stats in-game
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@@ -6,14 +6,17 @@
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#include <memory>
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#include <algorithm>
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#include <cmath>
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#include <string>
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#include <SFML/Graphics.hpp>
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static const int TIME_BEFORE_STARTING = 60;
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GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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game(this->settings->getMenu().startGame(this->settings->getGamemode())) {
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this->game.start();
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this->startTimer = TIME_BEFORE_STARTING;
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this->paused = false;
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this->pausePressed = false;
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this->retryPressed = false;
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@@ -24,14 +27,14 @@ GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std
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float boardWidth = this->game.getBoard().getWidth() * this->cellSizeZoom;
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float boardHeight = (this->game.getBoard().getBaseHeight() + 10) * this->cellSizeZoom;
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this->boardPosition = sf::Rect<float>(sf::Vector2f((this->settings->getWindowSizeMultiplier() * 40) - (boardWidth / 2),
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(this->settings->getWindowSizeMultiplier() * 25) - (boardHeight / 2)),
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sf::Vector2f(boardWidth, boardHeight));
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this->boardPosition = sf::FloatRect(sf::Vector2f((this->settings->getWindowSizeMultiplier() * 40) - (boardWidth / 2),
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(this->settings->getWindowSizeMultiplier() * 25) - (boardHeight / 2)),
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sf::Vector2f(boardWidth, boardHeight));
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for (int i = 0; i < 5; i++) {
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this->nextQueuePosition[i] = sf::Rect<float>(sf::Vector2f(this->boardPosition.position.x + boardWidth + (5.f * this->settings->getWindowSizeMultiplier()), (1.f + (10.f * i)) * this->settings->getWindowSizeMultiplier()),
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sf::Vector2f(8.f * this->settings->getWindowSizeMultiplier(), 8.f * this->settings->getWindowSizeMultiplier()));
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this->nextQueuePosition[i] = sf::FloatRect(sf::Vector2f(this->boardPosition.position.x + boardWidth + (5.f * this->settings->getWindowSizeMultiplier()), (10.f + (10.f * i)) * this->settings->getWindowSizeMultiplier()),
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sf::Vector2f(8.f * this->settings->getWindowSizeMultiplier(), 8.f * this->settings->getWindowSizeMultiplier()));
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}
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this->nextCellSizeZoom = this->nextQueuePosition[0].size.y;
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@@ -40,14 +43,21 @@ GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std
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this->nextCellSizeZoom = std::min(this->nextCellSizeZoom, nextPieceCellSizeZoom);
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}
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this->holdBoxPosition = sf::Rect<float>(sf::Vector2f(this->boardPosition.position.x - ((8.f + 5.f) * this->settings->getWindowSizeMultiplier()), (11.f) * this->settings->getWindowSizeMultiplier()),
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sf::Vector2f(8.f * this->settings->getWindowSizeMultiplier(), 8.f * this->settings->getWindowSizeMultiplier()));
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this->holdBoxPosition = sf::FloatRect(sf::Vector2f(this->boardPosition.position.x - ((8.f + 5.f) * this->settings->getWindowSizeMultiplier()), (10.f) * this->settings->getWindowSizeMultiplier()),
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sf::Vector2f(8.f * this->settings->getWindowSizeMultiplier(), 8.f * this->settings->getWindowSizeMultiplier()));
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this->holdCellSizeZoom = this->nextCellSizeZoom;
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}
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void GamePlayingAppMenu::computeFrame() {
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this->updateMetaBinds();
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if (this->startTimer > 0) {
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this->startTimer--;
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if (this->startTimer == 0) {
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this->game.start();
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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@@ -67,7 +77,7 @@ void GamePlayingAppMenu::computeFrame() {
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else {
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if (this->retryPressed) {
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this->game.reset();
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this->game.start();
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this->startTimer = TIME_BEFORE_STARTING;
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}
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this->retryPressed = false;
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}
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@@ -153,32 +163,40 @@ void GamePlayingAppMenu::drawFrame() const {
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}
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// next queue
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int upShift = 0;
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for (int i = 0; i < std::min((int) this->game.getNextPieces().size(), 5); i++) {
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sf::FloatRect nextBox = this->nextQueuePosition[i];
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nextBox.position.y -= upShift;
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sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
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sf::Color color = this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
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sf::Color boxColor = sf::Color(150, 150, 150);
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sf::Color boxColor = sf::Color(180, 180, 180);
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int lowestRank = 0;
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for (int y = 0; y < this->game.getNextPieces().at(i).getLength(); y++) {
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for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
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sf::RectangleShape cell(nextCellSize);
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if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
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cell.setFillColor(color);
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lowestRank = y;
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}
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else {
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cell.setFillColor(boxColor);
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}
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cell.setPosition(sf::Vector2f(this->nextQueuePosition[i].position.x + (x * this->nextCellSizeZoom),
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this->nextQueuePosition[i].position.y + ((this->game.getNextPieces().at(i).getLength() - y - 1) * this->nextCellSizeZoom)));
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cell.setPosition(sf::Vector2f(nextBox.position.x + (x * this->nextCellSizeZoom),
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nextBox.position.y + ((this->game.getNextPieces().at(i).getLength() - y - 1) * this->nextCellSizeZoom)));
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this->renderWindow->draw(cell);
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}
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}
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upShift += nextBox.size.y - (this->game.getNextPieces().at(i).getLength() * this->nextCellSizeZoom);
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}
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// hold box
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if (this->game.getHeldPiece() != nullptr) {
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sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
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sf::Color color = this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
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sf::Color boxColor = sf::Color(150, 150, 150);
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sf::Color boxColor = sf::Color(180, 180, 180);
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for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
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for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
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@@ -196,6 +214,51 @@ void GamePlayingAppMenu::drawFrame() const {
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}
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}
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// stats
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int windowSizeMultiplier = this->settings->getWindowSizeMultiplier();
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int fontSize = (this->boardPosition.size.x > (windowSizeMultiplier * 30.f)) ? (windowSizeMultiplier) : (windowSizeMultiplier * 2);
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sf::Text text(this->pressStartFont, "", fontSize);
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text.setFillColor(sf::Color(0, 0, 0));
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int millisecondes = this->game.getFramesPassed() * (1000.f / FRAMES_PER_SECOND);
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std::string showedMillisecondes = std::to_string(millisecondes % 1000);
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while (showedMillisecondes.size() < 3) {
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showedMillisecondes = "0" + showedMillisecondes;
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}
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std::string showedSecondes = std::to_string((millisecondes / 1000) % 60);
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while (showedSecondes.size() < 2) {
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showedSecondes = "0" + showedSecondes;
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}
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std::string showedMinutes = std::to_string((millisecondes / (60 * 1000)));
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std::string showedTime = showedMinutes + ":" + showedSecondes + "." + showedMillisecondes;
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this->placeText(text, {}, getGamemodeName(this->settings->getGamemode()), 1.f, 3.f, {});
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this->placeText(text, {}, getGamemodeGoal(this->settings->getGamemode()), 1.f, 6.f, {});
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this->placeText(text, {}, "LINES:" + std::to_string(this->game.getClearedLines()), 1.f, 25.f, {});
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this->placeText(text, {}, "LEVEL:" + std::to_string(this->game.getLevel()), 1.f, 30.f, {});
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this->placeText(text, {}, "SCORE:" + std::to_string(this->game.getScore()), 1.f, 35.f, {});
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this->placeText(text, {}, "GRADE:" + std::to_string(this->game.getGrade()), 1.f, 40.f, {});
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this->placeText(text, {}, showedTime, 1.f, 45.f, {});
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// game state
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setOutlineThickness(windowSizeMultiplier / 2.f);
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if (this->game.hasWon()) {
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this->placeTitle(text, {}, "WIN", 25.f, {});
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}
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else if (this->game.hasLost()) {
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this->placeTitle(text, {}, "LOSE", 25.f, {});
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}
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else if (this->paused) {
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this->placeTitle(text, {}, "PAUSE", 25.f, {});
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}
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else if (this->startTimer > 0) {
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text.setCharacterSize(windowSizeMultiplier * 4);
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this->placeTitle(text, {}, std::to_string(((this->startTimer - 1) / (TIME_BEFORE_STARTING / 4))), 25.f, {});
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}
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this->renderWindow->display();
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}
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