better cursor
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@@ -28,6 +28,14 @@ class PlayerCursor {
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void goToPosition(const sf::Vector2u& newPosition);
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bool addPosition(unsigned int x, unsigned int y);
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bool removePosition(unsigned int x, unsigned int y);
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bool addRow(unsigned int position, unsigned int width);
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bool removeRow(unsigned int position);
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const sf::Vector2u& getPosition() const;
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private:
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