on peut changer les settings wtf
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92
src/GraphicalUI/AppMenus/SettingsMainAppMenu.cpp
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92
src/GraphicalUI/AppMenus/SettingsMainAppMenu.cpp
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#include "SettingsMainAppMenu.h"
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#include "AppMenu.h"
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#include "PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({1, 1, 1, 1})) {
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}
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void SettingsMainAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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switch (this->playerCursor.getPosition().y) {
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case 2 : {
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if (this->playerCursor.movedLeft()) {
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if (this->settings->shortenWindow()) {
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changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
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}
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}
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if (this->playerCursor.movedRight()) {
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if (this->settings->widenWindow()) {
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changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
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}
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}
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break;
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}
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case 3 : {
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if (this->playerCursor.movedLeft()) {
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this->settings->lowerMasterVolume();
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}
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if (this->playerCursor.movedRight()) {
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this->settings->raiseMasterVolume();
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}
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break;
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}
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}
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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//TODO
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}
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if (this->playerCursor.getPosition().y == 1) {
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//TODO
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void SettingsMainAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Font font("data/fonts/pressstart/prstartk.ttf");
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setString("SETTINGS");
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({(float) this->settings->getWindowSizeMultiplier() * 40, (float) this->settings->getWindowSizeMultiplier() * 5}));
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this->renderWindow->draw(text);
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sf::Vector2u windowSize = this->renderWindow->getSize();
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this->placeText(text, "CHANGE KEYBINDS", 5.f, 15.f, 0, 0);
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this->placeText(text, "CHANGE CONTROLS", 5.f, 25.f, 0, 1);
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this->placeText(text, "WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y), 5.f, 35.f, 0, 2);
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this->placeText(text, "VOLUME: " + std::to_string(this->settings->getMasterVolume()) + "%", 5.f, 45.f, 0, 3);
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this->renderWindow->display();
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}
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void SettingsMainAppMenu::placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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text.setOutlineThickness((this->playerCursor.getPosition().x == xCursorOutline
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&& this->playerCursor.getPosition().y == yCursorOutline) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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