omg on a un deuxième menu
This commit is contained in:
@@ -23,3 +23,7 @@ Note that the program will genereate the polyomino files for you. This can be qu
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If for some reasons you wanna run the command line version:
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If for some reasons you wanna run the command line version:
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``xmake run text``
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``xmake run text``
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## Credits
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Font used: [Press Start](https://www.zone38.net/font/#pressstart).
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17
data/fonts/pressstart/license.txt
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17
data/fonts/pressstart/license.txt
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@@ -0,0 +1,17 @@
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Thanks for downloading one of codeman38's retro video game fonts, as seen on Memepool, BoingBoing, and all around the blogosphere.
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So, you're wondering what the license is for these fonts? Pretty simple; it's based upon that used for Bitstream's Vera font set <http://www.gnome.org/fonts/>.
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Basically, here are the key points summarized, in as little legalese as possible; I hate reading license agreements as much as you probably do:
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With one specific exception, you have full permission to bundle these fonts in your own free or commercial projects-- and by projects, I'm referring to not just software but also electronic documents and print publications.
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So what's the exception? Simple: you can't re-sell these fonts in a commercial font collection. I've seen too many font CDs for sale in stores that are just a repackaging of thousands of freeware fonts found on the internet, and in my mind, that's quite a bit like highway robbery. Note that this *only* applies to products that are font collections in and of themselves; you may freely bundle these fonts with an operating system, application program, or the like.
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Feel free to modify these fonts and even to release the modified versions, as long as you change the original font names (to ensure consistency among people with the font installed) and as long as you give credit somewhere in the font file to codeman38 or zone38.net. I may even incorporate these changes into a later version of my fonts if you wish to send me the modifed fonts via e-mail.
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Also, feel free to mirror these fonts on your own site, as long as you make it reasonably clear that these fonts are not your own work. I'm not asking for much; linking to zone38.net or even just mentioning the nickname codeman38 should be enough.
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Well, that pretty much sums it up... so without further ado, install and enjoy these fonts from the golden age of video games.
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[ codeman38 | cody@zone38.net | http://www.zone38.net/ ]
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BIN
data/fonts/pressstart/prstart.ttf
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BIN
data/fonts/pressstart/prstart.ttf
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BIN
data/fonts/pressstart/prstartk.ttf
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BIN
data/fonts/pressstart/prstartk.ttf
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@@ -1,4 +1,4 @@
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#include "InGameAppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "AppMenu.h"
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#include "AppMenu.h"
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@@ -7,7 +7,7 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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InGameAppMenu::InGameAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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AppMenu(menuStack, settings, renderWindow),
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game(this->settings->getMenu().startGame(this->settings->getGamemode()))
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game(this->settings->getMenu().startGame(this->settings->getGamemode()))
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{
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{
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@@ -16,7 +16,7 @@ InGameAppMenu::InGameAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_p
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this->paused = false;
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this->paused = false;
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}
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}
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void InGameAppMenu::computeFrame() {
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void GamePlayingAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->updateMetaBinds();
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if (this->escReleased) {
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if (this->escReleased) {
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@@ -46,7 +46,7 @@ void InGameAppMenu::computeFrame() {
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}
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}
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}
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}
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void InGameAppMenu::drawFrame() const {
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void GamePlayingAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color::Black);
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this->renderWindow->clear(sf::Color::Black);
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int sizeMultiplier = this->settings->getWindowSizeMultiplier();
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int sizeMultiplier = this->settings->getWindowSizeMultiplier();
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@@ -7,13 +7,13 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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class InGameAppMenu : public AppMenu {
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class GamePlayingAppMenu : public AppMenu {
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private:
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private:
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Game game;
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Game game;
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bool paused;
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bool paused;
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public:
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public:
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InGameAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame();
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void computeFrame();
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91
src/GraphicalUI/AppMenus/GameSettingsAppMenu.cpp
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91
src/GraphicalUI/AppMenus/GameSettingsAppMenu.cpp
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@@ -0,0 +1,91 @@
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#include "GameSettingsAppMenu.h"
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#include "AppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor(std::vector<unsigned int>({2, 3, 1})) {
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}
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void GameSettingsAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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switch (this->playerCursor.getPosition().y) {
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case 1 : {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(SPRINT); break;}
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case 1 : {this->settings->setGamemode(MARATHON); break;}
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case 2 : {this->settings->setGamemode(ULTRA); break;}
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}
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break;
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}
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case 2 : {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(MASTER); break;}
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case 1 : break; //TODO
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case 2 : break; //TODO
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}
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break;
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}
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}
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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//TODO
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}
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if (this->playerCursor.getPosition().y > 0) {
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this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GameSettingsAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Font font("data/fonts/pressstart/prstartk.ttf");
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setString("GAME SETTINGS");
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({(float) this->settings->getWindowSizeMultiplier() * 40, (float) this->settings->getWindowSizeMultiplier() * 5}));
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this->renderWindow->draw(text);
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this->placeText(text, "PIECES SELECT", 5.f, 15.f, 0, 0);
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this->placeText(text, "BOARD SELECT", 40.f, 15.f, 1, 0);
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this->placeText(text, "SPRINT", 5.f, 25.f, 0, 1);
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this->placeText(text, "MARATHON", 25.f, 25.f, 1, 1);
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this->placeText(text, "ULTRA", 50.f, 25.f, 2, 1);
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this->placeText(text, "MASTER", 5.f, 35.f, 0, 2);
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this->placeText(text, "TODO", 25.f, 35.f, 1, 2);
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this->placeText(text, "TOOD", 50.f, 35.f, 2, 2);
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this->renderWindow->display();
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}
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void GameSettingsAppMenu::placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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text.setOutlineThickness((this->playerCursor.getPosition().x == xCursorOutline
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&& this->playerCursor.getPosition().y == yCursorOutline) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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23
src/GraphicalUI/AppMenus/GameSettingsAppMenu.h
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23
src/GraphicalUI/AppMenus/GameSettingsAppMenu.h
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@@ -0,0 +1,23 @@
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#pragma once
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#include "AppMenu.h"
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#include "PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class GameSettingsAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame();
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void drawFrame() const;
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void placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const ;
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};
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@@ -1,10 +1,12 @@
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#include "MainAppMenu.h"
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#include "MainAppMenu.h"
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#include "AppMenu.h"
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#include "AppMenu.h"
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#include "InGameAppMenu.h"
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#include "GameSettingsAppMenu.h"
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#include "PlayerCursor.h"
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#include <stack>
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#include <stack>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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@@ -20,7 +22,13 @@ void MainAppMenu::computeFrame() {
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if (this->enterReleased) {
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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if (this->playerCursor.getPosition().y == 0) {
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this->menuStack->push(std::make_shared<InGameAppMenu>(this->menuStack, this->settings, this->renderWindow));
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this->menuStack->push(std::make_shared<GameSettingsAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().y == 1) {
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//TODO
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}
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if (this->playerCursor.getPosition().y == 2) {
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//TODO
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}
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}
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}
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}
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if (this->escReleased) {
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if (this->escReleased) {
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@@ -33,29 +41,29 @@ void MainAppMenu::drawFrame() const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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sf::Font font("data/fonts/arial.ttf");
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sf::Font font("data/fonts/pressstart/prstartk.ttf");
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 5);
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sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setString("jminos");
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text.setString("JMINOS");
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 10}));
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 10}));
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this->renderWindow->draw(text);
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this->renderWindow->draw(text);
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text.setString("Play");
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text.setString("PLAY");
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text.setOutlineThickness((this->playerCursor.getPosition().y == 0) ? (sizeMultiplier / 2) : 0);
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text.setOutlineThickness((this->playerCursor.getPosition().y == 0) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 20}));
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 20}));
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this->renderWindow->draw(text);
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this->renderWindow->draw(text);
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text.setString("Settings");
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text.setString("SETTINGS");
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text.setOutlineThickness((this->playerCursor.getPosition().y == 1) ? (sizeMultiplier / 2) : 0);
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text.setOutlineThickness((this->playerCursor.getPosition().y == 1) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 30}));
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 30}));
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this->renderWindow->draw(text);
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this->renderWindow->draw(text);
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text.setString("Info");
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text.setString("INFO");
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text.setOutlineThickness((this->playerCursor.getPosition().y == 2) ? (sizeMultiplier / 2) : 0);
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text.setOutlineThickness((this->playerCursor.getPosition().y == 2) ? (sizeMultiplier / 2) : 0);
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setOrigin(text.getLocalBounds().getCenter());
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 40}));
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text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 40}));
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@@ -86,7 +86,7 @@ void PlayerCursor::moveUp() {
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this->position.y--;
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this->position.y--;
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}
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}
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if (this->position.x > this->rows.at(this->position.y)) {
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if (this->position.x >= this->rows.at(this->position.y)) {
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this->position.x = this->rows.at(this->position.y) - 1;
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this->position.x = this->rows.at(this->position.y) - 1;
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}
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}
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}
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}
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@@ -99,7 +99,7 @@ void PlayerCursor::moveDown() {
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this->position.y++;
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this->position.y++;
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}
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}
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if (this->position.x > this->rows.at(this->position.y)) {
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if (this->position.x >= this->rows.at(this->position.y)) {
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this->position.x = this->rows.at(this->position.y) - 1;
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this->position.x = this->rows.at(this->position.y) - 1;
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}
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}
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}
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}
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@@ -7,7 +7,7 @@
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#include <fstream>
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#include <fstream>
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static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
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static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
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static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 9, 14, 20};
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static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 10, 14, 20};
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static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
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static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
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Reference in New Issue
Block a user