ingame moins moche (mais pas fini)
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@@ -116,16 +116,21 @@ class Game {
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*/
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bool isOnB2BChain() const;
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/**
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* @return How close the active piece's lock delay is to the maximum allowed, betwwen 0 and 1
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*/
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float getLockDelayProgression() const;
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/**
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* @return How close the active piece's forced lock delay is to the maximum allowed, betwwen 0 and 1
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*/
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float getForcedLockDelayProgression() const;
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/**
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* @return If all blocks are currently bone blocks
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*/
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bool areBlocksBones() const;
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/**
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* @return The position of the ghost piece
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*/
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Position ghostPiecePosition() const;
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/**
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* @return The board
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*/
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@@ -141,6 +146,11 @@ class Game {
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*/
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const Position& getActivePiecePosition() const;
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/**
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* @return The position of the ghost piece
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*/
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Position getGhostPiecePosition() const;
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/**
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* @return A pointer to the held piece, can be null
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*/
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