diff --git a/src/Core/Board.cpp b/src/Core/Board.cpp index fae9891..ea8232a 100644 --- a/src/Core/Board.cpp +++ b/src/Core/Board.cpp @@ -10,7 +10,7 @@ Board::Board(int width, int height) : width(width), height(height) { std::vector emptyRow; for (int i = 0; i < width; i ++) { - emptyRow.push_back(ColorEnum::NOTHING); + emptyRow.push_back(NOTHING); } // initialize grid @@ -28,7 +28,7 @@ void Board::addBlock(const Cell& position, ColorEnum block) { if (position.y >= this->grid.size()) { std::vector emptyRow; for (int i = 0; i < width; i ++) { - emptyRow.push_back(ColorEnum::NOTHING); + emptyRow.push_back(NOTHING); } for (int j = this->grid.size(); j <= position.y; j++) { this->grid.push_back(emptyRow); @@ -42,7 +42,7 @@ void Board::addBlock(const Cell& position, ColorEnum block) { int Board::clearRows() { std::vector emptyRow; for (int i = 0; i < width; i ++) { - emptyRow.push_back(ColorEnum::NOTHING); + emptyRow.push_back(NOTHING); } // check from top to bottom @@ -51,7 +51,7 @@ int Board::clearRows() { // check if a line has a block on every column bool isFull = true; for (int i = 0; i < this->width; i++) { - if (this->grid.at(j).at(i) == ColorEnum::NOTHING) { + if (this->grid.at(j).at(i) == NOTHING) { isFull = false; } } @@ -70,11 +70,11 @@ int Board::clearRows() { ColorEnum Board::getBlock(const Cell& position) const { // if the block is out of bounds if (position.x < 0 || position.x >= this->width || position.y < 0) - return ColorEnum::OUT_OF_BOUNDS; + return OUT_OF_BOUNDS; // if the block is higher than the current grid, since it can grow indefinitely we do as if it was there but empty if (position.y >= this->grid.size()) - return ColorEnum::NOTHING; + return NOTHING; // else get the color in the grid return this->grid.at(position.y).at(position.x); @@ -102,7 +102,7 @@ std::ostream& operator<<(std::ostream& os, const Board& board) { for (int x = 0; x < board.width; x++) { ColorEnum block = board.grid.at(y).at(x); os << getColorCode(block); - if (block != ColorEnum::NOTHING) { + if (block != NOTHING) { os << "*"; } else { @@ -113,7 +113,7 @@ std::ostream& operator<<(std::ostream& os, const Board& board) { } // reset console color - os << getColorCode(ColorEnum::NOTHING); + os << getColorCode(NOTHING); return os; } diff --git a/src/Core/GameBoard.cpp b/src/Core/GameBoard.cpp index 6902d4c..2a99ff4 100644 --- a/src/Core/GameBoard.cpp +++ b/src/Core/GameBoard.cpp @@ -264,7 +264,7 @@ std::vector GameBoard::getNextPieces() const { bool GameBoard::isActivePieceInWall(const Cell& shift) const { // check if every cell of the active piece is in an empty spot for (Cell cell : this->activePiece->getPositions()) { - if (this->board.getBlock(cell + this->activePiecePosition + shift) != ColorEnum::NOTHING) + if (this->board.getBlock(cell + this->activePiecePosition + shift) != NOTHING) return true; } return false; @@ -316,7 +316,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) { } // print the board - ColorEnum pieceColor = (gameboard.activePiece == nullptr) ? ColorEnum::NOTHING : gameboard.activePiece->getColor(); + ColorEnum pieceColor = (gameboard.activePiece == nullptr) ? NOTHING : gameboard.activePiece->getColor(); for (int y = gameboard.board.getBaseHeight() - 1; y >= 0; y--) { for (int x = 0; x < gameboard.board.getWidth(); x++) { bool hasActivePiece = (gameboard.activePiece == nullptr) ? false : gameboard.activePiece->getPositions().contains(Cell{x, y} - gameboard.activePiecePosition); @@ -331,7 +331,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) { else { ColorEnum block = gameboard.board.getBlock(Cell{x, y}); os << getColorCode(block); - if (block != ColorEnum::NOTHING) { + if (block != NOTHING) { os << "*"; } else { @@ -355,7 +355,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) { } // reset console color - os << getColorCode(ColorEnum::NOTHING); + os << getColorCode(NOTHING); return os; } diff --git a/src/Pieces/Color.cpp b/src/Pieces/Color.cpp index d4433b7..ae5d44b 100644 --- a/src/Pieces/Color.cpp +++ b/src/Pieces/Color.cpp @@ -31,8 +31,8 @@ const Color& getColor(ColorEnum color) { } void setNextPieceColor(ColorEnum& color) { - if (color == ColorEnum::GREEN) - color = ColorEnum::PURPLE; + if (color == GREEN) + color = PURPLE; else color = ColorEnum(color + 1); } \ No newline at end of file diff --git a/src/Pieces/Color.h b/src/Pieces/Color.h index 5bdc243..d92dcf6 100644 --- a/src/Pieces/Color.h +++ b/src/Pieces/Color.h @@ -29,7 +29,7 @@ struct Color { * Returns the first color a piece can take */ inline ColorEnum firstPieceColor() { - return ColorEnum::PURPLE; + return PURPLE; } const Color& getColor(ColorEnum color);