on commence l'interface là ouais
This commit is contained in:
36
src/GraphicalUI/AppMenus/AppMenu.h
Normal file
36
src/GraphicalUI/AppMenus/AppMenu.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "Settings.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class AppMenu {
|
||||
protected:
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<sf::RenderWindow> renderWindow;
|
||||
|
||||
public:
|
||||
AppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
menuStack(menuStack),
|
||||
settings(settings),
|
||||
renderWindow(renderWindow)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void computeFrame() = 0;
|
||||
|
||||
virtual void drawFrame() const = 0;
|
||||
};
|
||||
|
||||
|
||||
inline void changeVideoMode(sf::RenderWindow& window, const sf::VideoMode& videoMode) {
|
||||
window.create(videoMode, "jminos", sf::Style::Close | sf::Style::Titlebar);
|
||||
sf::Vector2u desktopSize = sf::VideoMode::getDesktopMode().size;
|
||||
sf::Vector2u windowSize = window.getSize();
|
||||
window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/MainAppMenu.cpp
Normal file
21
src/GraphicalUI/AppMenus/MainAppMenu.cpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#include "MainAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
MainAppMenu::MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow) {
|
||||
|
||||
}
|
||||
|
||||
void MainAppMenu::computeFrame() {
|
||||
|
||||
}
|
||||
|
||||
void MainAppMenu::drawFrame() const {
|
||||
|
||||
}
|
||||
17
src/GraphicalUI/AppMenus/MainAppMenu.h
Normal file
17
src/GraphicalUI/AppMenus/MainAppMenu.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class MainAppMenu : public AppMenu {
|
||||
public:
|
||||
MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame();
|
||||
|
||||
void drawFrame() const;
|
||||
};
|
||||
49
src/GraphicalUI/GraphApp.cpp
Normal file
49
src/GraphicalUI/GraphApp.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "GraphApp.h"
|
||||
|
||||
#include "AppMenus/AppMenu.h"
|
||||
#include "AppMenus/MainAppMenu.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const double TIME_BETWEEN_FRAMES = (1000.f / 60.f);
|
||||
|
||||
|
||||
GraphApp::GraphApp() {
|
||||
this->settings = std::make_shared<Settings>();
|
||||
this->menuStack = std::make_shared<std::stack<AppMenu>>();
|
||||
this->window = std::make_shared<sf::RenderWindow>();
|
||||
}
|
||||
|
||||
void GraphApp::startApp() {
|
||||
changeVideoMode(*this->window, this->settings->getVideoMode());
|
||||
this->menuStack->push(MainAppMenu(this->menuStack, this->settings, this->window));
|
||||
|
||||
bool quit = false;
|
||||
double timeAtNextFrame = 0;
|
||||
sf::Clock clock;
|
||||
while (!quit) {
|
||||
while (const std::optional event = this->window->pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>()) {
|
||||
quit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!quit) {
|
||||
if (clock.getElapsedTime().asMilliseconds() > timeAtNextFrame) {
|
||||
timeAtNextFrame += TIME_BETWEEN_FRAMES;
|
||||
this->menuStack->top().computeFrame();
|
||||
|
||||
if (this->menuStack->empty()) {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
this->menuStack->top().drawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
window->close();
|
||||
}
|
||||
21
src/GraphicalUI/GraphApp.h
Normal file
21
src/GraphicalUI/GraphApp.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenus/AppMenu.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GraphApp {
|
||||
private:
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> window;
|
||||
|
||||
public:
|
||||
GraphApp();
|
||||
|
||||
void startApp();
|
||||
};
|
||||
32
src/GraphicalUI/Keybinds.h
Normal file
32
src/GraphicalUI/Keybinds.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
using sfKey = sf::Keyboard::Key;
|
||||
|
||||
|
||||
class Keybinds {
|
||||
private:
|
||||
std::map<Action, std::vector<sfKey>> keybinds;
|
||||
|
||||
public:
|
||||
Keybinds();
|
||||
|
||||
void loadKeybindsFromFile();
|
||||
|
||||
void saveKeybindsToFile() const;
|
||||
|
||||
void createDefaultKeybindsFile() const;
|
||||
|
||||
void addKey(Action action, sfKey key);
|
||||
|
||||
void clearKeys(Action action);
|
||||
|
||||
const std::vector<Action>& getActions(sfKey key) const;
|
||||
|
||||
const std::vector<sfKey>& getKeybinds(Action action) const;
|
||||
};
|
||||
87
src/GraphicalUI/Settings.cpp
Normal file
87
src/GraphicalUI/Settings.cpp
Normal file
@@ -0,0 +1,87 @@
|
||||
#include "Settings.h"
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 9, 14, 20};
|
||||
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
|
||||
|
||||
|
||||
Settings::Settings() {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
this->menu.getPiecesList().loadPieces(i);
|
||||
}
|
||||
|
||||
this->loadSettingsFromFile();
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile() {
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
this->menu.getPiecesList().selectAllPieces(4);
|
||||
this->windowSizeMode = 2;
|
||||
}
|
||||
|
||||
void Settings::saveSettingsToFile() const {
|
||||
|
||||
}
|
||||
|
||||
void Settings::createDefaultSettingsFile() const {
|
||||
|
||||
}
|
||||
|
||||
bool Settings::selectNextKeybinds() {
|
||||
if (this->chosenKeybinds < NUMBER_OF_KEYBINDS) {
|
||||
this->chosenKeybinds++;
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::selectPreviousKeybinds() {
|
||||
if (this->chosenKeybinds > 0) {
|
||||
this->chosenKeybinds--;
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::canModifyCurrentKeybinds() const {
|
||||
return (this->chosenKeybinds == CUSTOMIZABLE_KEYBINDS);
|
||||
}
|
||||
|
||||
bool Settings::widenWindow() {
|
||||
if (this->windowSizeMode < WINDOW_SIZE_LAST_MODE) {
|
||||
this->windowSizeMode++;
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::shortenWindow() {
|
||||
if (this->windowSizeMode > 0) {
|
||||
this->windowSizeMode--;
|
||||
}
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
}
|
||||
|
||||
Menu& Settings::getMenu() {
|
||||
return this->menu;
|
||||
}
|
||||
|
||||
Keybinds& Settings::getKeybinds() {
|
||||
return this->keybinds.at(this->chosenKeybinds);
|
||||
}
|
||||
|
||||
Gamemode Settings::getGamemode() const {
|
||||
return this->gamemode;
|
||||
}
|
||||
|
||||
int Settings::getWindowSizeMultiplier() const {
|
||||
return WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode];
|
||||
}
|
||||
|
||||
const sf::VideoMode& Settings::getVideoMode() const {
|
||||
return sf::VideoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
}
|
||||
48
src/GraphicalUI/Settings.h
Normal file
48
src/GraphicalUI/Settings.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Settings {
|
||||
private:
|
||||
Menu menu;
|
||||
std::vector<Keybinds> keybinds;
|
||||
int chosenKeybinds;
|
||||
Gamemode gamemode;
|
||||
int windowSizeMode;
|
||||
|
||||
public:
|
||||
Settings();
|
||||
|
||||
void loadSettingsFromFile();
|
||||
|
||||
void saveSettingsToFile() const;
|
||||
|
||||
void createDefaultSettingsFile() const;
|
||||
|
||||
bool selectNextKeybinds();
|
||||
|
||||
bool selectPreviousKeybinds();
|
||||
|
||||
bool canModifyCurrentKeybinds() const;
|
||||
|
||||
void setGamemode(Gamemode gamemode);
|
||||
|
||||
bool widenWindow();
|
||||
|
||||
bool shortenWindow();
|
||||
|
||||
Menu& getMenu();
|
||||
|
||||
Keybinds& getKeybinds();
|
||||
|
||||
Gamemode getGamemode() const;
|
||||
|
||||
int getWindowSizeMultiplier() const;
|
||||
|
||||
const sf::VideoMode& getVideoMode() const;
|
||||
};
|
||||
138
src/GraphicalUI/main.cpp
Normal file
138
src/GraphicalUI/main.cpp
Normal file
@@ -0,0 +1,138 @@
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "../Core/Menu.h"
|
||||
#include "../Pieces/PiecesFiles.h"
|
||||
#include <iostream>
|
||||
|
||||
void setToDefaultConfig();
|
||||
|
||||
int main() {
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({800, 640}), "My window", sf::Style::Titlebar | sf::Style::Close);
|
||||
window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().size.x / 2 - 400, sf::VideoMode::getDesktopMode().size.y / 2 - 320));
|
||||
|
||||
PiecesFiles pf;
|
||||
for (int i = 1; i <= 10; i++) {
|
||||
pf.savePieces(i);
|
||||
}
|
||||
|
||||
Menu m;
|
||||
m.getPiecesList().loadPieces(10);
|
||||
m.getPiecesList().selectAllPieces(4);
|
||||
m.setBoardWidth(10);
|
||||
m.getPlayerControls().setDAS(6);
|
||||
m.getPlayerControls().setARR(0);
|
||||
m.getPlayerControls().setSDR(0);
|
||||
Game game = m.startGame(SPRINT);
|
||||
game.start();
|
||||
|
||||
sf::Clock clock;
|
||||
|
||||
sf::Font font;
|
||||
if (!font.openFromFile("data/fonts/arial.ttf")) {
|
||||
std::cout << "aaaaaaaaaaaaaa";
|
||||
}
|
||||
sf::Text text(font);
|
||||
text.setCharacterSize(20);
|
||||
text.setFillColor(sf::Color::White);
|
||||
|
||||
while (window.isOpen()) {
|
||||
while (const std::optional event = window.pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>())
|
||||
window.close();
|
||||
}
|
||||
|
||||
if (clock.getElapsedTime().asMilliseconds() > 16) {
|
||||
clock.restart();
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
std::set<Action> actions;
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
|
||||
actions.insert(MOVE_LEFT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
|
||||
actions.insert(MOVE_RIGHT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
|
||||
actions.insert(HARD_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down)) {
|
||||
actions.insert(SOFT_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
actions.insert(ROTATE_CCW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::E)) {
|
||||
actions.insert(ROTATE_CW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Z)) {
|
||||
actions.insert(HOLD);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Tab)) {
|
||||
actions.insert(ROTATE_0);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Num2)) {
|
||||
actions.insert(ROTATE_180);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
game.nextFrame(actions);
|
||||
|
||||
for (int y = game.getBoard().getBaseHeight() + 5; y >= 0; y--) {
|
||||
for (int x = 0; x < game.getBoard().getWidth(); x++) {
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.ghostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
|
||||
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue, (isGhostPieceHere && !isActivePieceHere) ? 150 : 255));
|
||||
cell.setPosition(sf::Vector2f(x*20, (game.getBoard().getBaseHeight() + 10 - y)*20));
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getNextPieces().size() > 0) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getNextPieces().at(0).getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 2 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getHeldPiece() != nullptr) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getHeldPiece()->getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 12 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text.setPosition(sf::Vector2f(12*20, (game.getBoard().getBaseHeight() - 5)*20));
|
||||
text.setString(sf::String(std::to_string(game.getClearedLines())));
|
||||
window.draw(text);
|
||||
|
||||
window.display();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user