fixed game logic
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@@ -8,11 +8,11 @@
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/**
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* A generator of one-sided polyominos of any size
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* A generator of one-sided polyominoes of any size
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*/
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class Generator {
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private:
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std::vector<Polyomino> validPolyominos; // the list of already generated polyominos
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std::vector<Polyomino> validPolyominoes; // the list of already generated polyominoes
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std::set<Position> currentTestedShape; // the polyomino being created
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public:
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@@ -22,14 +22,14 @@ class Generator {
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Generator();
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/**
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* Generates the list of all one-sided polyominos of the specified size
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* @return The list of polyominos
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* Generates the list of all one-sided polyominoes of the specified size
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* @return The list of polyominoes
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*/
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std::vector<Polyomino> generatePolyominos(int polyominoSize);
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std::vector<Polyomino> generatePolyominoes(int polyominoSize);
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private:
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/**
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* Generates all one-sided polyominos of the specified size using the current tested shape
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* Generates all one-sided polyominoes of the specified size using the current tested shape
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*/
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void generate(int polyominoSize, int lastAddedPositionNumber, int nextAvaibleNumber, std::map<Position, int> candidatePositions);
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