added bones block to master mode and added invisible mode
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Linux arm64 / Build (push) Successful in 1m55s
All checks were successful
Linux arm64 / Build (push) Successful in 1m55s
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@@ -13,7 +13,7 @@
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({2, 3, 2}) {
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playerCursor({2, 3, 3}) {
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}
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@@ -33,7 +33,8 @@ void GameSettingsAppMenu::computeFrame() {
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case 2 : {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(MASTER); break;}
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case 1 : {this->settings->setGamemode(ZEN); break;}
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case 1 : {this->settings->setGamemode(INVISIBLE); break;}
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case 2 : {this->settings->setGamemode(ZEN); break;}
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}
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break;
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}
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@@ -76,7 +77,8 @@ void GameSettingsAppMenu::drawFrame() const {
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
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this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
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this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
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this->renderWindow->display();
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}
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