added ZEN gamemode

This commit is contained in:
2025-03-27 21:50:36 +01:00
parent 88cb44c5fe
commit 3d74ef7cd5
5 changed files with 19 additions and 10 deletions

View File

@@ -12,7 +12,7 @@
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor(std::vector<unsigned int>({2, 3, 1})) {
playerCursor(std::vector<unsigned int>({2, 3, 2})) {
}
@@ -32,7 +32,7 @@ void GameSettingsAppMenu::computeFrame() {
case 2 : {
switch (this->playerCursor.getPosition().x) {
case 0 : {this->settings->setGamemode(MASTER); break;}
case 1 : break; //TODO
case 1 : {this->settings->setGamemode(ZEN); break;}
case 2 : break; //TODO
}
break;
@@ -68,7 +68,7 @@ void GameSettingsAppMenu::drawFrame() const {
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, sf::Vector2u{2, 1});
this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, sf::Vector2u{0, 2});
this->placeText(text, this->playerCursor, "??? (TODO)", 25.f, 35.f, sf::Vector2u{1, 2});
this->placeText(text, this->playerCursor, "ZEN", 25.f, 35.f, sf::Vector2u{1, 2});
this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, sf::Vector2u{2, 2});
this->renderWindow->display();

View File

@@ -1,6 +1,7 @@
#include "GraphApp.h"
#include "../Pieces/PiecesFiles.h"
#include <filesystem>
#include <fstream>