change Position and Polynomio structs (less memory usage)
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Linux arm64 / Build (push) Failing after 2m9s
This commit is contained in:
@@ -44,7 +44,7 @@ void GameBoard::initialize() {
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bool GameBoard::moveLeft() {
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this->movedLeftLast = true;
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if (this->activePieceInWall(Position{-1, 0})) {
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if (this->activePieceInWall(Position(-1, 0))) {
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return false;
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}
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else {
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@@ -57,7 +57,7 @@ bool GameBoard::moveLeft() {
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bool GameBoard::moveRight() {
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this->movedLeftLast = false;
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if (this->activePieceInWall(Position{1, 0})) {
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if (this->activePieceInWall(Position(1, 0))) {
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return false;
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}
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else {
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@@ -68,7 +68,7 @@ bool GameBoard::moveRight() {
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}
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bool GameBoard::moveDown() {
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if (this->activePieceInWall(Position{0, -1})) {
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if (this->activePieceInWall(Position(0, -1))) {
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return false;
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}
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else {
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@@ -100,10 +100,10 @@ bool GameBoard::rotate(Rotation rotation) {
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for (Position position : stored.getPositions()) {
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Position positionInGrid(position + this->activePiecePosition);
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safePositions.insert(positionInGrid);
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safePositions.insert(positionInGrid + Position{0, 1});
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safePositions.insert(positionInGrid + Position{1, 0});
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safePositions.insert(positionInGrid + Position{0, -1});
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safePositions.insert(positionInGrid + Position{-1, 0});
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safePositions.insert(positionInGrid + Position(0, 1));
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safePositions.insert(positionInGrid + Position(1, 0));
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safePositions.insert(positionInGrid + Position(0, -1));
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safePositions.insert(positionInGrid + Position(-1, 0));
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}
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// first try kicking the piece down
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@@ -147,18 +147,18 @@ bool GameBoard::tryKicking(bool testingBottom, const std::set<Position>& safePos
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// we first check the side to which the player moved last
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if (movedLeftLast) {
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if (overlapsLeft) {
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if (this->tryFittingKickedPiece(safePositions, Position({-i, j}), overlapsLeft)) return true;
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if (this->tryFittingKickedPiece(safePositions, Position(-i, j), overlapsLeft)) return true;
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}
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if (overlapsRight) {
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if (this->tryFittingKickedPiece(safePositions, Position({+i, j}), overlapsRight)) return true;
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if (this->tryFittingKickedPiece(safePositions, Position(+i, j), overlapsRight)) return true;
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}
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}
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else {
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if (overlapsRight) {
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if (this->tryFittingKickedPiece(safePositions, Position({+i, j}), overlapsRight)) return true;
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if (this->tryFittingKickedPiece(safePositions, Position(+i, j), overlapsRight)) return true;
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}
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if (overlapsLeft) {
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if (this->tryFittingKickedPiece(safePositions, Position({-i, j}), overlapsLeft)) return true;
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if (this->tryFittingKickedPiece(safePositions, Position(-i, j), overlapsLeft)) return true;
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}
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}
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@@ -265,11 +265,11 @@ bool GameBoard::activePieceInWall(const Position& shift) const {
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}
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bool GameBoard::touchesGround() const {
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return this->activePieceInWall(Position{0, -1});
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return this->activePieceInWall(Position(0, -1));
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}
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Position GameBoard::lowestPosition() const {
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Position shift = Position{0, -1};
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Position shift = Position(0, -1);
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while (!activePieceInWall(shift)) {
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shift.y -= 1;
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}
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@@ -278,8 +278,8 @@ Position GameBoard::lowestPosition() const {
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}
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LineClear GameBoard::lockPiece() {
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bool isLockedInPlace = (this->activePieceInWall(Position{0, 1}) && this->activePieceInWall(Position{1, 0})
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&& this->activePieceInWall(Position{-1, 0}) && this->activePieceInWall(Position{0, -1}));
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bool isLockedInPlace = (this->activePieceInWall(Position(0, 1)) && this->activePieceInWall(Position(1, 0))
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&& this->activePieceInWall(Position(-1, 0)) && this->activePieceInWall(Position(0, -1)));
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for (Position position : this->activePiece->getPositions()) {
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this->board.changeBlock(position + this->activePiecePosition, this->activePiece->getBlockType());
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@@ -345,7 +345,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
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// print only the position were the active piece is
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for (int y = gameboard.activePiecePosition.y + gameboard.activePiece->getLength() - 1; y >= gameboard.board.getBaseHeight(); y--) {
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for (int x = 0; x < gameboard.board.getWidth(); x++) {
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bool hasActivePiece = gameboard.activePiece->getPositions().contains(Position{x, y} - gameboard.activePiecePosition);
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bool hasActivePiece = gameboard.activePiece->getPositions().contains(Position(x, y) - gameboard.activePiecePosition);
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if (hasActivePiece) {
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os << "*";
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}
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@@ -361,7 +361,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
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Block pieceBlockType = (gameboard.activePiece == nullptr) ? NOTHING : gameboard.activePiece->getBlockType();
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for (int y = gameboard.board.getBaseHeight() - 1; y >= 0; y--) {
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for (int x = 0; x < gameboard.board.getWidth(); x++) {
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bool hasActivePiece = (gameboard.activePiece == nullptr) ? false : gameboard.activePiece->getPositions().contains(Position{x, y} - gameboard.activePiecePosition);
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bool hasActivePiece = (gameboard.activePiece == nullptr) ? false : gameboard.activePiece->getPositions().contains(Position(x, y) - gameboard.activePiecePosition);
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// the active piece takes visual priority over the board
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if (hasActivePiece) {
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@@ -369,7 +369,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
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os << "*";
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}
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else {
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Block block = gameboard.board.getBlock(Position{x, y});
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Block block = gameboard.board.getBlock(Position(x, y));
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os << getConsoleColorCode(block);
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if (block != NOTHING) {
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os << "*";
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@@ -84,7 +84,7 @@ class GameBoard {
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* Check if one of the active piece's positions shifted by a specified position would overlap with a set of positions
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* @return If the shifted active piece overlaps with one of the position
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*/
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bool activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift = Position{0, 0}) const;
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bool activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift = Position(0, 0)) const;
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public:
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/**
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@@ -103,7 +103,7 @@ class GameBoard {
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* Checks if one of the active piece's positions touches a wall in the board
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* @return If the active piece is in a wall
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*/
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bool activePieceInWall(const Position& shift = Position{0, 0}) const;
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bool activePieceInWall(const Position& shift = Position(0, 0)) const;
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/**
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* Checks is the active piece as a wall directly below one of its position
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@@ -117,7 +117,7 @@ void GamePlayingAppMenu::drawFrame() const {
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// board
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for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
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for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
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Block block = this->game.getBoard().getBlock(Position{x, y});
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Block block = this->game.getBoard().getBlock(Position(x, y));
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if (isBoardInvisible) block = NOTHING;
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sf::RectangleShape cell(cellSize);
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@@ -196,7 +196,7 @@ void GamePlayingAppMenu::drawFrame() const {
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for (int y = 0; y < this->game.getNextPieces().at(i).getLength(); y++) {
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for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
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sf::RectangleShape cell(nextCellSize);
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if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
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if (this->game.getNextPieces().at(i).getPositions().contains(Position(x, y))) {
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cell.setFillColor(pieceColor);
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lowestRank = y;
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}
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@@ -223,7 +223,7 @@ void GamePlayingAppMenu::drawFrame() const {
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for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
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for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
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sf::RectangleShape cell(holdCellSize);
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if (this->game.getHeldPiece()->getPositions().contains(Position{x, y})) {
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if (this->game.getHeldPiece()->getPositions().contains(Position(x, y))) {
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cell.setFillColor(color);
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}
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else {
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@@ -11,19 +11,19 @@
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Generator::Generator() {
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}
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std::vector<Polyomino> Generator::generatePolyominoes(int polyominoSize) {
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std::vector<Polyomino>&& Generator::generatePolyominoes(int polyominoSize) {
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this->validPolyominoes.clear();
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this->currentTestedShape.clear();
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// a polyomino has at least 1 square
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if (polyominoSize < 1) return this->validPolyominoes;
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if (polyominoSize < 1) return std::move(this->validPolyominoes);
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// always place the first cell at (0, 0)
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this->currentTestedShape.insert(Position{0, 0});
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this->currentTestedShape.insert(Position(0, 0));
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std::map<Position, int> candidatePositions;
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this->generate(polyominoSize, 0, 1, candidatePositions);
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return this->validPolyominoes;
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return std::move(this->validPolyominoes);
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}
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void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nextAvaibleNumber, std::map<Position, int> candidatePositions) {
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@@ -51,10 +51,10 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
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// generate the list of candidate positions
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for (const Position position : this->currentTestedShape) {
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this->tryToAddCandidatePosition(Position{position.x, position.y + 1}, nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position{position.x + 1, position.y}, nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position{position.x, position.y - 1}, nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position{position.x - 1, position.y}, nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position(position.x, position.y + 1), nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position(position.x + 1, position.y), nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position(position.x, position.y - 1), nextAvaibleNumber, candidatePositions);
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this->tryToAddCandidatePosition(Position(position.x - 1, position.y), nextAvaibleNumber, candidatePositions);
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}
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// try adding a square only to positions with a higher number than the last one
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@@ -25,7 +25,7 @@ class Generator {
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* Generates the list of all one-sided polyominoes of the specified size
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* @return The list of polyominoes
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*/
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std::vector<Polyomino> generatePolyominoes(int polyominoSize);
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std::vector<Polyomino>&& generatePolyominoes(int polyominoSize);
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private:
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/**
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@@ -115,7 +115,7 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
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buffer >> positionByte;
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int x = ((unsigned char) positionByte & xMask) >> 4;
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int y = positionByte & yMask;
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piecePositions.insert(Position{x, y});
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piecePositions.insert(Position(x, y));
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}
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// create piece
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@@ -27,12 +27,12 @@ Polyomino::Polyomino(const std::set<Position>& positions) {
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// we normalize here instead of calling this->normalize() to reduce the number of calculations for the generation algorithm
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std::set<Position> newPositions;
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for (Position position : positions) {
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newPositions.insert(Position{position.x - minX, position.y - minY});
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newPositions.insert(Position(position.x - minX, position.y - minY));
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}
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this->positions = std::move(newPositions);
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}
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Polyomino::Polyomino(const std::set<Position>& positions, int length) :
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Polyomino::Polyomino(const std::set<Position>& positions, std::int8_t length) :
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positions(positions),
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length(length) {
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}
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@@ -47,7 +47,7 @@ void Polyomino::normalize() {
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std::set<Position> newPositions;
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for (const Position position : this->positions) {
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newPositions.insert(Position{position.x - minX, position.y - minY});
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newPositions.insert(Position(position.x - minX, position.y - minY));
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}
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this->positions = std::move(newPositions);
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}
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@@ -55,7 +55,7 @@ void Polyomino::normalize() {
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void Polyomino::rotateCW() {
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std::set<Position> newPositions;
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for (const Position position : this->positions) {
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newPositions.insert(Position{position.y, (length - 1) - (position.x)});
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newPositions.insert(Position(position.y, (length - 1) - (position.x)));
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}
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this->positions = std::move(newPositions);
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}
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@@ -63,7 +63,7 @@ void Polyomino::rotateCW() {
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void Polyomino::rotate180() {
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std::set<Position> newPositions;
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for (const Position position : this->positions) {
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newPositions.insert(Position{(length - 1) - (position.x), (length - 1) - (position.y)});
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newPositions.insert(Position((length - 1) - (position.x), (length - 1) - (position.y)));
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}
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this->positions = std::move(newPositions);
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}
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@@ -71,7 +71,7 @@ void Polyomino::rotate180() {
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void Polyomino::rotateCCW() {
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std::set<Position> newPositions;
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for (const Position position : this->positions) {
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newPositions.insert(Position{(length - 1) - (position.y), position.x});
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newPositions.insert(Position((length - 1) - (position.y), position.x));
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}
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this->positions = std::move(newPositions);
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}
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@@ -166,7 +166,7 @@ void Polyomino::goToSpawnPosition() {
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// center the piece with an up bias
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std::set<Position> newPositions;
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for (const Position position : positions) {
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newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)});
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newPositions.insert(Position((position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)));
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}
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this->positions = std::move(newPositions);
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}
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@@ -216,7 +216,7 @@ bool Polyomino::isConvex() const {
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bool startedColumn = false;
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bool completedColumn = false;
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for (int i = 0; i < this->length; i++) {
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if (this->positions.contains(Position{i, j})) {
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if (this->positions.contains(Position(i, j))) {
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if (completedLine) return false;
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else startedLine = true;
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}
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@@ -224,7 +224,7 @@ bool Polyomino::isConvex() const {
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if (startedLine) completedLine = true;
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}
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if (this->positions.contains(Position{j, i})) {
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if (this->positions.contains(Position(j, i))) {
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if (completedColumn) return false;
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else startedColumn = true;
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}
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@@ -240,10 +240,10 @@ bool Polyomino::hasHole() const {
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// add every empty square on the outer of the box containing the polyomino
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std::set<Position> emptyPositions;
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for (int i = 0; i < this->length - 1; i++) {
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this->tryToInsertPosition(emptyPositions, Position{i, 0}); // up row
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this->tryToInsertPosition(emptyPositions, Position{this->length - 1, i}); // rigth column
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this->tryToInsertPosition(emptyPositions, Position{this->length - 1 - i, this->length - 1}); // bottom row
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this->tryToInsertPosition(emptyPositions, Position{0, this->length - 1 - i}); // left column
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this->tryToInsertPosition(emptyPositions, Position(i, 0)); // up row
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this->tryToInsertPosition(emptyPositions, Position(this->length - 1, i)); // rigth column
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this->tryToInsertPosition(emptyPositions, Position(this->length - 1 - i, this->length - 1)); // bottom row
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this->tryToInsertPosition(emptyPositions, Position(0, this->length - 1 - i)); // left column
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}
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// if we didn't reached all empty squares in the box then there was some contained within the polyomino, i.e. there was a hole
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@@ -256,10 +256,10 @@ void Polyomino::tryToInsertPosition(std::set<Position>& emptyPositions, const Po
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// if it's a new empty square, try its neighbors
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emptyPositions.insert(candidate);
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tryToInsertPosition(emptyPositions, Position{candidate.x, candidate.y + 1});
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tryToInsertPosition(emptyPositions, Position{candidate.x + 1, candidate.y});
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tryToInsertPosition(emptyPositions, Position{candidate.x, candidate.y - 1});
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tryToInsertPosition(emptyPositions, Position{candidate.x - 1, candidate.y});
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tryToInsertPosition(emptyPositions, Position(candidate.x, candidate.y + 1));
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tryToInsertPosition(emptyPositions, Position(candidate.x + 1, candidate.y));
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tryToInsertPosition(emptyPositions, Position(candidate.x, candidate.y - 1));
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tryToInsertPosition(emptyPositions, Position(candidate.x - 1, candidate.y));
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}
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const std::set<Position>& Polyomino::getPositions() const {
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@@ -279,8 +279,8 @@ bool Polyomino::operator<(const Polyomino& other) const {
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for (int y = this->length - 1; y >= 0; y--) {
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for (int x = 0; x < this->length; x++) {
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bool hasThisPosition = this->positions.contains(Position{x, y});
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bool hasOtherPosition = other.positions.contains(Position{x, y});
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bool hasThisPosition = this->positions.contains(Position(x, y));
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bool hasOtherPosition = other.positions.contains(Position(x, y));
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if (hasThisPosition != hasOtherPosition) return hasThisPosition;
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}
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}
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@@ -294,7 +294,7 @@ bool Polyomino::operator==(const Polyomino& other) const {
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std::ostream& operator<<(std::ostream& os, const Polyomino& polyomino) {
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for (int y = polyomino.length - 1; y >= 0; y--) {
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for (int x = 0; x < polyomino.length; x++) {
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if (polyomino.positions.contains(Position{x, y})) {
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if (polyomino.positions.contains(Position(x, y))) {
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os << "*";
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}
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else {
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@@ -13,7 +13,7 @@
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class Polyomino {
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private:
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std::set<Position> positions; // the squares composing the polyomino, (0,0) is downleft
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int length; // the size of the smallest square box in which the polyomino can fit on any rotation
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std::int8_t length; // the size of the smallest square box in which the polyomino can fit on any rotation
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public:
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/**
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@@ -24,7 +24,7 @@ class Polyomino {
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/**
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* Creates a polyomino with the specified positions and length, wheter it is actually a polyonimo of this length is not checked
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*/
|
||||
Polyomino(const std::set<Position>& positions, int length);
|
||||
Polyomino(const std::set<Position>& positions, std::int8_t length);
|
||||
|
||||
/**
|
||||
* Translates the polyomino to the lowest unsigned values (lower row on y = 0, and left-most column on x = 0)
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
* A position on a 2D grid
|
||||
*/
|
||||
struct Position {
|
||||
int x; // x position
|
||||
int y; // y position
|
||||
std::int8_t x; // x position
|
||||
std::int8_t y; // y position
|
||||
};
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ struct Position {
|
||||
* @return The sums of the coordinates of both positions
|
||||
*/
|
||||
inline Position operator+(const Position& left, const Position& right) {
|
||||
return Position{left.x + right.x, left.y + right.y};
|
||||
return Position(left.x + right.x, left.y + right.y);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -34,7 +34,7 @@ inline Position& operator+=(Position& left, const Position& right) {
|
||||
* @return The difference of the coordinate between the left and right position
|
||||
*/
|
||||
inline Position operator-(const Position& left, const Position& right) {
|
||||
return Position{left.x - right.x, left.y - right.y};
|
||||
return Position(left.x - right.x, left.y - right.y);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -250,9 +250,9 @@ void TextApp::printGame(const Game& game) const {
|
||||
for (int y = maxHeight; y >= 0; y--) {
|
||||
for (int x = 0; x < game.getBoard().getWidth(); x++) {
|
||||
/* BOARD PRINTING */
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getGhostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position(x, y) - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position(x, y) - game.getGhostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position(x, y));
|
||||
|
||||
if (isActivePieceHere || isGhostPieceHere) {
|
||||
std::cout << getConsoleColorCode(block);
|
||||
@@ -294,7 +294,7 @@ void TextApp::printGame(const Game& game) const {
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < game.getHeldPiece()->getLength(); i++) {
|
||||
if (game.getHeldPiece()->getPositions().contains(Position{i, printedPieceLineHeight})) {
|
||||
if (game.getHeldPiece()->getPositions().contains(Position(i, printedPieceLineHeight))) {
|
||||
std::cout << getConsoleColorCode(game.getHeldPiece()->getBlockType()) << "*";
|
||||
}
|
||||
else {
|
||||
@@ -316,7 +316,7 @@ void TextApp::printGame(const Game& game) const {
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < game.getNextPieces().at(nextQueuePrintedPiece).getLength(); i++) {
|
||||
if (game.getNextPieces().at(nextQueuePrintedPiece).getPositions().contains(Position{i, printedPieceLineHeight})) {
|
||||
if (game.getNextPieces().at(nextQueuePrintedPiece).getPositions().contains(Position(i, printedPieceLineHeight))) {
|
||||
std::cout << getConsoleColorCode(game.getNextPieces().at(nextQueuePrintedPiece).getBlockType()) << "*";
|
||||
}
|
||||
else {
|
||||
|
||||
Reference in New Issue
Block a user