added ZEN gamemode
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@@ -22,6 +22,8 @@ void GameParameters::reset() {
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case MARATHON : {this->level = 1; break;}
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// goes from level 20 to 39
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case MASTER : {this->level = 20; break;}
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// no gravity
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case ZEN : {this->level = 0; break;}
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default : this->level = 1;
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}
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@@ -58,6 +60,8 @@ bool GameParameters::hasWon(int framesPassed) const {
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case MARATHON : return this->clearedLines >= 200;
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// win once 200 lines have been cleared
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case MASTER : return this->clearedLines >= 200;
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// infinite mode
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case ZEN :
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default : return false;
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}
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}
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@@ -65,13 +69,14 @@ bool GameParameters::hasWon(int framesPassed) const {
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void GameParameters::updateStats() {
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/* NEXT QUEUE */
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switch (this->gamemode) {
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// 5 for rapidity gamemodes
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// 5 for fast-controls gamemodes
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case SPRINT :
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case ULTRA : {
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case ULTRA :
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case ZEN : {
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this->nextQueueLength = 5;
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break;
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}
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// 3 for endurance gamemodes
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// 3 for slow-controls gamemodes
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case MARATHON :
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case MASTER : {
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this->nextQueueLength = 3;
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@@ -126,6 +131,8 @@ void GameParameters::updateStats() {
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switch (this->gamemode) {
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// starts at 500ms (30f) at lvl 20 and ends at 183ms (11f) at lvl 39
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case MASTER : {this->lockDelay = 30 - (this->level - 20); break;}
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// 10s
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case ZEN : {this->lockDelay = 60 * 10; break;}
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// 1s by default
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default : this->lockDelay = 60;
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}
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@@ -8,5 +8,6 @@ enum Gamemode {
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SPRINT,
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MARATHON,
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ULTRA,
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MASTER
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MASTER,
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ZEN
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};
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