refactoring
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77
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.cpp
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77
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.cpp
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@@ -0,0 +1,77 @@
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#include "SettingsControlsAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({1, 1, 1})) {
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}
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void SettingsControlsAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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Player& playerControls = this->settings->getMenu().getPlayerControls();
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switch (this->playerCursor.getPosition().y) {
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case 0 : {
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if (this->playerCursor.movedLeft()) {
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playerControls.setDAS(playerControls.getDAS() - 1);
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}
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if (this->playerCursor.movedRight()) {
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playerControls.setDAS(playerControls.getDAS() + 1);
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}
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break;
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}
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case 1 : {
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if (this->playerCursor.movedLeft()) {
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playerControls.setARR(playerControls.getARR() - 1);
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}
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if (this->playerCursor.movedRight()) {
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playerControls.setARR(playerControls.getARR() + 1);
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}
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break;
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}
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case 2 : {
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if (this->playerCursor.movedLeft()) {
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playerControls.setSDR(playerControls.getSDR() - 1);
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}
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if (this->playerCursor.movedRight()) {
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playerControls.setSDR(playerControls.getSDR() + 1);
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}
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break;
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void SettingsControlsAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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const Player& playerControls = this->settings->getMenu().readPlayerControls();
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, std::optional<PlayerCursor>(), "CONTROLS SETTINGS", 5.f, std::optional<sf::Vector2u>());
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sf::Vector2u windowSize = this->renderWindow->getSize();
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this->placeText(text, this->playerCursor, "< DAS: " + std::to_string(playerControls.getDAS()) + " >", 5.f, 15.f, {0, 0});
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this->placeText(text, this->playerCursor, "< ARR: " + std::to_string(playerControls.getARR()) + " >", 5.f, 25.f, {0, 1});
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this->placeText(text, this->playerCursor, "< SDR: " + std::to_string(playerControls.getSDR()) + " >", 5.f, 35.f, {0, 2});
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this->renderWindow->display();
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}
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