finalized gamemode select menu
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
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#pragma once
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class GamePiecesAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame() override;
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void drawFrame() const override;
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};
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