update readme and main.cpp debug messages
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@@ -17,7 +17,7 @@ GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::
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this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
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}
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if (this->settings->getMaximumPiecesSize() < GENERATED_PIECES_SIZE) {
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if (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE) {
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this->playerCursor.addRow(this->settings->getMaximumPiecesSize() + 2, 1);
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}
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}
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@@ -43,7 +43,7 @@ void GamePiecesAppMenu::computeFrame() {
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this->playerCursor.addRow(newMaxSize + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(newMaxSize) + 4);
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this->playerCursor.goToPosition({0u, newMaxSize + 1u});
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if (newMaxSize < GENERATED_PIECES_SIZE) {
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if (newMaxSize < MAXIMUM_PIECES_SIZE) {
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this->playerCursor.addRow(newMaxSize + 2, 1);
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}
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}
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@@ -95,7 +95,7 @@ void GamePiecesAppMenu::drawFrame() const {
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this->drawSelectedPiecesRow(15.f);
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bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
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bool addExtraLine = (this->settings->getMaximumPiecesSize() < GENERATED_PIECES_SIZE);
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bool addExtraLine = (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE);
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getMaximumPiecesSize() - 2 + (addExtraLine ? 1 : 0));
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this->drawRow(firstElem, 25.f, drawFromFirstElem);
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this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
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@@ -12,9 +12,9 @@
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StartUpAppMenu::StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({GENERATED_PIECES_SIZE + 1}) {
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playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
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this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getMaximumPiecesSize(), MINIMUM_PIECES_SIZE, GENERATED_PIECES_SIZE), 0u});
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this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getMaximumPiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
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}
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void StartUpAppMenu::computeFrame() {
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@@ -23,7 +23,7 @@ void StartUpAppMenu::computeFrame() {
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if (this->playerCursor.getPosition().x < MINIMUM_PIECES_SIZE) {
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if (this->playerCursor.movedLeft()) {
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this->playerCursor.goToPosition({GENERATED_PIECES_SIZE, 0});
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this->playerCursor.goToPosition({MAXIMUM_PIECES_SIZE, 0});
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}
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else {
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this->playerCursor.goToPosition({MINIMUM_PIECES_SIZE, 0});
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