finalized gamemode select menu
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@@ -25,7 +25,6 @@ If you want to know more details about the generation and classification of poly
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- ULTRA : scores as much as possible in only 2 minutes!
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- MASTER : clear 200 lines at levels higher than maximum gravity!
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- ZEN : practice indefinitely in this mode with no gravity!
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- ??? : still to do
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## Manual build
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
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@@ -0,0 +1,28 @@
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#include "GamePiecesAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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}
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void GamePiecesAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GamePiecesAppMenu::drawFrame() const {
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}
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class GamePiecesAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame() override;
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void drawFrame() const override;
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};
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@@ -1,19 +1,19 @@
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#include "GameSettingsAppMenu.h"
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#include "AppMenu.h"
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#include "GamePiecesAppMenu.h"
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#include "GameBoardAppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({2, 3, 3}) {
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playerCursor({2, 3, 2}) {
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}
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@@ -34,7 +34,6 @@ void GameSettingsAppMenu::computeFrame() {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(MASTER); break;}
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case 1 : {this->settings->setGamemode(ZEN); break;}
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case 2 : break; //TODO
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}
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break;
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}
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@@ -43,7 +42,7 @@ void GameSettingsAppMenu::computeFrame() {
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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if (this->playerCursor.getPosition().x == 0) {
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//TODO
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this->menuStack->push(std::make_shared<GamePiecesAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().x == 1) {
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this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
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@@ -67,15 +66,17 @@ void GameSettingsAppMenu::drawFrame() const {
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this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "PIECES SELECT", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "ZEN", 25.f, 35.f, sf::Vector2u{1, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, sf::Vector2u{2, 2});
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text.setOutlineThickness(0);
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this->placeTitle(text, {}, "GAMEMODE SELECT", 25.f, {});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 35.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
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this->renderWindow->display();
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}
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -8,7 +8,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <string>
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#include <regex>
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#include <filesystem>
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@@ -7,7 +7,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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