ajouté interface textuelle
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@@ -60,7 +60,7 @@ class GameBoard {
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bool moveDown();
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/**
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* Tries rotating the piece and kicking it if necessary
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* Tries rotating the piece and kicking it if necessary, if it's a 0° rotation, it will forcefully try kicking
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* @return If it suceeded
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*/
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bool rotate(Rotation rotation);
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@@ -89,7 +89,13 @@ class GameBoard {
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* Checks is the active piece as a wall directly below one of its position
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* @return If it touches a ground
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*/
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bool touchesGround();
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bool touchesGround() const;
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/**
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* Computes what the piece position would be if it were to be dropped down as much as possible
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* @return The lowest position before hitting a wall
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*/
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Position lowestPosition() const;
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/**
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* Locks the active piece into the board and clears lines if needed
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@@ -103,34 +109,34 @@ class GameBoard {
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void addGarbageRows(int number);
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/**
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* @return A copy of the board
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* @return The board
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*/
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Board getBoard() const;
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const Board& getBoard() const;
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/**
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* @return A copy of the active piece
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* @return A pointer to the active piece, can be null
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*/
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Piece getActivePiece() const;
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const std::shared_ptr<Piece>& getActivePiece() const;
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/**
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* @return A copy of the position of the active piece
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* @return The position of the active piece
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*/
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Position getActivePiecePosition() const;
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const Position& getActivePiecePosition() const;
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/**
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* @return A copy of the held piece
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* @return A pointer to the held piece, can be null
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*/
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Piece getHeldPiece() const;
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const std::shared_ptr<Piece>& getHeldPiece() const;
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/**
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* @return A copy of the next piece queue
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* @return The next piece queue, can be empty
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*/
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std::vector<Piece> getNextPieces() const;
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const std::vector<Piece>& getNextPieces() const;
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private:
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/**
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* Checks if one of the active piece's positions touches a wall in the board
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* @return If the active piece is in a wall
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* @return If the active piece spawned in a wall
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*/
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bool activePieceInWall(const Position& shift = Position{0, 0}) const;
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