ajout board menu
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@@ -1,6 +1,7 @@
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#include "GameSettingsAppMenu.h"
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#include "AppMenu.h"
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#include "GameBoardAppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "../PlayerCursor.h"
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@@ -12,7 +13,7 @@
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({2, 3, 2})) {
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playerCursor({2, 3, 3}) {
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}
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@@ -41,7 +42,12 @@ void GameSettingsAppMenu::computeFrame() {
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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//TODO
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if (this->playerCursor.getPosition().x == 0) {
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//TODO
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}
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if (this->playerCursor.getPosition().x == 1) {
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this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->playerCursor.getPosition().y > 0) {
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this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
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@@ -62,7 +68,7 @@ void GameSettingsAppMenu::drawFrame() const {
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this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT (TODO)", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
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