simon PR review
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@@ -1,12 +1,72 @@
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#include "AppMenu.h"
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#include "../Settings.h"
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#include "../PlayerCursor.h"
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#include "../../Utils/AssetManager.h"
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AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) : menuStack(menuStack),
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settings(settings),
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renderWindow(renderWindow)
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{
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#include <stack>
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#include <memory>
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#include <optional>
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#include <SFML/Graphics.hpp>
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AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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menuStack(menuStack),
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settings(settings),
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renderWindow(renderWindow) {
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const Asset& file = getResource(AssetName::data_fonts_pressstart_prstartk_ttf);
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this->pressStartFont = sf::Font(file.data, file.size);
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}
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}
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void AppMenu::updateMetaBinds() {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
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this->enterPressed = true;
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this->enterReleased = false;
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}
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else {
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this->enterReleased = this->enterPressed;
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this->enterPressed = false;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
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this->escPressed = true;
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this->escReleased = false;
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}
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else {
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this->escReleased = this->escPressed;
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this->escPressed = false;
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}
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}
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void AppMenu::placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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void AppMenu::placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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sf::Color AppMenu::getColorOfBlock(Block block, int luminosityShift) const {
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Color rgbColor = BLOCKS_COLOR[block];
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return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
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std::clamp(rgbColor.green + luminosityShift, 0, 255),
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std::clamp(rgbColor.blue + luminosityShift, 0, 255));
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}
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@@ -31,54 +31,11 @@ class AppMenu {
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virtual void drawFrame() const = 0;
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protected:
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void updateMetaBinds() {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
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enterPressed = true;
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enterReleased = false;
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}
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else {
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enterReleased = enterPressed;
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enterPressed = false;
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}
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void updateMetaBinds();
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
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escPressed = true;
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escReleased = false;
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}
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else {
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escReleased = escPressed;
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escPressed = false;
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}
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}
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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sf::Color getColorOfBlock(Block block, int luminosityShift) const {
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Color rgbColor = BLOCKS_COLOR[block];
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return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
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std::clamp(rgbColor.green + luminosityShift, 0, 255),
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std::clamp(rgbColor.blue + luminosityShift, 0, 255));
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}
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sf::Color getColorOfBlock(Block block, int luminosityShift) const;
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};
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@@ -24,7 +24,7 @@ int main() {
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}
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}
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#ifndef NDEBUG
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std::cout << "IMPORTANT: you are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
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std::cout << "IMPORTANT: You are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
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bool everythingGenerated = true;
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for (int i = DEBUG_PIECES_SIZE; i <= RELEASE_PIECES_SIZE; i++) {
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@@ -33,7 +33,7 @@ int main() {
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}
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}
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if (!everythingGenerated) {
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std::cout << "NOTE : you do not have all pieces generated, generating can take several minutes." << std::endl;
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std::cout << "NOTE: You do not have all pieces generated, generating can take several minutes." << std::endl;
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}
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#endif
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@@ -70,7 +70,10 @@ int main() {
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void resetSettingsFile() {
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std::filesystem::create_directories("data/config");
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if (!std::filesystem::exists("data/config")) {
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std::filesystem::create_directories("data/config");
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}
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std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
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char byte;
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@@ -138,7 +141,6 @@ void resetSettingsFile() {
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void resetKeybindFile(int layout) {
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if (layout < 0 || layout > 4) return;
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std::filesystem::create_directories("data/config/keybinds/layout");
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std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(layout) + ".bin", std::ios::trunc | std::ios::binary);
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std::map<Action, sfKey> keybinds;
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