on peut changer les settings wtf
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@@ -136,42 +136,6 @@ void GamePlayingAppMenu::drawFrame() const {
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}
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}
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/*
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if (this->game.getNextPieces().size() > 0) {
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for (int y = 10; y >= 0; y--) {
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for (int x = 0; x <= 10; x++) {
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Block block = this->game.getNextPieces().at(0).getBlockType();
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sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
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cell.setPosition(sf::Vector2f((x + 2 + this->game.getBoard().getWidth())*20, (this->game.getBoard().getBaseHeight() - y)*20));
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if (this->game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
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cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
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}
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else {
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cell.setFillColor(sf::Color(0, 0, 0));
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}
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this->renderWindow->draw(cell);
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}
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}
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}
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if (this->game.getHeldPiece() != nullptr) {
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for (int y = 10; y >= 0; y--) {
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for (int x = 0; x <= 10; x++) {
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Block block = this->game.getHeldPiece()->getBlockType();
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sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
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cell.setPosition(sf::Vector2f((x + 12 + this->game.getBoard().getWidth())*20, (this->game.getBoard().getBaseHeight() - y)*20));
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if (this->game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
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cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
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}
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else {
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cell.setFillColor(sf::Color(0, 0, 0));
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}
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this->renderWindow->draw(cell);
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}
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}
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}
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*/
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this->renderWindow->display();
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}
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