added distribution modes
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@@ -7,6 +7,8 @@
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#include <memory>
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#include <utility>
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using PieceBag = std::vector<std::pair<int, int>>;
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/**
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* A litteral bag of pieces, in which you take each of its piece randomly one by one then start again with a new bag
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@@ -14,10 +16,15 @@
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class Bag {
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private:
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std::shared_ptr<PiecesList> piecesList; // the list of loaded pieces
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int highestSize; // the highest size of piece in the bag
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std::vector<std::pair<int, int>> selectedPieces; // the list of pieces that can be given to the player
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PiecesDistributionMode distributionMode; // the distribution mode
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std::vector<double> propotionsPerSize; // the proportion of pieces for each size
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std::pair<int, int> next; // the next piece to give
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std::vector<std::pair<int, int>> currentBag; // the list of pieces that are still to be taken out before starting a new bag
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std::vector<std::pair<int, int>> nextBag; // the list of pieces that have been taken out of the current bag and have been placed in the next
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std::vector<PieceBag> currentBags; // for each size, the list of pieces that are still to be taken out before starting a new bag
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std::vector<PieceBag> nextBags; // for each size, the list of pieces that have been taken out of the current bag and have been placed in the next
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std::vector<int> sizesBag; // the list each of bags that are still to have a piece taken out of them
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std::vector<double> sizesProgression; // how close each size is to meet its quota of pieces
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public:
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/**
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@@ -26,7 +33,7 @@ class Bag {
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Bag(const std::shared_ptr<PiecesList>& piecesList);
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/**
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* Ignores the remaining pieces in the current bag and startd fresh from a new bag
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* Ignores the remaining pieces in the current bag and start fresh from a new bag
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*/
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void jumpToNextBag();
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@@ -44,7 +51,12 @@ class Bag {
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private:
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/**
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* Prepare the next picked piece in advance
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* Prepares the next picked piece in advance
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*/
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void prepareNext();
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/**
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* Gets the next picked piece from the specified bag
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*/
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void getNextPieceFromBag(int bagIndex);
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};
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