fini menu keybinds
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@@ -9,6 +9,7 @@
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#include <string>
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#include <regex>
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#include <filesystem>
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#include <algorithm>
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#include <SFML/Graphics.hpp>
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@@ -16,6 +17,8 @@ SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menu
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>(12, 1)) {
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this->selectedAnAction = false;
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for (Action action : ACTION_LIST_IN_ORDER) {
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std::string textureName = ACTION_NAMES[action];
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textureName = std::regex_replace(textureName, std::regex(" "), "");
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@@ -27,20 +30,44 @@ SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menu
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void SettingsKeybindsAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->playerCursor.movedLeft()) {
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this->settings->selectPreviousKeybinds();
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if (!this->selectedAnAction) {
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this->playerCursor.updatePosition();
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if (this->playerCursor.movedLeft()) {
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this->settings->selectPreviousKeybinds();
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}
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if (this->playerCursor.movedRight()) {
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this->settings->selectNextKeybinds();
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}
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}
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if (this->playerCursor.movedRight()) {
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this->settings->selectNextKeybinds();
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else {
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bool addedKeybind = false;
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for (const auto& [key, string] : KEYS_TO_STRING) {
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if (sf::Keyboard::isKeyPressed(key) && (key != sfKey::Enter) && (key != sfKey::Escape)) {
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this->settings->getKeybinds().addKey(this->actionSelected, key);
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addedKeybind = true;
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}
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if (addedKeybind) {
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this->selectedAnAction = false;
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break;
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}
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}
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}
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if (this->enterReleased) {
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//TODO
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if (this->enterReleased && this->settings->getKeybinds().isModifiable()) {
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this->selectedAnAction = !selectedAnAction;
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this->actionSelected = ACTION_LIST_IN_ORDER[this->playerCursor.getPosition().y - 1];
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}
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if (this->escReleased) {
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this->menuStack->pop();
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if (this->selectedAnAction) {
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this->settings->getKeybinds().clearKeys(this->actionSelected);
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this->selectedAnAction = false;
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}
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else {
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this->menuStack->pop();
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}
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}
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}
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@@ -51,32 +78,45 @@ void SettingsKeybindsAppMenu::drawFrame() const {
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, std::optional<PlayerCursor>(), "KEYBINDS SETTINGS", 5.f, std::optional<sf::Vector2u>());
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this->placeTitle(text, {}, "KEYBINDS SETTINGS", 5.f, {});
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if (this->settings->getKeybindsLayout() == CUSTOMIZABLE_KEYBINDS) {
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this->placeText(text, this->playerCursor, "< CUSTOM >", 5.f, 15.f, {0, 0});
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this->placeText(text, this->playerCursor, "< CUSTOM >", 5.f, 15.f, sf::Vector2u{0, 0});
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}
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else {
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this->placeText(text, this->playerCursor, "< DEFAULT " + std::to_string(this->settings->getKeybindsLayout() + 1) + " >", 5.f, 15.f, {0, 0});
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this->placeText(text, this->playerCursor, "< DEFAULT " + std::to_string(this->settings->getKeybindsLayout() + 1) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
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}
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if (this->selectedAnAction) {
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text.setOutlineColor(sf::Color(255, 0, 0));
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}
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int i = 0;
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int firstElem = (this->playerCursor.getPosition().y == 0) ? (unsigned int) 0 : (this->playerCursor.getPosition().y - 1);
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, 8);
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for (Action action : ACTION_LIST_IN_ORDER) {
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if (i >= firstElem && i < (firstElem + 3)) {
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sf::String string;
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bool firstKey = true;
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for (sfKey key : this->settings->getKeybinds().getKeybinds(action)) {
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auto keyString = getKeyStringRepresentation(key);
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if (keyString.has_value()) {
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string += keyString.value() + " ";
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if (KEYS_TO_STRING.contains(key)) {
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std::string keyString = KEYS_TO_STRING.at(key);
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if (firstKey) {
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string += keyString;
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firstKey = false;
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}
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else {
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string += ", " + keyString;
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}
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}
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}
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this->placeText(text, this->playerCursor, setStringToUpperCase(ACTION_NAMES[action]), 20.f, ((i - firstElem) * 10) + 25.f, {0, (unsigned int) i + 1});
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this->placeText(text, this->playerCursor, string, 50.f, ((i - firstElem) * 10) + 25.f, {0, (unsigned int) i + 1});
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this->placeText(text, this->playerCursor, setStringToUpperCase(ACTION_NAMES[action]), 15.f, ((i - firstElem) * 10) + 25.f, sf::Vector2u{0, (unsigned int) i + 1});
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this->placeText(text, {}, string, 40.f, ((i - firstElem) * 10) + 25.f, {});
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sf::Sprite sprite(this->iconTextures[action]);
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sprite.setOrigin(sprite.getLocalBounds().getCenter());
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sprite.setPosition(sf::Vector2f(10.f, ((i - firstElem) * 10) + 25.f) * (float) this->settings->getWindowSizeMultiplier());
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sprite.setPosition(sf::Vector2f(8.f, ((i - firstElem) * 10) + 25.f) * (float) this->settings->getWindowSizeMultiplier());
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sprite.setScale(sprite.getScale() * ((float) this->settings->getWindowSizeMultiplier() / 2));
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this->renderWindow->draw(sprite);
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}
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