stats in-game
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@@ -92,8 +92,17 @@ Since we work with a great deal of different size and shapes, the rules for spin
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## Score calculation
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- For every position soft dropped, add 1 to the score
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- For every position hard dropped, add 2 to the score
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- When locking a piece, add 1 to the score if it is due to lock delay, or 10 if it was hard dropped.
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- When clearing one line, add 100 to the score, 200 for 2 lines, 400 for 3 lines, 800 for 4 lines, 1600 for 5 lines, etc.
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- If the line clear is a spin, count the score like a normal clear of 2x more line (200 for 1-line spin, 800 for 2, 3200 for 3, etc.)
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- When performing a spin, a mini spin, or clearing 4 or more lines, B2B is activated, every subsequent line clear that is a spin, a mini spin, or clear 4 or more lines, scores twice as much
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## Grade calculation
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Grade is an alternate system to line clears.
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- Each time a piece is dropped, 1 point is added to the total.
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- For each cleared line, 1 point is added to the total.
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The only exception occurs when the total ends in '99', a line must be cleared to progress.
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When this line is cleared, the point of the piece is also counted towards the total.
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