ajouté interface textuelle
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@@ -7,11 +7,13 @@ We will only talk about pieces and not polyominos. In this project, pieces are a
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Each frame, the UI will translate the user's input into a series of action to apply to the game. The list of action is the following:
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- Quit the game
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- Pause
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- Retry
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- Hold
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- Move left
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- Move right
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- Rotate 0°
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- Rotate clockwise (CW)
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- Rotate 180°
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- Rotate counter-clockwise (CCW)
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@@ -44,11 +46,14 @@ Since this game uses polyomino of high sizes which are very unplayable, we will
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1. Before rotating, mark every position containing the piece or touching the piece, we will call the set of all theses positions the ``safePositions``
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2. Rotate the piece, if it fit stop the algorithm
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3. Try fitting the piece, going from the center to the sides, that means we try to move the piece 1 position right, then 1 position left, then 2 position right, etc. until it fit (and then stop the algorithm), if at one point a position doesn't touch one of the ``safePositions`` we stop trying in this direction
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3. Try fitting the piece, going from the center to the sides, that means we try to move the piece 1 position right, then 1 position left, then 2 position right, etc. until it fit (and then stop the algorithm), if at one point none of the squares of the pieces are in one of the ``safePositions`` we stop trying in this direction
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4. Move the piece one line down, and repeat step 3 again, until we hit a line were the first position (shifted by 0 positions horizontally) touched none of the ``safePositions``
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5. Do the same as step 4 but now we move the piece one line up every time
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6. Cancel the rotation
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Kicking is primarly designed for rotating, but it is also applied when a piece spawns into a wall.
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0° rotations will first try to move the piece one position down, and if it can't try kicking the piece, only registering a kick if the piece couldn't move down.
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## Detecting spins
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Another common mechanic of stacker games that goes alongside kicking is spinning. A spin is a special move (a move is calculated once a piece has been locked to the board) which usually happen when the last move a piece did was a kick or a rotation and the piece is locked in place or is locked in certain corners, but the rules varies a lot from game to game.
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