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@@ -11,7 +11,7 @@
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GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1, 1}) {
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playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
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for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
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this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
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@@ -22,19 +22,42 @@ void GamePiecesAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->playerCursor.movedDown() && this->playerCursor.getPosition().y == 2) {
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this->playerCursor.goToPosition({0, 2});
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}
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().y > 1) {
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//TODO
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if (this->playerCursor.getPosition().x >= 4) {
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this->settings->selectPieces(createSinglePieceType(this->playerCursor.getPosition().y - 1), this->playerCursor.getPosition().x - 4);
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}
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else {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->selectPieces(ALL_PIECES, this->playerCursor.getPosition().y - 1); break;}
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case 1 : {this->settings->selectPieces(CONVEX_PIECES, this->playerCursor.getPosition().y - 1); break;}
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case 2 : {this->settings->selectPieces(HOLELESS_PIECES, this->playerCursor.getPosition().y - 1); break;}
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case 3 : {this->settings->selectPieces(OTHER_PIECES, this->playerCursor.getPosition().y - 1); break;}
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}
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}
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this->playerCursor.addPosition(0, 1);
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}
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}
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if (this->escReleased) {
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if (this->playerCursor.getPosition().y == 1) {
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//TODO
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if (this->playerCursor.getPosition().x > 0) {
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this->settings->unselectPieces(this->playerCursor.getPosition().x - 1);
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this->playerCursor.removePosition(this->playerCursor.getPosition().x - 1, 1);
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}
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}
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else {
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if (this->settings->getSelectedPieces().size() == 0) {
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this->settings->selectPieces(ALL_PIECES, 4);
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}
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this->settings->confirmSelectedPieces();
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this->menuStack->pop();
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}
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}
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@@ -51,24 +74,66 @@ void GamePiecesAppMenu::drawFrame() const {
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if (this->playerCursor.getPosition().y == 0) {
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this->placeText(text, this->playerCursor, "PIECES DISTRIBUTION", 5.f, 15.f, sf::Vector2u{0, 0});
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// TODO draw pieces line
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this->drawRow(1, 35.f);
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this->drawRow(2, 45.f);
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this->drawSelectedPiecesRow(25.f);
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this->drawRow(1, 35.f, true);
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this->drawRow(2, 45.f, true);
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}
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else {
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// TODO draw pieces line
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this->drawSelectedPiecesRow(15.f);
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bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, MAXIMUM_PIECES_SIZE - 2);
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this->drawRow(firstElem, 25.f);
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this->drawRow(firstElem + 1, 35.f);
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this->drawRow(firstElem + 2, 45.f);
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this->drawRow(firstElem, 25.f, drawFromFirstElem);
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this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
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this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
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}
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this->renderWindow->display();
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}
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void GamePiecesAppMenu::drawRow(int piecesSize, float yPos) const {
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void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
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sf::RectangleShape rect({(float) this->renderWindow->getSize().x, 8.f * this->settings->getWindowSizeMultiplier()});
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rect.setPosition({0.f, (yPos - 4.f) * this->settings->getWindowSizeMultiplier()});
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rect.setFillColor({240, 240, 240});
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this->renderWindow->draw(rect);
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
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text.setFillColor({0, 0, 0});
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int elem = (this->playerCursor.getPosition().y == 1) ? std::max(((int) this->playerCursor.getPosition().x) - 4, 0) : 0;
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float xProgress = 1.f;
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bool first = true;
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while (true) {
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if ((this->playerCursor.getPosition().y == 1) && (elem == this->playerCursor.getPosition().x)) {
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this->placeText(text, {}, "|", xProgress, yPos, {});
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xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
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}
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if (elem >= this->settings->getSelectedPieces().size()) return;
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const auto& [pieceType, value] = this->settings->getSelectedPieces().at(elem);
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int pieceSize = getSizeOfPieces(pieceType);
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if (pieceSize > 0) {
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const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
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int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
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sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
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this->drawPiece(piece, cellSize, piecePosition, false);
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xProgress += (1.f + 8.f);
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}
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else {
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this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
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xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
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}
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elem++;
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}
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}
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void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
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int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
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int firstElem = std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
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int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
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text.setFillColor({0, 0, 0});
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@@ -111,7 +176,7 @@ void GamePiecesAppMenu::drawPiece(const Piece& piece, int cellSize, const sf::Fl
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for (const Position& cellPosition : piece.getPositions()) {
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cell.setPosition(sf::Vector2f(piecePosition.position.x + (cellPosition.x * cellSize),
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piecePosition.position.y + ((piece.getLength() - cellPosition.y - 1) * cellSize)));
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piecePosition.position.y + ((piece.getLength() - cellPosition.y - 1) * cellSize) ));
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this->renderWindow->draw(cell);
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}
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}
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