ingame moins moche (mais pas fini)
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@@ -251,7 +251,7 @@ void TextApp::printGame(const Game& game) const {
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for (int x = 0; x < game.getBoard().getWidth(); x++) {
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/* BOARD PRINTING */
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bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
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bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.ghostPiecePosition()));
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bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getGhostPiecePosition()));
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Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
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if (isActivePieceHere || isGhostPieceHere) {
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