBLE : {this->level = 1; break;}
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// no gravity
|
// no gravity
|
||||||
case ZEN : {this->level = 0; break;}
|
case ZEN : {this->level = 0; break;}
|
||||||
default : this->level = 1;
|
default : this->level = 1;
|
||||||
@@ -36,7 +34,7 @@ void GameParameters::reset() {
|
|||||||
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|
||||||
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
||||||
switch (this->gamemode) {
|
switch (this->gamemode) {
|
||||||
// modes where level increases with lines
|
// modes where level increases
|
||||||
case MARATHON :
|
case MARATHON :
|
||||||
case MASTER : {
|
case MASTER : {
|
||||||
int previousLines = this->clearedLines;
|
int previousLines = this->clearedLines;
|
||||||
@@ -53,23 +51,9 @@ void GameParameters::lockedPiece(const LineClear& lineClear) {
|
|||||||
default : this->clearedLines += lineClear.lines;
|
default : this->clearedLines += lineClear.lines;
|
||||||
}
|
}
|
||||||
|
|
||||||
int previousGrade = this->grade;
|
|
||||||
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
||||||
this->grade += (1 + lineClear.lines);
|
this->grade += (1 + lineClear.lines);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (this->gamemode) {
|
|
||||||
// modes where level increases with grade
|
|
||||||
case INVISIBLE : {
|
|
||||||
if (previousGrade / 100 < this->grade / 100) {
|
|
||||||
this->level += 2;
|
|
||||||
this->updateStats();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
// other modes
|
|
||||||
default : break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameParameters::hasWon(int framesPassed) const {
|
bool GameParameters::hasWon(int framesPassed) const {
|
||||||
@@ -82,8 +66,6 @@ bool GameParameters::hasWon(int framesPassed) const {
|
|||||||
case MARATHON : return this->clearedLines >= 200;
|
case MARATHON : return this->clearedLines >= 200;
|
||||||
// win once 200 lines have been cleared
|
// win once 200 lines have been cleared
|
||||||
case MASTER : return this->clearedLines >= 200;
|
case MASTER : return this->clearedLines >= 200;
|
||||||
// win once 1000 grade has been passed
|
|
||||||
case INVISIBLE : return this->grade >= 1000;
|
|
||||||
// infinite mode
|
// infinite mode
|
||||||
case ZEN :
|
case ZEN :
|
||||||
default : return false;
|
default : return false;
|
||||||
@@ -102,8 +84,7 @@ void GameParameters::updateStats() {
|
|||||||
}
|
}
|
||||||
// 3 for slow-controls gamemodes
|
// 3 for slow-controls gamemodes
|
||||||
case MARATHON :
|
case MARATHON :
|
||||||
case MASTER :
|
case MASTER : {
|
||||||
case INVISIBLE : {
|
|
||||||
this->nextQueueLength = 3;
|
this->nextQueueLength = 3;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -113,13 +94,10 @@ void GameParameters::updateStats() {
|
|||||||
/* BONE BLOCKS */
|
/* BONE BLOCKS */
|
||||||
switch (this->gamemode) {
|
switch (this->gamemode) {
|
||||||
// blocks turns into bone blocks at level 30
|
// blocks turns into bone blocks at level 30
|
||||||
case MASTER : {this->boneBlocks = (this->level >= 30); break;}
|
case MASTER : this->boneBlocks = (this->level >= 30);
|
||||||
default : this->boneBlocks = false;
|
default : this->boneBlocks = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* INVISIBLE */
|
|
||||||
this->invisibleBoard = (this->gamemode == INVISIBLE);
|
|
||||||
|
|
||||||
/* GRAVITY */
|
/* GRAVITY */
|
||||||
// get gravity for an assumed 20-rows board
|
// get gravity for an assumed 20-rows board
|
||||||
static const int gravityPerLevel[] = {
|
static const int gravityPerLevel[] = {
|
||||||
@@ -174,8 +152,6 @@ void GameParameters::updateStats() {
|
|||||||
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
||||||
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
||||||
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
||||||
// fixed at 250ms (15f)
|
|
||||||
case INVISIBLE : {this->ARE = 15; break;}
|
|
||||||
// no ARE by default
|
// no ARE by default
|
||||||
default : this->ARE = 0;
|
default : this->ARE = 0;
|
||||||
}
|
}
|
||||||
@@ -252,10 +228,6 @@ bool GameParameters::getBoneBlocks() const {
|
|||||||
return this->boneBlocks;
|
return this->boneBlocks;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameParameters::getInvisibleBoard() const {
|
|
||||||
return this->invisibleBoard;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GameParameters::getGravity() const {
|
int GameParameters::getGravity() const {
|
||||||
return this->gravity;
|
return this->gravity;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ class GameParameters {
|
|||||||
int grade; // the current amount of points
|
int grade; // the current amount of points
|
||||||
int nextQueueLength; // the number of pieces visibles in the next queue
|
int nextQueueLength; // the number of pieces visibles in the next queue
|
||||||
bool boneBlocks; // wheter all blocks are bone blocks
|
bool boneBlocks; // wheter all blocks are bone blocks
|
||||||
bool invisibleBoard; // wheter the board is invisible
|
|
||||||
int gravity; // the gravity at which pieces drop
|
int gravity; // the gravity at which pieces drop
|
||||||
int lockDelay; // the time before the piece lock in place
|
int lockDelay; // the time before the piece lock in place
|
||||||
int forcedLockDelay; // the forced time before the piece lock in place
|
int forcedLockDelay; // the forced time before the piece lock in place
|
||||||
@@ -78,14 +77,9 @@ class GameParameters {
|
|||||||
int getNextQueueLength() const;
|
int getNextQueueLength() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return Wheter the blocks are currently bone blocks
|
* Returns wheter the blocks are currently bone blocks
|
||||||
*/
|
*/
|
||||||
bool getBoneBlocks() const;
|
bool getBoneBlocks() const;
|
||||||
|
|
||||||
/**
|
|
||||||
* @return Wheter the board is currently invisible
|
|
||||||
*/
|
|
||||||
bool getInvisibleBoard() const;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return The current gravity for a 20-line high board
|
* @return The current gravity for a 20-line high board
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ enum Gamemode {
|
|||||||
MARATHON,
|
MARATHON,
|
||||||
ULTRA,
|
ULTRA,
|
||||||
MASTER,
|
MASTER,
|
||||||
INVISIBLE,
|
|
||||||
ZEN
|
ZEN
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -25,7 +24,6 @@ inline std::string getGamemodeName(Gamemode gamemode) {
|
|||||||
"MARATHON",
|
"MARATHON",
|
||||||
"ULTRA",
|
"ULTRA",
|
||||||
"MASTER",
|
"MASTER",
|
||||||
"INVISIBLE",
|
|
||||||
"ZEN"
|
"ZEN"
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -41,7 +39,6 @@ inline std::string getGamemodeGoal(Gamemode gamemode) {
|
|||||||
"200 lines",
|
"200 lines",
|
||||||
"2 minutes",
|
"2 minutes",
|
||||||
"200 lines",
|
"200 lines",
|
||||||
"1000 grade",
|
|
||||||
"Infinite"
|
"Infinite"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -57,6 +57,33 @@ class AppMenu {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sf::Text createText(int fontSize = 2) const {
|
||||||
|
sf::Text newText(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * fontSize);
|
||||||
|
newText.setFillColor(sf::Color::Black);
|
||||||
|
newText.setOutlineColor(sf::Color::White);
|
||||||
|
newText.setOutlineThickness(0);
|
||||||
|
|
||||||
|
return newText;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTextPosition(sf::Text& text, float xPos, float yPos) const {
|
||||||
|
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||||
|
|
||||||
|
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
|
||||||
|
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTitlePosition(sf::Text& text, float yPos) const {
|
||||||
|
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||||
|
|
||||||
|
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
|
||||||
|
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTextOutline(sf::Text& text, bool hasOutline) const {
|
||||||
|
text.setOutlineThickness(hasOutline * (this->settings->getWindowSizeMultiplier() / 2));
|
||||||
|
}
|
||||||
|
|
||||||
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
||||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||||
|
|
||||||
|
|||||||
@@ -104,26 +104,17 @@ void GamePlayingAppMenu::computeFrame() {
|
|||||||
|
|
||||||
void GamePlayingAppMenu::drawFrame() const {
|
void GamePlayingAppMenu::drawFrame() const {
|
||||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||||
|
|
||||||
sf::Color bonesBlockColor(0, 0, 0);
|
|
||||||
sf::Color bonesBlockGhostColor(100, 100, 100);
|
|
||||||
bool areBlockBones = this->game.areBlocksBones();
|
|
||||||
bool isBoardInvisible = this->game.isBoardInvisible() && !(this->game.hasWon() || this->game.hasLost());
|
|
||||||
|
|
||||||
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
||||||
float cellOutlineThickness = this->cellSizeZoom / 4;
|
|
||||||
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
||||||
|
|
||||||
// board
|
// board
|
||||||
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
||||||
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
||||||
Block block = this->game.getBoard().getBlock(Position{x, y});
|
Block block = this->game.getBoard().getBlock(Position{x, y});
|
||||||
if (isBoardInvisible) block = NOTHING;
|
|
||||||
|
|
||||||
sf::RectangleShape cell(cellSize);
|
sf::RectangleShape cell(cellSize);
|
||||||
cell.setFillColor((areBlockBones && block != NOTHING)
|
cell.setFillColor(this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
||||||
? bonesBlockColor
|
|
||||||
: this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
|
||||||
cell.setPosition(this->getBoardBlockPosition(x, y));
|
cell.setPosition(this->getBoardBlockPosition(x, y));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
}
|
}
|
||||||
@@ -131,10 +122,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
|
|
||||||
if (drawActivePiece) {
|
if (drawActivePiece) {
|
||||||
// ghost piece
|
// ghost piece
|
||||||
sf::Color ghostColor = areBlockBones
|
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
||||||
? bonesBlockGhostColor
|
|
||||||
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
||||||
|
|
||||||
@@ -145,13 +133,13 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// active piece outline
|
// active piece outline
|
||||||
|
float pieceOutlineSize = std::roundf(this->cellSizeZoom / 4);
|
||||||
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||||
|
|
||||||
sf::RectangleShape cell(cellSize);
|
sf::RectangleShape cell(cellSize);
|
||||||
cell.setOutlineThickness(cellOutlineThickness);
|
cell.setOutlineThickness(pieceOutlineSize);
|
||||||
cell.setOutlineColor(pieceOultlineColor);
|
cell.setOutlineColor(pieceOultlineColor);
|
||||||
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
@@ -166,9 +154,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
|
|
||||||
if (drawActivePiece) {
|
if (drawActivePiece) {
|
||||||
// active piece
|
// active piece
|
||||||
sf::Color pieceColor = areBlockBones
|
sf::Color pieceColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
||||||
? bonesBlockColor
|
|
||||||
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||||
@@ -187,9 +173,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
nextBox.position.y -= upShift;
|
nextBox.position.y -= upShift;
|
||||||
|
|
||||||
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
||||||
sf::Color pieceColor = areBlockBones
|
sf::Color color = this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
||||||
? bonesBlockColor
|
|
||||||
: this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
|
||||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||||
|
|
||||||
int lowestRank = 0;
|
int lowestRank = 0;
|
||||||
@@ -197,7 +181,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
||||||
sf::RectangleShape cell(nextCellSize);
|
sf::RectangleShape cell(nextCellSize);
|
||||||
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
||||||
cell.setFillColor(pieceColor);
|
cell.setFillColor(color);
|
||||||
lowestRank = y;
|
lowestRank = y;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -215,11 +199,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
// hold box
|
// hold box
|
||||||
if (this->game.getHeldPiece() != nullptr) {
|
if (this->game.getHeldPiece() != nullptr) {
|
||||||
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
||||||
sf::Color color = areBlockBones
|
sf::Color color = this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
||||||
? bonesBlockColor
|
|
||||||
: this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
|
||||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||||
|
|
||||||
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
||||||
for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
|
for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
|
||||||
sf::RectangleShape cell(holdCellSize);
|
sf::RectangleShape cell(holdCellSize);
|
||||||
@@ -230,7 +212,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
cell.setFillColor(boxColor);
|
cell.setFillColor(boxColor);
|
||||||
}
|
}
|
||||||
cell.setPosition(sf::Vector2f(this->holdBoxPosition.position.x + (x * this->nextCellSizeZoom),
|
cell.setPosition(sf::Vector2f(this->holdBoxPosition.position.x + (x * this->nextCellSizeZoom),
|
||||||
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
|
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({2, 3, 3}) {
|
playerCursor({2, 3, 2}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,8 +33,7 @@ void GameSettingsAppMenu::computeFrame() {
|
|||||||
case 2 : {
|
case 2 : {
|
||||||
switch (this->playerCursor.getPosition().x) {
|
switch (this->playerCursor.getPosition().x) {
|
||||||
case 0 : {this->settings->setGamemode(MASTER); break;}
|
case 0 : {this->settings->setGamemode(MASTER); break;}
|
||||||
case 1 : {this->settings->setGamemode(INVISIBLE); break;}
|
case 1 : {this->settings->setGamemode(ZEN); break;}
|
||||||
case 2 : {this->settings->setGamemode(ZEN); break;}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -77,8 +76,7 @@ void GameSettingsAppMenu::drawFrame() const {
|
|||||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
||||||
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
||||||
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
||||||
this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
|
this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
|
||||||
this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
|
|
||||||
|
|
||||||
this->renderWindow->display();
|
this->renderWindow->display();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,14 +67,47 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
|||||||
"A spin is detected when the piece is\n"
|
"A spin is detected when the piece is\n"
|
||||||
"locked in place, a mini-spin simply\n"
|
"locked in place, a mini-spin simply\n"
|
||||||
"when the last move was a kick."
|
"when the last move was a kick."
|
||||||
) {
|
),
|
||||||
|
sectionNameText(this->createText()),
|
||||||
|
sectionContentText(this->createText()),
|
||||||
|
renderTexture(this->renderWindow->getSize()),
|
||||||
|
sprite(this->renderTexture.getTexture()) {
|
||||||
|
|
||||||
|
this->setTextOutline(this->sectionNameText, true);
|
||||||
|
|
||||||
|
this->sectionContentText.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
|
||||||
|
|
||||||
|
this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
|
||||||
|
this->setTitlePosition(this->sectionNameText, 10.f);
|
||||||
|
|
||||||
|
this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
|
||||||
|
this->setTextPosition(this->sectionContentText, 5.f, 30.f);
|
||||||
|
|
||||||
|
this->renderTexture.clear(sf::Color(200, 200, 200));
|
||||||
|
this->renderTexture.draw(this->sectionNameText);
|
||||||
|
this->renderTexture.draw(this->sectionContentText);
|
||||||
|
this->renderTexture.display();
|
||||||
|
this->sprite.setTexture(this->renderTexture.getTexture());
|
||||||
}
|
}
|
||||||
|
|
||||||
void InfoAppMenu::computeFrame() {
|
void InfoAppMenu::computeFrame() {
|
||||||
this->updateMetaBinds();
|
this->updateMetaBinds();
|
||||||
this->playerCursor.updatePosition();
|
this->playerCursor.updatePosition();
|
||||||
|
|
||||||
|
if (this->playerCursor.movedLeft() || this->playerCursor.movedRight()) {
|
||||||
|
this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
|
||||||
|
this->setTitlePosition(this->sectionNameText, 10.f);
|
||||||
|
|
||||||
|
this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
|
||||||
|
this->setTextPosition(this->sectionContentText, 5.f, 30.f);
|
||||||
|
|
||||||
|
this->renderTexture.clear(sf::Color(200, 200, 200));
|
||||||
|
this->renderTexture.draw(this->sectionNameText);
|
||||||
|
this->renderTexture.draw(this->sectionContentText);
|
||||||
|
this->renderTexture.display();
|
||||||
|
this->sprite.setTexture(this->renderTexture.getTexture());
|
||||||
|
}
|
||||||
|
|
||||||
if (this->escReleased) {
|
if (this->escReleased) {
|
||||||
this->menuStack->pop();
|
this->menuStack->pop();
|
||||||
}
|
}
|
||||||
@@ -83,15 +116,7 @@ void InfoAppMenu::computeFrame() {
|
|||||||
void InfoAppMenu::drawFrame() const {
|
void InfoAppMenu::drawFrame() const {
|
||||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||||
|
|
||||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
this->renderWindow->draw(sprite);
|
||||||
text.setFillColor(sf::Color(0, 0, 0));
|
|
||||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
|
||||||
|
|
||||||
this->placeTitle(text, this->playerCursor, this->sectionsName[this->playerCursor.getPosition().x], 10.f, this->playerCursor.getPosition());
|
|
||||||
|
|
||||||
text.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
|
|
||||||
text.setOutlineThickness(0);
|
|
||||||
this->placeText(text, {}, this->sectionsContent[this->playerCursor.getPosition().x], 5.f, 30.f, {});
|
|
||||||
|
|
||||||
this->renderWindow->display();
|
this->renderWindow->display();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,10 @@ class InfoAppMenu : public AppMenu {
|
|||||||
PlayerCursor playerCursor;
|
PlayerCursor playerCursor;
|
||||||
sf::String sectionsName[INFO_SECTIONS_COUNT];
|
sf::String sectionsName[INFO_SECTIONS_COUNT];
|
||||||
sf::String sectionsContent[INFO_SECTIONS_COUNT];
|
sf::String sectionsContent[INFO_SECTIONS_COUNT];
|
||||||
|
sf::Text sectionNameText;
|
||||||
|
sf::Text sectionContentText;
|
||||||
|
sf::RenderTexture renderTexture;
|
||||||
|
sf::Sprite sprite;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||||
|
|||||||
@@ -42,6 +42,13 @@ void PlayerCursor::updatePosition() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool PlayerCursor::moved() const {
|
||||||
|
return (this->movedLeft()
|
||||||
|
|| this->movedRight()
|
||||||
|
|| this->movedUp()
|
||||||
|
|| this->movedDown());
|
||||||
|
}
|
||||||
|
|
||||||
bool PlayerCursor::movedLeft() const {
|
bool PlayerCursor::movedLeft() const {
|
||||||
return this->shouldMove(this->leftDAS);
|
return this->shouldMove(this->leftDAS);
|
||||||
}
|
}
|
||||||
@@ -115,7 +122,7 @@ const sf::Vector2u& PlayerCursor::getPosition() const {
|
|||||||
bool PlayerCursor::shouldMove(int DAS) const {
|
bool PlayerCursor::shouldMove(int DAS) const {
|
||||||
return (DAS == 1
|
return (DAS == 1
|
||||||
|| (DAS > MENU_DAS && (DAS % 5) == 0)
|
|| (DAS > MENU_DAS && (DAS % 5) == 0)
|
||||||
|| (DAS > (FRAMES_PER_SECOND * 2)));
|
|| (DAS > (MENU_DAS * 4)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerCursor::moveLeft() {
|
void PlayerCursor::moveLeft() {
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ class PlayerCursor {
|
|||||||
|
|
||||||
void updatePosition();
|
void updatePosition();
|
||||||
|
|
||||||
|
bool moved() const;
|
||||||
|
|
||||||
bool movedLeft() const;
|
bool movedLeft() const;
|
||||||
|
|
||||||
bool movedRight() const;
|
bool movedRight() const;
|
||||||
|
|||||||
@@ -25,35 +25,22 @@ bool PiecesFiles::savePieces(int polyominoSize) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Generator generator;
|
Generator generator;
|
||||||
std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize);
|
std::vector<Polyomino> nMinos = generator.generatePolyominoes(polyominoSize);
|
||||||
|
|
||||||
return this->savePieces(polyominoSize, polyominoes);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const {
|
|
||||||
std::string filePath;
|
|
||||||
if (!this->getFilePath(polyominoSize, filePath)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
|
|
||||||
if (!piecesFile.good()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
||||||
for (Polyomino& nMino : polyominoes) {
|
for (Polyomino& nMino : nMinos) {
|
||||||
nMino.goToSpawnPosition();
|
nMino.goToSpawnPosition();
|
||||||
}
|
}
|
||||||
std::sort(polyominoes.begin(), polyominoes.end());
|
std::sort(nMinos.begin(), nMinos.end());
|
||||||
|
|
||||||
for (const Polyomino& polyomino : polyominoes) {
|
for (const Polyomino& nMino : nMinos) {
|
||||||
// write the characteristics of the piece
|
// write the characteristics of the piece
|
||||||
char infoByte = (polyomino.isConvex() << 7) + (polyomino.hasHole() << 6) + polyomino.getLength();
|
char infoByte = (nMino.isConvex() << 7) + (nMino.hasHole() << 6) + nMino.getLength();
|
||||||
piecesFile.write(&infoByte, 1);
|
piecesFile.write(&infoByte, 1);
|
||||||
|
|
||||||
// write the positions of the piece
|
// write the positions of the piece
|
||||||
char positionByte;
|
char positionByte;
|
||||||
for (const Position position : polyomino.getPositions()) {
|
for (Position position : nMino.getPositions()) {
|
||||||
positionByte = (position.x << 4) + position.y;
|
positionByte = (position.x << 4) + position.y;
|
||||||
piecesFile.write(&positionByte, 1);
|
piecesFile.write(&positionByte, 1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,18 +22,13 @@ class PiecesFiles {
|
|||||||
*/
|
*/
|
||||||
bool savePieces(int polyominoSize) const;
|
bool savePieces(int polyominoSize) const;
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate a file containing all the pieces of the specified size, assuming they have been correctly generated
|
|
||||||
* @return If the file could be created
|
|
||||||
*/
|
|
||||||
bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
|
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
|
||||||
* @return If the file was found
|
* @return If the file was found
|
||||||
*/
|
*/
|
||||||
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
||||||
|
|
||||||
|
private:
|
||||||
/**
|
/**
|
||||||
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
||||||
* @return If the data folder was found
|
* @return If the data folder was found
|
||||||
|
|||||||
@@ -3,60 +3,45 @@
|
|||||||
#include "TextApp.h"
|
#include "TextApp.h"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <filesystem>
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
static const int MAXIMUM_PIECES_SIZE = 10;
|
|
||||||
static const int BENCHMARK_PIECES_SIZE = 15;
|
|
||||||
|
|
||||||
|
|
||||||
void testGeneratorForAllSizes(int max_size);
|
void testGeneratorForAllSizes(int amount);
|
||||||
void testGeneratorForOneSize(int size);
|
void testGeneratorForOneSize(int size);
|
||||||
void printPiecesByTypesForOneSize(int size);
|
void testGeneratorByprintingAllNminos(int n);
|
||||||
void readStatsFromFilesForAllSizes(int max_size);
|
void testStoringAndRetrievingPieces(int size);
|
||||||
|
void generateFilesForAllSizes(int amount);
|
||||||
void benchmarking(int min_size, int max_size);
|
void generateFilesForOneSize(int size);
|
||||||
|
void loadFromFilesForOneSize(int size);
|
||||||
|
void readStatsFromFilesForAllSizes(int amount);
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
std::srand(std::time(NULL));
|
std::srand(std::time(NULL));
|
||||||
|
|
||||||
#ifdef BENCHMARK
|
// dev: generate files if it hasn't been done before, UI will NOT generate the files
|
||||||
benchmarking(1, BENCHMARK_PIECES_SIZE);
|
//generateFilesForAllSizes(10);
|
||||||
#else
|
|
||||||
// dev: generate files if it hasn't been done before, UI will NOT generate the files
|
|
||||||
//generateFilesForAllSizes(10);
|
|
||||||
|
|
||||||
PiecesFiles pf;
|
TextApp UI;
|
||||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
UI.run();
|
||||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
|
||||||
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
|
||||||
pf.savePieces(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
TextApp UI;
|
|
||||||
UI.run();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void testGeneratorForAllSizes(int max_size) {
|
void testGeneratorForAllSizes(int amount) {
|
||||||
using std::chrono::high_resolution_clock;
|
using std::chrono::high_resolution_clock;
|
||||||
using std::chrono::duration_cast;
|
using std::chrono::duration_cast;
|
||||||
using std::chrono::duration;
|
using std::chrono::duration;
|
||||||
using std::chrono::milliseconds;
|
using std::chrono::milliseconds;
|
||||||
Generator generator;
|
Generator generator;
|
||||||
|
|
||||||
for (int i = 1; i <= max_size; i++) {
|
for (int i = 1; i <= amount; i++) {
|
||||||
auto t1 = high_resolution_clock::now();
|
auto t1 = high_resolution_clock::now();
|
||||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
||||||
auto t2 = high_resolution_clock::now();
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
std::cout << "Generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
std::cout << "generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -78,8 +63,24 @@ void testGeneratorForOneSize(int size) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void printPiecesByTypesForOneSize(int size) {
|
void testGeneratorByprintingAllNminos(int n) {
|
||||||
|
Generator generator;
|
||||||
|
std::vector<Polyomino> n_minos = generator.generatePolyominoes(n);
|
||||||
|
|
||||||
|
for (Polyomino& n_mino : n_minos) {
|
||||||
|
n_mino.goToSpawnPosition();
|
||||||
|
}
|
||||||
|
std::sort(n_minos.begin(), n_minos.end());
|
||||||
|
|
||||||
|
for (Polyomino& n_mino : n_minos) {
|
||||||
|
|
||||||
|
std::cout << n_mino << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void testStoringAndRetrievingPieces(int size) {
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
|
piecesFiles.savePieces(size);
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
std::vector<Piece> pieces;
|
||||||
std::vector<int> convexPieces;
|
std::vector<int> convexPieces;
|
||||||
@@ -103,9 +104,79 @@ void printPiecesByTypesForOneSize(int size) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void readStatsFromFilesForAllSizes(int max_size) {
|
void generateFilesForAllSizes(int amount) {
|
||||||
|
using std::chrono::high_resolution_clock;
|
||||||
|
using std::chrono::duration_cast;
|
||||||
|
using std::chrono::duration;
|
||||||
|
using std::chrono::milliseconds;
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
for (int i = 1; i <= max_size; i++) {
|
|
||||||
|
for (int i = 1; i <= amount; i++) {
|
||||||
|
auto t1 = high_resolution_clock::now();
|
||||||
|
piecesFiles.savePieces(i);
|
||||||
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
|
std::cout << "Generated pieces files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Piece> pieces;
|
||||||
|
std::vector<int> convexPieces;
|
||||||
|
std::vector<int> holelessPieces;
|
||||||
|
std::vector<int> otherPieces;
|
||||||
|
for (int i = 1; i <= amount; i++) {
|
||||||
|
auto t1 = high_resolution_clock::now();
|
||||||
|
piecesFiles.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
||||||
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
|
std::cout << "Read pieces from files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void generateFilesForOneSize(int size) {
|
||||||
|
using std::chrono::high_resolution_clock;
|
||||||
|
using std::chrono::duration_cast;
|
||||||
|
using std::chrono::duration;
|
||||||
|
using std::chrono::milliseconds;
|
||||||
|
PiecesFiles piecesFiles;
|
||||||
|
|
||||||
|
std::cout << "Generating " << size << "-minos files" << std::endl;
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
auto t1 = high_resolution_clock::now();
|
||||||
|
piecesFiles.savePieces(size);
|
||||||
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
|
std::cout << ms_double.count() << "ms" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadFromFilesForOneSize(int size) {
|
||||||
|
using std::chrono::high_resolution_clock;
|
||||||
|
using std::chrono::duration_cast;
|
||||||
|
using std::chrono::duration;
|
||||||
|
using std::chrono::milliseconds;
|
||||||
|
PiecesFiles piecesFiles;
|
||||||
|
|
||||||
|
std::vector<Piece> pieces;
|
||||||
|
std::vector<int> convexPieces;
|
||||||
|
std::vector<int> holelessPieces;
|
||||||
|
std::vector<int> otherPieces;
|
||||||
|
std::cout << "Loading " << size << "-minos from files" << std::endl;
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
auto t1 = high_resolution_clock::now();
|
||||||
|
piecesFiles.loadPieces(size, pieces, convexPieces, holelessPieces, otherPieces);
|
||||||
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
|
std::cout << ms_double.count() << "ms" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readStatsFromFilesForAllSizes(int amount) {
|
||||||
|
PiecesFiles piecesFiles;
|
||||||
|
for (int i = 1; i <= amount; i++) {
|
||||||
std::vector<Piece> pieces;
|
std::vector<Piece> pieces;
|
||||||
std::vector<int> convexPieces;
|
std::vector<int> convexPieces;
|
||||||
std::vector<int> holelessPieces;
|
std::vector<int> holelessPieces;
|
||||||
@@ -118,66 +189,3 @@ void readStatsFromFilesForAllSizes(int max_size) {
|
|||||||
std::cout << "Others " << i << "-minos : " << otherPieces.size() << std::endl;
|
std::cout << "Others " << i << "-minos : " << otherPieces.size() << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void benchmarking(int min_size, int max_size) {
|
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
|
|
||||||
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
|
|
||||||
std::cout << "| - | - | - | - | - | - |" << std::endl;
|
|
||||||
|
|
||||||
Generator gen;
|
|
||||||
PiecesFiles pf;
|
|
||||||
|
|
||||||
for (int i = min_size; i <= max_size; i++) {
|
|
||||||
std::cout << "| " << i;
|
|
||||||
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << " | " << polyominoes.size();
|
|
||||||
std::flush(std::cout);
|
|
||||||
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
|
|
||||||
std::flush(std::cout);
|
|
||||||
|
|
||||||
t1 = high_resolution_clock::now();
|
|
||||||
pf.savePieces(i, polyominoes);
|
|
||||||
t2 = high_resolution_clock::now();
|
|
||||||
ms_double = t2 - t1;
|
|
||||||
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
|
|
||||||
std::flush(std::cout);
|
|
||||||
|
|
||||||
polyominoes.clear();
|
|
||||||
polyominoes.shrink_to_fit();
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
|
||||||
std::vector<int> convexPieces;
|
|
||||||
std::vector<int> holelessPieces;
|
|
||||||
std::vector<int> otherPieces;
|
|
||||||
|
|
||||||
t1 = high_resolution_clock::now();
|
|
||||||
pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
|
||||||
t2 = high_resolution_clock::now();
|
|
||||||
ms_double = t2 - t1;
|
|
||||||
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
|
|
||||||
std::flush(std::cout);
|
|
||||||
|
|
||||||
pieces.clear();
|
|
||||||
pieces.shrink_to_fit();
|
|
||||||
convexPieces.clear();
|
|
||||||
convexPieces.shrink_to_fit();
|
|
||||||
holelessPieces.clear();
|
|
||||||
holelessPieces.shrink_to_fit();
|
|
||||||
otherPieces.clear();
|
|
||||||
otherPieces.shrink_to_fit();
|
|
||||||
|
|
||||||
std::string filePath;
|
|
||||||
pf.getFilePath(i, filePath);
|
|
||||||
int fileSize = std::filesystem::file_size(filePath);
|
|
||||||
std::cout << " | " << fileSize << " bytes |" << std::endl;
|
|
||||||
std::flush(std::cout);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
21
xmake.lua
@@ -11,27 +11,18 @@ target("core")
|
|||||||
add_files("src/Pieces/*.cpp")
|
add_files("src/Pieces/*.cpp")
|
||||||
add_files("src/Core/*.cpp")
|
add_files("src/Core/*.cpp")
|
||||||
|
|
||||||
|
target("text")
|
||||||
|
set_kind("binary")
|
||||||
|
set_default(false)
|
||||||
|
add_files("./src/TextUI/*.cpp")
|
||||||
|
add_deps("core")
|
||||||
|
|
||||||
target("graph")
|
target("graph")
|
||||||
set_default(true)
|
|
||||||
set_kind("binary")
|
set_kind("binary")
|
||||||
add_files("./src/GraphicalUI/**.cpp")
|
add_files("./src/GraphicalUI/**.cpp")
|
||||||
add_deps("core")
|
add_deps("core")
|
||||||
add_packages("sfml")
|
add_packages("sfml")
|
||||||
|
|
||||||
target("text")
|
|
||||||
set_default(false)
|
|
||||||
set_kind("binary")
|
|
||||||
add_files("./src/TextUI/*.cpp")
|
|
||||||
add_deps("core")
|
|
||||||
|
|
||||||
target("benchmark")
|
|
||||||
set_default(false)
|
|
||||||
set_kind("binary")
|
|
||||||
add_files("./src/TextUI/*.cpp")
|
|
||||||
add_deps("core")
|
|
||||||
add_defines("BENCHMARK")
|
|
||||||
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- If you want to known more usage about xmake, please see https://xmake.io
|
-- If you want to known more usage about xmake, please see https://xmake.io
|
||||||
--
|
--
|
||||||
|
|||||||