fixed game logic
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@@ -77,8 +77,9 @@ Since this game uses polyomino of high sizes which are very unplayable, we will
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5. Do the same as step 4 but now we move the piece one line up every time
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6. Cancel the rotation
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Kicking is primarly designed for rotating, but it is also applied when a piece spawns into a wall.
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0° rotations will first try to move the piece one position down, and if it can't try kicking the piece, only registering a kick if the piece couldn't move down.
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_Note: at step 3, the direction which is checked first is actually the last movement done by the player._
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Kicking is primarly designed for rotating, but there is also a 0° rotation applied when a piece spawns into a wall.
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0° rotations will first try to move the piece one position down, and if it can't, try kicking the piece, only registering a kick if the piece couldn't move down.
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## Detecting spins
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