This commit is contained in:
2025-03-30 22:43:41 +02:00
parent 0271b56542
commit f4b58fb67e
6 changed files with 99 additions and 18 deletions

View File

@@ -11,7 +11,7 @@
GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor({1, 1}) {
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
@@ -22,19 +22,42 @@ void GamePiecesAppMenu::computeFrame() {
this->updateMetaBinds();
this->playerCursor.updatePosition();
if (this->playerCursor.movedDown() && this->playerCursor.getPosition().y == 2) {
this->playerCursor.goToPosition({0, 2});
}
if (this->enterReleased) {
if (this->playerCursor.getPosition().y == 0) {
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
}
if (this->playerCursor.getPosition().y > 1) {
//TODO
if (this->playerCursor.getPosition().x >= 4) {
this->settings->selectPieces(createSinglePieceType(this->playerCursor.getPosition().y - 1), this->playerCursor.getPosition().x - 4);
}
else {
switch (this->playerCursor.getPosition().x) {
case 0 : {this->settings->selectPieces(ALL_PIECES, this->playerCursor.getPosition().y - 1); break;}
case 1 : {this->settings->selectPieces(CONVEX_PIECES, this->playerCursor.getPosition().y - 1); break;}
case 2 : {this->settings->selectPieces(HOLELESS_PIECES, this->playerCursor.getPosition().y - 1); break;}
case 3 : {this->settings->selectPieces(OTHER_PIECES, this->playerCursor.getPosition().y - 1); break;}
}
}
this->playerCursor.addPosition(0, 1);
}
}
if (this->escReleased) {
if (this->playerCursor.getPosition().y == 1) {
//TODO
if (this->playerCursor.getPosition().x > 0) {
this->settings->unselectPieces(this->playerCursor.getPosition().x - 1);
this->playerCursor.removePosition(this->playerCursor.getPosition().x - 1, 1);
}
}
else {
if (this->settings->getSelectedPieces().size() == 0) {
this->settings->selectPieces(ALL_PIECES, 4);
}
this->settings->confirmSelectedPieces();
this->menuStack->pop();
}
}
@@ -51,24 +74,66 @@ void GamePiecesAppMenu::drawFrame() const {
if (this->playerCursor.getPosition().y == 0) {
this->placeText(text, this->playerCursor, "PIECES DISTRIBUTION", 5.f, 15.f, sf::Vector2u{0, 0});
// TODO draw pieces line
this->drawRow(1, 35.f);
this->drawRow(2, 45.f);
this->drawSelectedPiecesRow(25.f);
this->drawRow(1, 35.f, true);
this->drawRow(2, 45.f, true);
}
else {
// TODO draw pieces line
this->drawSelectedPiecesRow(15.f);
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, MAXIMUM_PIECES_SIZE - 2);
this->drawRow(firstElem, 25.f);
this->drawRow(firstElem + 1, 35.f);
this->drawRow(firstElem + 2, 45.f);
this->drawRow(firstElem, 25.f, drawFromFirstElem);
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
}
this->renderWindow->display();
}
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos) const {
void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
sf::RectangleShape rect({(float) this->renderWindow->getSize().x, 8.f * this->settings->getWindowSizeMultiplier()});
rect.setPosition({0.f, (yPos - 4.f) * this->settings->getWindowSizeMultiplier()});
rect.setFillColor({240, 240, 240});
this->renderWindow->draw(rect);
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
text.setFillColor({0, 0, 0});
int elem = (this->playerCursor.getPosition().y == 1) ? std::max(((int) this->playerCursor.getPosition().x) - 4, 0) : 0;
float xProgress = 1.f;
bool first = true;
while (true) {
if ((this->playerCursor.getPosition().y == 1) && (elem == this->playerCursor.getPosition().x)) {
this->placeText(text, {}, "|", xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
if (elem >= this->settings->getSelectedPieces().size()) return;
const auto& [pieceType, value] = this->settings->getSelectedPieces().at(elem);
int pieceSize = getSizeOfPieces(pieceType);
if (pieceSize > 0) {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, false);
xProgress += (1.f + 8.f);
}
else {
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
elem++;
}
}
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
int firstElem = std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
text.setFillColor({0, 0, 0});
@@ -111,7 +176,7 @@ void GamePiecesAppMenu::drawPiece(const Piece& piece, int cellSize, const sf::Fl
for (const Position& cellPosition : piece.getPositions()) {
cell.setPosition(sf::Vector2f(piecePosition.position.x + (cellPosition.x * cellSize),
piecePosition.position.y + ((piece.getLength() - cellPosition.y - 1) * cellSize)));
piecePosition.position.y + ((piece.getLength() - cellPosition.y - 1) * cellSize) ));
this->renderWindow->draw(cell);
}
}