ajout board menu
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@@ -15,7 +15,7 @@
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SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>(12, 1)) {
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playerCursor({12, 1}) {
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this->selectedAnAction = false;
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