next queue fixed
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@@ -13,9 +13,10 @@ class GamePlayingAppMenu : public AppMenu {
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bool paused;
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bool pausePressed;
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bool retryPressed;
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float cellSizeZoom;
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sf::Rect<float> boardPosition;
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float cellSizeZoom;
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sf::Rect<float> nextQueuePosition[5];
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float nextCellSizeZoom;
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public:
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GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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