ajout board menu
This commit is contained in:
67
src/GraphicalUI/AppMenus/GameBoardAppMenu.cpp
Normal file
67
src/GraphicalUI/AppMenus/GameBoardAppMenu.cpp
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
#include "GameBoardAppMenu.h"
|
||||||
|
|
||||||
|
#include "AppMenu.h"
|
||||||
|
#include "../PlayerCursor.h"
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
GameBoardAppMenu::GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
|
playerCursor({1, 1}) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameBoardAppMenu::computeFrame() {
|
||||||
|
this->updateMetaBinds();
|
||||||
|
this->playerCursor.updatePosition();
|
||||||
|
|
||||||
|
Menu& menu = this->settings->getMenu();
|
||||||
|
|
||||||
|
switch (this->playerCursor.getPosition().y) {
|
||||||
|
case 0 : {
|
||||||
|
if (this->playerCursor.movedLeft()) {
|
||||||
|
menu.setBoardWidth(std::max(1, menu.getBoardWidth() - 1));
|
||||||
|
}
|
||||||
|
if (this->playerCursor.movedRight()) {
|
||||||
|
menu.setBoardWidth(std::min(MAXIMUM_BOARD_WIDTH, menu.getBoardWidth() + 1));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 1 : {
|
||||||
|
if (this->playerCursor.movedLeft()) {
|
||||||
|
menu.setBoardHeight(std::max(1, menu.getBoardHeight() - 1));
|
||||||
|
}
|
||||||
|
if (this->playerCursor.movedRight()) {
|
||||||
|
menu.setBoardHeight(std::min(MAXIMUM_BOARD_HEIGHT, menu.getBoardHeight() + 1));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->escReleased) {
|
||||||
|
this->menuStack->pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameBoardAppMenu::drawFrame() const {
|
||||||
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||||
|
|
||||||
|
const Menu& menu = this->settings->getMenu();
|
||||||
|
|
||||||
|
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||||
|
text.setFillColor(sf::Color(0, 0, 0));
|
||||||
|
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||||
|
|
||||||
|
this->placeTitle(text, {}, "BOARD SETTINGS", 5.f, {});
|
||||||
|
|
||||||
|
sf::Vector2u windowSize = this->renderWindow->getSize();
|
||||||
|
|
||||||
|
this->placeText(text, this->playerCursor, "< BOARD WIDTH: " + std::to_string(menu.getBoardWidth()) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||||
|
this->placeText(text, this->playerCursor, "< BOARD HEIGHT: " + std::to_string(menu.getBoardHeight()) + " >", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||||
|
|
||||||
|
this->renderWindow->display();
|
||||||
|
}
|
||||||
21
src/GraphicalUI/AppMenus/GameBoardAppMenu.h
Normal file
21
src/GraphicalUI/AppMenus/GameBoardAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "AppMenu.h"
|
||||||
|
#include "../PlayerCursor.h"
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include <memory>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
class GameBoardAppMenu : public AppMenu {
|
||||||
|
private:
|
||||||
|
PlayerCursor playerCursor;
|
||||||
|
|
||||||
|
public:
|
||||||
|
GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||||
|
|
||||||
|
void computeFrame() override;
|
||||||
|
|
||||||
|
void drawFrame() const override;
|
||||||
|
};
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "GameSettingsAppMenu.h"
|
#include "GameSettingsAppMenu.h"
|
||||||
|
|
||||||
#include "AppMenu.h"
|
#include "AppMenu.h"
|
||||||
|
#include "GameBoardAppMenu.h"
|
||||||
#include "GamePlayingAppMenu.h"
|
#include "GamePlayingAppMenu.h"
|
||||||
#include "../PlayerCursor.h"
|
#include "../PlayerCursor.h"
|
||||||
|
|
||||||
@@ -12,7 +13,7 @@
|
|||||||
|
|
||||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor(std::vector<unsigned int>({2, 3, 2})) {
|
playerCursor({2, 3, 3}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,7 +42,12 @@ void GameSettingsAppMenu::computeFrame() {
|
|||||||
|
|
||||||
if (this->enterReleased) {
|
if (this->enterReleased) {
|
||||||
if (this->playerCursor.getPosition().y == 0) {
|
if (this->playerCursor.getPosition().y == 0) {
|
||||||
//TODO
|
if (this->playerCursor.getPosition().x == 0) {
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
if (this->playerCursor.getPosition().x == 1) {
|
||||||
|
this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (this->playerCursor.getPosition().y > 0) {
|
if (this->playerCursor.getPosition().y > 0) {
|
||||||
this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||||
@@ -62,7 +68,7 @@ void GameSettingsAppMenu::drawFrame() const {
|
|||||||
this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
|
this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
|
||||||
|
|
||||||
this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
|
this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||||
this->placeText(text, this->playerCursor, "BOARD SELECT (TODO)", 40.f, 15.f, sf::Vector2u{1, 0});
|
this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
|
||||||
|
|
||||||
this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
|
this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
|
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor(std::vector<unsigned int>({4})),
|
playerCursor({4}),
|
||||||
sectionsName(
|
sectionsName(
|
||||||
"< ABOUT >",
|
"< ABOUT >",
|
||||||
"< ROTATION SYSTEM >",
|
"< ROTATION SYSTEM >",
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor(std::vector<unsigned int>({1, 1, 1})) {
|
playerCursor({1, 1, 1}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor(std::vector<unsigned int>({1, 1, 1})) {
|
playerCursor({1, 1, 1}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor(std::vector<unsigned int>(12, 1)) {
|
playerCursor({12, 1}) {
|
||||||
|
|
||||||
this->selectedAnAction = false;
|
this->selectedAnAction = false;
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor(std::vector<unsigned int>({1, 1, 1, 1})) {
|
playerCursor({1, 1, 1, 1}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user