fini menu keybinds
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@@ -60,17 +60,17 @@ void GameSettingsAppMenu::drawFrame() const {
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, std::optional<PlayerCursor>(), "GAME SETTINGS", 5.f, std::optional<sf::Vector2u>());
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this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, {0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT (TODO)", 40.f, 15.f, {1, 0});
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT (TODO)", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, {0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, {1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, {2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, {0, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 25.f, 35.f, {1, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, {2, 2});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 25.f, 35.f, sf::Vector2u{1, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, sf::Vector2u{2, 2});
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this->renderWindow->display();
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}
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