trop de trucs oscours
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@@ -136,7 +136,6 @@ void TextApp::seeKeybinds() const {
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void TextApp::defaultKeybinds() {
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this->keybinds.clear();
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this->keybinds.insert({"quit", QUIT});
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this->keybinds.insert({"pause", PAUSE});
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this->keybinds.insert({"retry", RETRY});
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this->keybinds.insert({"h", HOLD});
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@@ -171,15 +170,21 @@ void TextApp::startGame() const {
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std::set<Action> playerActions;
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std::set<Action> lastFrameActions;
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std::set<Action> metaActions;
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bool retrying = false;
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for (std::string action : actions) {
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try {
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Action playerAction = this->keybinds.at(action);
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if (playerAction == PAUSE || playerAction == RETRY || playerAction == quit) {
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metaActions.insert(playerAction);
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}
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else {
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if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
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if (action == "quit") {
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quit = true;
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}
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else {
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try {
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Action playerAction = this->keybinds.at(action);
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if (playerAction == RETRY) {
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retrying = true;
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}
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else if (playerAction == PAUSE) {
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paused = (!paused);
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}
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else if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
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playerActions.insert(playerAction);
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lastFrameActions.insert(playerAction);
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}
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@@ -190,19 +195,12 @@ void TextApp::startGame() const {
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playerActions.insert(playerAction);
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}
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}
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catch (std::exception ignored) {}
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}
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catch (std::exception ignored) {}
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}
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if (metaActions.contains(PAUSE)) {
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paused = (!paused);
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}
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if (!paused) {
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if (metaActions.contains(QUIT)) {
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quit = true;
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}
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else if (metaActions.contains(RETRY)) {
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if (!paused && !quit) {
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if (retrying) {
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game.reset();
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game.start();
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}
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