2 Commits

Author SHA1 Message Date
f4b58fb67e omg omg 2025-03-30 22:43:41 +02:00
0271b56542 better piece scrolling 2025-03-30 20:16:14 +02:00
6 changed files with 136 additions and 43 deletions

View File

@@ -11,7 +11,7 @@
GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor({1, 1}) {
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
@@ -22,19 +22,42 @@ void GamePiecesAppMenu::computeFrame() {
this->updateMetaBinds();
this->playerCursor.updatePosition();
if (this->playerCursor.movedDown() && this->playerCursor.getPosition().y == 2) {
this->playerCursor.goToPosition({0, 2});
}
if (this->enterReleased) {
if (this->playerCursor.getPosition().y == 0) {
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
}
if (this->playerCursor.getPosition().y > 1) {
//TODO
if (this->playerCursor.getPosition().x >= 4) {
this->settings->selectPieces(createSinglePieceType(this->playerCursor.getPosition().y - 1), this->playerCursor.getPosition().x - 4);
}
else {
switch (this->playerCursor.getPosition().x) {
case 0 : {this->settings->selectPieces(ALL_PIECES, this->playerCursor.getPosition().y - 1); break;}
case 1 : {this->settings->selectPieces(CONVEX_PIECES, this->playerCursor.getPosition().y - 1); break;}
case 2 : {this->settings->selectPieces(HOLELESS_PIECES, this->playerCursor.getPosition().y - 1); break;}
case 3 : {this->settings->selectPieces(OTHER_PIECES, this->playerCursor.getPosition().y - 1); break;}
}
}
this->playerCursor.addPosition(0, 1);
}
}
if (this->escReleased) {
if (this->playerCursor.getPosition().y == 1) {
//TODO
if (this->playerCursor.getPosition().x > 0) {
this->settings->unselectPieces(this->playerCursor.getPosition().x - 1);
this->playerCursor.removePosition(this->playerCursor.getPosition().x - 1, 1);
}
}
else {
if (this->settings->getSelectedPieces().size() == 0) {
this->settings->selectPieces(ALL_PIECES, 4);
}
this->settings->confirmSelectedPieces();
this->menuStack->pop();
}
}
@@ -51,55 +74,109 @@ void GamePiecesAppMenu::drawFrame() const {
if (this->playerCursor.getPosition().y == 0) {
this->placeText(text, this->playerCursor, "PIECES DISTRIBUTION", 5.f, 15.f, sf::Vector2u{0, 0});
// draw pieces line
this->drawRow(1, 35.f);
this->drawRow(2, 45.f);
this->drawSelectedPiecesRow(25.f);
this->drawRow(1, 35.f, true);
this->drawRow(2, 45.f, true);
}
else {
// draw pieces line
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, MAXIMUM_PIECES_SIZE - 1);
this->drawRow(firstElem, 25.f);
this->drawRow(firstElem + 1, 35.f);
this->drawRow(firstElem + 2, 45.f);
std::cout << this->playerCursor.getPosition().x << " " << this->playerCursor.getPosition().y << " " << firstElem << std::endl;
this->drawSelectedPiecesRow(15.f);
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, MAXIMUM_PIECES_SIZE - 2);
this->drawRow(firstElem, 25.f, drawFromFirstElem);
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
}
this->renderWindow->display();
}
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos) const {
void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
sf::RectangleShape rect({(float) this->renderWindow->getSize().x, 8.f * this->settings->getWindowSizeMultiplier()});
rect.setPosition({0.f, (yPos - 4.f) * this->settings->getWindowSizeMultiplier()});
rect.setFillColor({240, 240, 240});
this->renderWindow->draw(rect);
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
text.setFillColor({0, 0, 0});
int elem = (this->playerCursor.getPosition().y == 1) ? std::max(((int) this->playerCursor.getPosition().x) - 4, 0) : 0;
float xProgress = 1.f;
bool first = true;
while (true) {
if ((this->playerCursor.getPosition().y == 1) && (elem == this->playerCursor.getPosition().x)) {
this->placeText(text, {}, "|", xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
if (elem >= this->settings->getSelectedPieces().size()) return;
const auto& [pieceType, value] = this->settings->getSelectedPieces().at(elem);
int pieceSize = getSizeOfPieces(pieceType);
if (pieceSize > 0) {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, false);
xProgress += (1.f + 8.f);
}
else {
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
elem++;
}
}
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().x) - 3, 0, std::max(numberOfPieces - 6, 0));
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
text.setFillColor({0, 0, 0});
text.setOutlineColor({255, 255, 255});
this->placeText(text, {}, "SIZE " + std::to_string(piecesSize), 1.f, yPos, {});
for (int i = 0; i < 7; i++) {
if (i + firstElem >= numberOfPieces) return;
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect pos(sf::Vector2f(5.f + (i * 10.f), yPos) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, pos, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4, piecesSize + 2});
}
}
void GamePiecesAppMenu::drawPiece(const Piece& piece, int cellSize, const sf::FloatRect& pos, bool selected) const {
sf::RectangleShape cell(sf::Vector2f(cellSize, cellSize));
sf::Color color = this->getColorOfBlock(piece.getBlockType(), (selected) ? +100 : 0);
sf::Color boxColor = sf::Color(180, 180, 180);
for (int y = 0; y < piece.getLength(); y++) {
for (int x = 0; x < piece.getLength(); x++) {
if (piece.getPositions().contains(Position{x, y})) {
cell.setFillColor(color);
if ((i + firstElem) < 0) {
switch (i + firstElem) {
case -4 : {this->placeText(text, this->playerCursor, "ALL", 10.f + (i * 10.f), yPos, sf::Vector2u{0, piecesSize + 1u}); break;}
case -3 : {this->placeText(text, this->playerCursor, "CONVEX", 10.f + (i * 10.f), yPos, sf::Vector2u{1, piecesSize + 1u}); break;}
case -2 : {this->placeText(text, this->playerCursor, "HOLELESS", 10.f + (i * 10.f), yPos, sf::Vector2u{2, piecesSize + 1u}); break;}
case -1 : {this->placeText(text, this->playerCursor, "OTHER", 10.f + (i * 10.f), yPos, sf::Vector2u{3, piecesSize + 1u}); break;}
}
else {
cell.setFillColor(boxColor);
}
cell.setPosition(sf::Vector2f(pos.position.x + (x * cellSize),
pos.position.y + ((piece.getLength() - y - 1) * cellSize)));
this->renderWindow->draw(cell);
}
else {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(10.f + (i * 10.f), yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4u, piecesSize + 1u});
}
}
}
void GamePiecesAppMenu::drawPiece(const Piece& piece, int cellSize, const sf::FloatRect& piecePosition, bool selected) const {
sf::RectangleShape rect(piecePosition.size);
rect.setPosition(piecePosition.position);
rect.setFillColor({180, 180, 180});
if (selected) {
rect.setOutlineColor({0, 0, 0});
rect.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
}
this->renderWindow->draw(rect);
sf::RectangleShape cell(sf::Vector2f(cellSize, cellSize));
cell.setFillColor(this->getColorOfBlock(piece.getBlockType(), 0));
for (const Position& cellPosition : piece.getPositions()) {
cell.setPosition(sf::Vector2f(piecePosition.position.x + (cellPosition.x * cellSize),
piecePosition.position.y + ((piece.getLength() - cellPosition.y - 1) * cellSize) ));
this->renderWindow->draw(cell);
}
}

View File

@@ -21,7 +21,9 @@ class GamePiecesAppMenu : public AppMenu {
void drawFrame() const override;
private:
void drawRow(int piecesSize, float yPos) const;
void drawSelectedPiecesRow(float yPos) const;
void drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const;
void drawPiece(const Piece& piece, int cellSize, const sf::FloatRect& pos, bool selected) const;
};

View File

@@ -1,5 +1,7 @@
#pragma once
#include <string>
enum PiecesType {
CONVEX_PIECES,
@@ -19,3 +21,15 @@ inline int getSizeOfPieces(PiecesType type) {
inline PiecesType createSinglePieceType(int size) {
return PiecesType(SINGLE_PIECE + size - 1);
}
inline std::string getPiecesTypeName(PiecesType piecesType) {
static const std::string PIECES_TYPE_NAME[] = {
"CONVEX",
"HOLELESS",
"OTHER",
"ALL",
"SINGLE"
};
return PIECES_TYPE_NAME[piecesType];
}

View File

@@ -71,7 +71,7 @@ bool PlayerCursor::addPosition(unsigned int x, unsigned int y) {
if (x > this->rows.at(y)) return false;
this->rows.at(y)++;
if (x <= this->position.x) {
if ((y == this->position.y) && (x <= this->position.x)) {
this->position.x++;
}
return true;
@@ -82,7 +82,7 @@ bool PlayerCursor::removePosition(unsigned int x, unsigned int y) {
if (x >= this->rows.at(y)) return false;
this->rows.at(y)--;
if (x < this->position.x) {
if ((y == this->position.y) && (x < this->position.x)) {
this->position.x--;
}
return true;

View File

@@ -271,7 +271,7 @@ bool Settings::decreaseDistribution(int size) {
void Settings::confirmDistribution() {
for (int i = 1; i <= 15; i++) {
this->menu.getPiecesList().changeCustomDistribution(i, (double) this->distributions.at(i) / (DISTRIBUTION_MAX + 0.001));
this->menu.getPiecesList().changeCustomDistribution(i, (double) 1 / (this->distributions.at(i) + 0.001));
}
}

View File

@@ -91,7 +91,7 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
char positionByte;
for (int i = 0; i < polyominoSize; i++) {
piecesFile.get(positionByte);
int x = (positionByte & xMask) >> 4;
int x = ((unsigned char) positionByte & xMask) >> 4;
int y = positionByte & yMask;
piecePositions.insert(Position{x, y});
}