finalized gamemode select menu
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
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#include "GamePiecesAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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}
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void GamePiecesAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GamePiecesAppMenu::drawFrame() const {
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}
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