variable max polyo size
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@@ -12,7 +12,7 @@ GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menu
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
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for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) {
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this->playerCursor.addRow(i, 1);
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}
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}
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@@ -65,7 +65,7 @@ void GameDistributionAppMenu::drawFrame() const {
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const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
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const std::vector<int>& distributions = this->settings->getDistributions();
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, MAXIMUM_PIECES_SIZE - 3);
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getMaximumPiecesSize() - 3);
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if (firstElem == 0) {
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this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
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}
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