ajout board menu
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67
src/GraphicalUI/AppMenus/GameBoardAppMenu.cpp
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67
src/GraphicalUI/AppMenus/GameBoardAppMenu.cpp
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@@ -0,0 +1,67 @@
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#include "GameBoardAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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GameBoardAppMenu::GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1, 1}) {
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}
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void GameBoardAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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Menu& menu = this->settings->getMenu();
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switch (this->playerCursor.getPosition().y) {
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case 0 : {
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if (this->playerCursor.movedLeft()) {
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menu.setBoardWidth(std::max(1, menu.getBoardWidth() - 1));
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}
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if (this->playerCursor.movedRight()) {
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menu.setBoardWidth(std::min(MAXIMUM_BOARD_WIDTH, menu.getBoardWidth() + 1));
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}
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break;
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}
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case 1 : {
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if (this->playerCursor.movedLeft()) {
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menu.setBoardHeight(std::max(1, menu.getBoardHeight() - 1));
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}
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if (this->playerCursor.movedRight()) {
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menu.setBoardHeight(std::min(MAXIMUM_BOARD_HEIGHT, menu.getBoardHeight() + 1));
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}
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break;
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GameBoardAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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const Menu& menu = this->settings->getMenu();
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, {}, "BOARD SETTINGS", 5.f, {});
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sf::Vector2u windowSize = this->renderWindow->getSize();
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this->placeText(text, this->playerCursor, "< BOARD WIDTH: " + std::to_string(menu.getBoardWidth()) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "< BOARD HEIGHT: " + std::to_string(menu.getBoardHeight()) + " >", 5.f, 25.f, sf::Vector2u{0, 1});
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this->renderWindow->display();
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}
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21
src/GraphicalUI/AppMenus/GameBoardAppMenu.h
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21
src/GraphicalUI/AppMenus/GameBoardAppMenu.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class GameBoardAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame() override;
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void drawFrame() const override;
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};
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@@ -1,6 +1,7 @@
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#include "GameSettingsAppMenu.h"
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#include "AppMenu.h"
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#include "GameBoardAppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "../PlayerCursor.h"
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@@ -12,7 +13,7 @@
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({2, 3, 2})) {
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playerCursor({2, 3, 3}) {
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}
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@@ -41,8 +42,13 @@ void GameSettingsAppMenu::computeFrame() {
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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if (this->playerCursor.getPosition().x == 0) {
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//TODO
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}
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if (this->playerCursor.getPosition().x == 1) {
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this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->playerCursor.getPosition().y > 0) {
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this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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@@ -62,7 +68,7 @@ void GameSettingsAppMenu::drawFrame() const {
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this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT (TODO)", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
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@@ -11,7 +11,7 @@
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InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({4})),
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playerCursor({4}),
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sectionsName(
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"< ABOUT >",
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"< ROTATION SYSTEM >",
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@@ -14,7 +14,7 @@
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MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({1, 1, 1})) {
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playerCursor({1, 1, 1}) {
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}
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@@ -11,7 +11,7 @@
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SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({1, 1, 1})) {
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playerCursor({1, 1, 1}) {
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}
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@@ -15,7 +15,7 @@
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SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>(12, 1)) {
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playerCursor({12, 1}) {
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this->selectedAnAction = false;
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@@ -13,7 +13,7 @@
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SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({1, 1, 1, 1})) {
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playerCursor({1, 1, 1, 1}) {
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}
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