ingame moins moche (mais pas fini)
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@@ -11,11 +11,19 @@ class GamePlayingAppMenu : public AppMenu {
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private:
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Game game;
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bool paused;
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bool pausePressed;
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bool retryPressed;
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float cellSizeZoom;
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sf::Rect<float> boardPosition;
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public:
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GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame();
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void computeFrame() override;
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void drawFrame() const;
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void drawFrame() const override;
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sf::Color getColorOfBlock(Block block, int luminosityShift) const;
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sf::Vector2f getBlockPosition(int x, int y) const;
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};
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