refactoring
This commit is contained in:
@@ -38,6 +38,9 @@ _Repeat for every avaible actions._
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The settings file has the following format:
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- The number of the chosen keybinds (from 0 to 4), stored with 1 byte
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- The DAS of the player, stored with 1 byte
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- The ARR of the player, stored with 1 byte
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- The SDR of the player, stored with 1 byte
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- The window size mode, stored with 1 byte
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- The master volume, stored with 1 byte
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- The number of the last selected gamemode (converted from an Enum), stored with 1 byte
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@@ -47,6 +47,14 @@ Player& Menu::getPlayerControls() {
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return this->playerControls;
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}
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const Player& Menu::readPlayerControls() const {
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return this->playerControls;
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}
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PiecesList& Menu::getPiecesList() {
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return *this->piecesList;
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}
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const PiecesList& Menu::readPiecesList() const {
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return *this->piecesList;
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}
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@@ -56,8 +56,18 @@ class Menu {
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*/
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Player& getPlayerControls();
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/**
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* @return A reference to the player's controls
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*/
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const Player& readPlayerControls() const;
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/**
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* @return A reference to the pieces list
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*/
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PiecesList& getPiecesList();
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/**
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* @return A reference to the pieces list
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*/
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const PiecesList& readPiecesList() const;
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};
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@@ -1,9 +1,11 @@
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#pragma once
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#include "../Settings.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <optional>
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#include <SFML/Graphics.hpp>
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class AppMenu;
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@@ -19,6 +21,7 @@ class AppMenu {
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bool enterReleased = false;
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bool escPressed = false;
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bool escReleased = false;
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sf::Font pressStartFont = sf::Font("data/fonts/pressstart/prstartk.ttf");
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public:
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AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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@@ -29,6 +32,11 @@ class AppMenu {
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}
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virtual void computeFrame() = 0;
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virtual void drawFrame() const = 0;
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protected:
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void updateMetaBinds() {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
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enterPressed = true;
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@@ -49,15 +57,28 @@ class AppMenu {
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}
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}
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virtual void computeFrame() = 0;
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void placeText(sf::Text& text, const PlayerCursor& playerCursor, const sf::String& string, float xPos, float yPos, const sf::Vector2u& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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virtual void drawFrame() const = 0;
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};
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inline void changeVideoMode(sf::RenderWindow& window, const sf::VideoMode& videoMode) {
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window.create(videoMode, "jminos", sf::Style::Close | sf::Style::Titlebar);
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sf::Vector2u desktopSize = sf::VideoMode::getDesktopMode().size;
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sf::Vector2u windowSize = window.getSize();
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window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
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text.setString(string);
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text.setOutlineThickness((playerCursor.getPosition() == cursorPos) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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else {
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text.setOutlineThickness(0);
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}
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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};
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@@ -2,11 +2,12 @@
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#include "AppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "PlayerCursor.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <optional>
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#include <SFML/Graphics.hpp>
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@@ -55,37 +56,21 @@ void GameSettingsAppMenu::computeFrame() {
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void GameSettingsAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Font font("data/fonts/pressstart/prstartk.ttf");
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setString("GAME SETTINGS");
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({(float) this->settings->getWindowSizeMultiplier() * 40, (float) this->settings->getWindowSizeMultiplier() * 5}));
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this->renderWindow->draw(text);
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this->placeTitle(text, std::optional<PlayerCursor>(), "GAME SETTINGS", 5.f, std::optional<sf::Vector2u>());
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this->placeText(text, "PIECES SELECT", 5.f, 15.f, 0, 0);
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this->placeText(text, "BOARD SELECT", 40.f, 15.f, 1, 0);
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, {0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT (TODO)", 40.f, 15.f, {1, 0});
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this->placeText(text, "SPRINT", 5.f, 25.f, 0, 1);
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this->placeText(text, "MARATHON", 25.f, 25.f, 1, 1);
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this->placeText(text, "ULTRA", 50.f, 25.f, 2, 1);
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this->placeText(text, "MASTER", 5.f, 35.f, 0, 2);
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this->placeText(text, "TODO", 25.f, 35.f, 1, 2);
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this->placeText(text, "TODO", 50.f, 35.f, 2, 2);
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, {0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, {1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, {2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, {0, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 25.f, 35.f, {1, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, {2, 2});
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this->renderWindow->display();
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}
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void GameSettingsAppMenu::placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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text.setOutlineThickness((this->playerCursor.getPosition().x == xCursorOutline
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&& this->playerCursor.getPosition().y == yCursorOutline) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "AppMenu.h"
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#include "PlayerCursor.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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@@ -18,6 +18,4 @@ class GameSettingsAppMenu : public AppMenu {
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void computeFrame() override;
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void drawFrame() const override;
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void placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const;
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};
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@@ -3,11 +3,12 @@
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#include "AppMenu.h"
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#include "GameSettingsAppMenu.h"
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#include "SettingsMainAppMenu.h"
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#include "PlayerCursor.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <optional>
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#include <SFML/Graphics.hpp>
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@@ -42,33 +43,15 @@ void MainAppMenu::drawFrame() const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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sf::Font font("data/fonts/pressstart/prstartk.ttf");
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setString("JMINOS");
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 10}));
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this->renderWindow->draw(text);
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this->placeTitle(text, std::optional<PlayerCursor>(), "JMINOS", 10.f, std::optional<sf::Vector2u>());
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text.setString("PLAY");
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text.setOutlineThickness((this->playerCursor.getPosition().y == 0) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 20}));
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this->renderWindow->draw(text);
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text.setString("SETTINGS");
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text.setOutlineThickness((this->playerCursor.getPosition().y == 1) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 30}));
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this->renderWindow->draw(text);
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text.setString("INFO");
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text.setOutlineThickness((this->playerCursor.getPosition().y == 2) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 40}));
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this->renderWindow->draw(text);
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this->placeTitle(text, this->playerCursor, "PLAY", 20.f, sf::Vector2u({0, 0}));
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this->placeTitle(text, this->playerCursor, "SETTINGS", 30.f, sf::Vector2u({0, 1}));
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this->placeTitle(text, this->playerCursor, "INFO (TODO)", 40.f, sf::Vector2u({0, 2}));
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this->renderWindow->display();
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "AppMenu.h"
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#include "PlayerCursor.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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77
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.cpp
Normal file
77
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.cpp
Normal file
@@ -0,0 +1,77 @@
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#include "SettingsControlsAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({1, 1, 1})) {
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}
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void SettingsControlsAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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Player& playerControls = this->settings->getMenu().getPlayerControls();
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switch (this->playerCursor.getPosition().y) {
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case 0 : {
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if (this->playerCursor.movedLeft()) {
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playerControls.setDAS(playerControls.getDAS() - 1);
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}
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if (this->playerCursor.movedRight()) {
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playerControls.setDAS(playerControls.getDAS() + 1);
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}
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break;
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}
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case 1 : {
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if (this->playerCursor.movedLeft()) {
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playerControls.setARR(playerControls.getARR() - 1);
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}
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if (this->playerCursor.movedRight()) {
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playerControls.setARR(playerControls.getARR() + 1);
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}
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break;
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}
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case 2 : {
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if (this->playerCursor.movedLeft()) {
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playerControls.setSDR(playerControls.getSDR() - 1);
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}
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if (this->playerCursor.movedRight()) {
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playerControls.setSDR(playerControls.getSDR() + 1);
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}
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break;
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void SettingsControlsAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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const Player& playerControls = this->settings->getMenu().readPlayerControls();
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, std::optional<PlayerCursor>(), "CONTROLS SETTINGS", 5.f, std::optional<sf::Vector2u>());
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sf::Vector2u windowSize = this->renderWindow->getSize();
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this->placeText(text, this->playerCursor, "< DAS: " + std::to_string(playerControls.getDAS()) + " >", 5.f, 15.f, {0, 0});
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this->placeText(text, this->playerCursor, "< ARR: " + std::to_string(playerControls.getARR()) + " >", 5.f, 25.f, {0, 1});
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this->placeText(text, this->playerCursor, "< SDR: " + std::to_string(playerControls.getSDR()) + " >", 5.f, 35.f, {0, 2});
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this->renderWindow->display();
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}
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21
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.h
Normal file
21
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.h
Normal file
@@ -0,0 +1,21 @@
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#pragma once
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class SettingsControlsAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame() override;
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void drawFrame() const override;
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};
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@@ -1,7 +1,8 @@
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#include "SettingsMainAppMenu.h"
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#include "AppMenu.h"
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#include "PlayerCursor.h"
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#include "SettingsControlsAppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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@@ -23,12 +24,12 @@ void SettingsMainAppMenu::computeFrame() {
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case 2 : {
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if (this->playerCursor.movedLeft()) {
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if (this->settings->shortenWindow()) {
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changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
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this->settings->changeVideoMode(*this->renderWindow);
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}
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}
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if (this->playerCursor.movedRight()) {
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if (this->settings->widenWindow()) {
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changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
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this->settings->changeVideoMode(*this->renderWindow);
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}
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}
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break;
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@@ -49,7 +50,7 @@ void SettingsMainAppMenu::computeFrame() {
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//TODO
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}
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if (this->playerCursor.getPosition().y == 1) {
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//TODO
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this->menuStack->push(std::make_shared<SettingsControlsAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->escReleased) {
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@@ -60,33 +61,18 @@ void SettingsMainAppMenu::computeFrame() {
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void SettingsMainAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Font font("data/fonts/pressstart/prstartk.ttf");
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setString("SETTINGS");
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({(float) this->settings->getWindowSizeMultiplier() * 40, (float) this->settings->getWindowSizeMultiplier() * 5}));
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this->renderWindow->draw(text);
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this->placeTitle(text, std::optional<PlayerCursor>(), "SETTINGS", 5.f, std::optional<sf::Vector2u>());
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sf::Vector2u windowSize = this->renderWindow->getSize();
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this->placeText(text, "CHANGE KEYBINDS", 5.f, 15.f, 0, 0);
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this->placeText(text, "CHANGE CONTROLS", 5.f, 25.f, 0, 1);
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this->placeText(text, "WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y), 5.f, 35.f, 0, 2);
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this->placeText(text, "VOLUME: " + std::to_string(this->settings->getMasterVolume()) + "%", 5.f, 45.f, 0, 3);
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this->placeText(text, this->playerCursor, "CHANGE KEYBINDS (TODO)", 5.f, 15.f, {0, 0});
|
||||
this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, {0, 1});
|
||||
this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, {0, 2});
|
||||
this->placeText(text, this->playerCursor, "< VOLUME: " + std::to_string(this->settings->getMasterVolume()) + "% >", 5.f, 45.f, {0, 3});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
void SettingsMainAppMenu::placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const {
|
||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
|
||||
text.setString(string);
|
||||
text.setOutlineThickness((this->playerCursor.getPosition().x == xCursorOutline
|
||||
&& this->playerCursor.getPosition().y == yCursorOutline) ? (sizeMultiplier / 2) : 0);
|
||||
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
|
||||
this->renderWindow->draw(text);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "PlayerCursor.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
@@ -18,6 +18,4 @@ class SettingsMainAppMenu : public AppMenu {
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
|
||||
void placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const;
|
||||
};
|
||||
|
||||
@@ -18,7 +18,7 @@ GraphApp::GraphApp() {
|
||||
}
|
||||
|
||||
void GraphApp::run() {
|
||||
changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
|
||||
this->settings->changeVideoMode(*this->renderWindow);
|
||||
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
|
||||
bool quit = false;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include "../Keybinds.h"
|
||||
#include "../Settings.h"
|
||||
#include "Keybinds.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
@@ -33,6 +33,18 @@ void Settings::loadSettingsFromFile() {
|
||||
settingsFile.get(byte);
|
||||
this->chosenKeybinds = byte;
|
||||
|
||||
// DAS tuning
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPlayerControls().setDAS(byte);
|
||||
|
||||
// ARR tuning
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPlayerControls().setARR(byte);
|
||||
|
||||
// SDR tuning
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPlayerControls().setSDR(byte);
|
||||
|
||||
// window size mode
|
||||
settingsFile.get(byte);
|
||||
this->windowSizeMode = byte;
|
||||
@@ -56,6 +68,12 @@ void Settings::loadSettingsFromFile() {
|
||||
// piece distribution
|
||||
settingsFile.get(byte);
|
||||
//TODO
|
||||
if (byte == 2) {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
settingsFile.get(byte);
|
||||
//TODO
|
||||
}
|
||||
}
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
@@ -78,6 +96,18 @@ void Settings::saveSettingsToFile() const {
|
||||
byte = this->chosenKeybinds;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// DAS tuning
|
||||
byte = this->menu.readPlayerControls().getDAS();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// ARR tuning
|
||||
byte = this->menu.readPlayerControls().getARR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// SDR tuning
|
||||
byte = this->menu.readPlayerControls().getSDR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// window size mode
|
||||
byte = this->windowSizeMode;
|
||||
settingsFile.write(&byte, 1);
|
||||
@@ -131,10 +161,6 @@ bool Settings::canModifyCurrentKeybinds() const {
|
||||
return (this->chosenKeybinds == CUSTOMIZABLE_KEYBINDS);
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
}
|
||||
|
||||
bool Settings::widenWindow() {
|
||||
if (this->windowSizeMode < WINDOW_SIZE_LAST_MODE) {
|
||||
this->windowSizeMode++;
|
||||
@@ -151,6 +177,15 @@ bool Settings::shortenWindow() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::changeVideoMode(sf::RenderWindow& window) const {
|
||||
sf::VideoMode videoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
window.create(videoMode, "jminos", sf::Style::Close | sf::Style::Titlebar);
|
||||
|
||||
sf::Vector2u desktopSize = sf::VideoMode::getDesktopMode().size;
|
||||
sf::Vector2u windowSize = window.getSize();
|
||||
window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
|
||||
}
|
||||
|
||||
bool Settings::raiseMasterVolume() {
|
||||
if (this->masterVolume < 100) {
|
||||
this->masterVolume = std::min(this->masterVolume + 5, 100);
|
||||
@@ -167,6 +202,10 @@ bool Settings::lowerMasterVolume() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
}
|
||||
|
||||
void Settings::selectPieces(PiecesType type, int value) {
|
||||
this->selectedPieces.emplace_back(type, value);
|
||||
}
|
||||
@@ -219,10 +258,6 @@ int Settings::getMasterVolume() const {
|
||||
return this->masterVolume;
|
||||
}
|
||||
|
||||
const sf::VideoMode Settings::getVideoMode() const {
|
||||
return sf::VideoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
}
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& Settings::getSelectedPieces() const {
|
||||
return this->selectedPieces;
|
||||
}
|
||||
|
||||
@@ -23,9 +23,9 @@ class Settings {
|
||||
Menu menu;
|
||||
std::vector<Keybinds> keybinds;
|
||||
int chosenKeybinds;
|
||||
Gamemode gamemode;
|
||||
int windowSizeMode;
|
||||
int masterVolume;
|
||||
Gamemode gamemode;
|
||||
std::vector<std::pair<PiecesType, int>> selectedPieces;
|
||||
|
||||
public:
|
||||
@@ -41,16 +41,18 @@ class Settings {
|
||||
|
||||
bool canModifyCurrentKeybinds() const;
|
||||
|
||||
void setGamemode(Gamemode gamemode);
|
||||
|
||||
bool widenWindow();
|
||||
|
||||
bool shortenWindow();
|
||||
|
||||
void changeVideoMode(sf::RenderWindow& window) const;
|
||||
|
||||
bool raiseMasterVolume();
|
||||
|
||||
bool lowerMasterVolume();
|
||||
|
||||
void setGamemode(Gamemode gamemode);
|
||||
|
||||
void selectPieces(PiecesType type, int value);
|
||||
|
||||
void unselectPieces(int index);
|
||||
@@ -67,7 +69,5 @@ class Settings {
|
||||
|
||||
int getMasterVolume() const;
|
||||
|
||||
const sf::VideoMode getVideoMode() const;
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
|
||||
};
|
||||
|
||||
@@ -33,10 +33,12 @@ int main() {
|
||||
}
|
||||
}
|
||||
if (!std::filesystem::exists("data/config/settings.bin")) {
|
||||
std::cout << "settings file not found, generating..." << std::endl;
|
||||
resetSettingsFile();
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
||||
std::cout << "keybind file n°" << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
@@ -53,7 +55,7 @@ int main() {
|
||||
|
||||
void resetConfigFiles() {
|
||||
resetSettingsFile;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
@@ -62,10 +64,24 @@ void resetSettingsFile() {
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
Menu menu;
|
||||
|
||||
// keybind layout
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// DAS tuning
|
||||
byte = menu.getPlayerControls().getDAS();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// ARR tuning
|
||||
byte = menu.getPlayerControls().getARR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// SDR tuning
|
||||
byte = menu.getPlayerControls().getSDR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// window size mode
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
@@ -75,15 +91,15 @@ void resetSettingsFile() {
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = SPRINT;
|
||||
byte = Gamemode(0);
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = 10;
|
||||
byte = menu.getBoardWidth();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = 20;
|
||||
byte = menu.getBoardHeight();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
|
||||
Reference in New Issue
Block a user