added bones block to master mode and added invisible mode
All checks were successful
Linux arm64 / Build (push) Successful in 1m55s
All checks were successful
Linux arm64 / Build (push) Successful in 1m55s
This commit is contained in:
@@ -18,6 +18,7 @@ class GameParameters {
|
||||
int grade; // the current amount of points
|
||||
int nextQueueLength; // the number of pieces visibles in the next queue
|
||||
bool boneBlocks; // wheter all blocks are bone blocks
|
||||
bool invisibleBoard; // wheter the board is invisible
|
||||
int gravity; // the gravity at which pieces drop
|
||||
int lockDelay; // the time before the piece lock in place
|
||||
int forcedLockDelay; // the forced time before the piece lock in place
|
||||
@@ -77,9 +78,14 @@ class GameParameters {
|
||||
int getNextQueueLength() const;
|
||||
|
||||
/**
|
||||
* Returns wheter the blocks are currently bone blocks
|
||||
* @return Wheter the blocks are currently bone blocks
|
||||
*/
|
||||
bool getBoneBlocks() const;
|
||||
|
||||
/**
|
||||
* @return Wheter the board is currently invisible
|
||||
*/
|
||||
bool getInvisibleBoard() const;
|
||||
|
||||
/**
|
||||
* @return The current gravity for a 20-line high board
|
||||
|
||||
Reference in New Issue
Block a user