meilleurs coms ig

This commit is contained in:
2025-03-03 22:34:46 +01:00
parent d029589c21
commit 2fbe4a6052
13 changed files with 56 additions and 78 deletions

View File

@@ -7,10 +7,10 @@
#include <iostream>
#include <climits>
#include <algorithm>
#include <utility>
Polyomino::Polyomino(const std::set<Position>& positions) {
// find min/max
int minX = INT_MAX;
int maxX = INT_MIN;
int minY = INT_MAX;
@@ -22,15 +22,14 @@ Polyomino::Polyomino(const std::set<Position>& positions) {
if (position.y > maxY) maxY = position.y;
}
// normalize
this->length = std::max(maxX - minX + 1, maxY - minY + 1);
// we normalize here instead of calling this->normalize() to reduce the number of calculations for the generation algorithm
std::set<Position> newPositions;
for (Position position : positions) {
newPositions.insert(Position{position.x - minX, position.y - minY});
}
this->positions = std::move(newPositions);
// set polyomino length
this->length = std::max(maxX - minX + 1, maxY - minY + 1);
}
Polyomino::Polyomino(const std::set<Position>& positions, int length) :
@@ -39,7 +38,6 @@ Polyomino::Polyomino(const std::set<Position>& positions, int length) :
}
void Polyomino::normalize() {
// find min values
int minX = INT_MAX;
int minY = INT_MAX;
for (Position position : this->positions) {
@@ -47,7 +45,6 @@ void Polyomino::normalize() {
if (position.y < minY) minY = position.y;
}
// translate the polyomino to the lowest unsigned values
std::set<Position> newPositions;
for (Position position : this->positions) {
newPositions.insert(Position{position.x - minX, position.y - minY});
@@ -82,6 +79,7 @@ void Polyomino::rotateCCW() {
void Polyomino::goToSpawnPosition() {
// initialize array
std::vector<std::vector<int>> linesCompleteness;
linesCompleteness.reserve(4);
std::vector<int> empty;
for (int j = 0; j < this->length; j++) {
empty.push_back(0);
@@ -98,15 +96,15 @@ void Polyomino::goToSpawnPosition() {
linesCompleteness.at(3).at(position.x) += 1; // 3 = left to right = CCW
}
// count empty lines
// count empty lines and push the non-empty lines to the start of each vector
int horizontalEmptyLines = 0;
int verticalEmptyLines = 0;
for (int i = 0; i < 4; i++) {
for (int j = this->length - 1; j >= 0; j--) {
if (linesCompleteness.at(i).at(j) == 0) {
// push the non-empty lines to the start of each vector
linesCompleteness.at(i).erase(linesCompleteness.at(i).begin() + j);
linesCompleteness.at(i).push_back(0);
if (i == 0) horizontalEmptyLines++;
if (i == 1) verticalEmptyLines++;
}
@@ -124,11 +122,11 @@ void Polyomino::goToSpawnPosition() {
currentFlattestSides[3] = false;
}
// checks for the flattest sides
// checks for the flattest side
int sideToBeOn = -1;
this->checkForFlattestSide(linesCompleteness, currentFlattestSides, sideToBeOn, false);
// if all sides are as flat, checks for the most left-biased side
// if ther's no winner, checks for the side which has the flattest side to its left
if (sideToBeOn == -1) {
this->checkForFlattestSide(linesCompleteness, currentFlattestSides, sideToBeOn, true);
}
@@ -148,12 +146,16 @@ void Polyomino::goToSpawnPosition() {
sideToBeOn = candidateSides.at(std::distance(candidateRotations.begin(), std::min_element(candidateRotations.begin(), candidateRotations.end())));
}
// do the correct rotation
if (sideToBeOn == 1) this->rotateCW();
if (sideToBeOn == 2) this->rotate180();
if (sideToBeOn == 3) this->rotateCCW();
switch (sideToBeOn) {
case 1 : {this->rotateCW(); break;}
case 2 : {this->rotate180(); break;}
case 3 : {this->rotateCCW(); break;}
default: break;
}
if (sideToBeOn % 2 == 1) {
std::swap(verticalEmptyLines, horizontalEmptyLines);
}
// find min
int minX = INT_MAX;
int minY = INT_MAX;
for (Position position : this->positions) {
@@ -161,10 +163,7 @@ void Polyomino::goToSpawnPosition() {
if (position.y < minY) minY = position.y;
}
// center the piece with an up bias if it is assymetric
if (sideToBeOn % 2 == 1) {
std::swap(verticalEmptyLines, horizontalEmptyLines);
}
// center the piece with an up bias
std::set<Position> newPositions;
for (Position position : positions) {
newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)});
@@ -174,19 +173,17 @@ void Polyomino::goToSpawnPosition() {
void Polyomino::checkForFlattestSide(const std::vector<std::vector<int>>& linesCompleteness, bool currentFlattestSides[4], int& sideToBeOn, bool checkLeftSide) const {
for (int j = 0; j < this->length; j++) {
// we check which sides are the flattest on this line
int max = 0;
std::set<int> maxOwners;
for (int i = 0; i < 4; i++) {
// only the candidate sides are compared
if (!currentFlattestSides[i]) continue;
// if we need to check the flatness of the side to the left
int sideToCheck = i;
if (checkLeftSide) {
sideToCheck = (i + 3) % 4;
}
// we check which sides are the flattest
if (linesCompleteness.at(sideToCheck).at(j) > max) {
max = linesCompleteness.at(sideToCheck).at(j);
maxOwners.clear();
@@ -203,7 +200,7 @@ void Polyomino::checkForFlattestSide(const std::vector<std::vector<int>>& linesC
return;
}
// else we only keep the flattest from this round and ignore the others
// else we only keep the flattest on this line and ignore the others
else {
for (int i = 0; i < 4; i++) {
currentFlattestSides[i] = currentFlattestSides[i] && maxOwners.contains(i);
@@ -213,14 +210,12 @@ void Polyomino::checkForFlattestSide(const std::vector<std::vector<int>>& linesC
}
bool Polyomino::isConvex() const {
// for each line and column we check if every squares are adjacent to each others
for (int j = 0; j < this->length; j++) {
bool startedLine = false;
bool completedLine = false;
bool startedColumn = false;
bool completedColumn = false;
for (int i = 0; i < this->length; i++) {
// line check
if (this->positions.contains(Position{i, j})) {
if (completedLine) return false;
else startedLine = true;
@@ -228,7 +223,7 @@ bool Polyomino::isConvex() const {
else {
if (startedLine) completedLine = true;
}
// column check
if (this->positions.contains(Position{j, i})) {
if (completedColumn) return false;
else startedColumn = true;
@@ -282,7 +277,6 @@ int Polyomino::getPolyominoSize() const {
bool Polyomino::operator<(const Polyomino& other) const {
if (this->length != other.length) return this->length < other.length;
// we check for all positions from left to right and top to bottom, until one has a square that the other doesn't
for (int y = this->length - 1; y >= 0; y--) {
for (int x = 0; x < this->length; x++) {
bool hasThisPosition = this->positions.contains(Position{x, y});