refactoring

This commit is contained in:
2025-03-24 22:39:16 +01:00
parent 321271b748
commit c168cd68d7
18 changed files with 256 additions and 115 deletions

View File

@@ -0,0 +1,77 @@
#include "SettingsControlsAppMenu.h"
#include "AppMenu.h"
#include "../PlayerCursor.h"
#include <stack>
#include <memory>
#include <vector>
#include <SFML/Graphics.hpp>
SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor(std::vector<unsigned int>({1, 1, 1})) {
}
void SettingsControlsAppMenu::computeFrame() {
this->updateMetaBinds();
this->playerCursor.updatePosition();
Player& playerControls = this->settings->getMenu().getPlayerControls();
switch (this->playerCursor.getPosition().y) {
case 0 : {
if (this->playerCursor.movedLeft()) {
playerControls.setDAS(playerControls.getDAS() - 1);
}
if (this->playerCursor.movedRight()) {
playerControls.setDAS(playerControls.getDAS() + 1);
}
break;
}
case 1 : {
if (this->playerCursor.movedLeft()) {
playerControls.setARR(playerControls.getARR() - 1);
}
if (this->playerCursor.movedRight()) {
playerControls.setARR(playerControls.getARR() + 1);
}
break;
}
case 2 : {
if (this->playerCursor.movedLeft()) {
playerControls.setSDR(playerControls.getSDR() - 1);
}
if (this->playerCursor.movedRight()) {
playerControls.setSDR(playerControls.getSDR() + 1);
}
break;
}
}
if (this->escReleased) {
this->menuStack->pop();
}
}
void SettingsControlsAppMenu::drawFrame() const {
this->renderWindow->clear(sf::Color(200, 200, 200));
const Player& playerControls = this->settings->getMenu().readPlayerControls();
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
text.setFillColor(sf::Color(0, 0, 0));
text.setOutlineColor(sf::Color(255, 255, 255));
this->placeTitle(text, std::optional<PlayerCursor>(), "CONTROLS SETTINGS", 5.f, std::optional<sf::Vector2u>());
sf::Vector2u windowSize = this->renderWindow->getSize();
this->placeText(text, this->playerCursor, "< DAS: " + std::to_string(playerControls.getDAS()) + " >", 5.f, 15.f, {0, 0});
this->placeText(text, this->playerCursor, "< ARR: " + std::to_string(playerControls.getARR()) + " >", 5.f, 25.f, {0, 1});
this->placeText(text, this->playerCursor, "< SDR: " + std::to_string(playerControls.getSDR()) + " >", 5.f, 35.f, {0, 2});
this->renderWindow->display();
}