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117
src/Core/Board.cpp
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117
src/Core/Board.cpp
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#include "Board.h"
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#include "../Pieces/Piece.h"
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#include <Vector>
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#include <Set>
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#include <iostream>
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Board::Board(int width, int height) : width(width), height(height) {
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std::vector<Color> emptyRow;
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for (int i = 0; i < width; i ++) {
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emptyRow.push_back(NOTHING);
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}
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// initialize grid
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this->grid.clear();
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for (int j = 0; j < height; j++) {
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this->grid.push_back(emptyRow);
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}
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}
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void Board::addBlock(const Cell& position, Color block) {
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// if the block is out of bounds we discard it
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if (position.x < 0 || position.x >= this->width || position.y < 0) return;
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// resize the grid if needed
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if (position.y >= this->grid.size()) {
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std::vector<Color> emptyRow;
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for (int i = 0; i < width; i ++) {
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emptyRow.push_back(NOTHING);
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}
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for (int j = this->grid.size(); j <= position.y; j++) {
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this->grid.push_back(emptyRow);
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}
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}
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// change the block in the grid
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this->grid.at(position.y).at(position.x) = block;
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}
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int Board::clearRows() {
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std::vector<Color> emptyRow;
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for (int i = 0; i < width; i ++) {
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emptyRow.push_back(NOTHING);
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}
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// check from top to bottom
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int clearedLines = 0;
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for (int j = this->grid.size() - 1; j >= 0; j--) {
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// check if a line has a block on every column
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bool isFull = true;
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for (int i = 0; i < this->width; i++) {
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if (this->grid.at(j).at(i) == NOTHING) {
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isFull = false;
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}
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}
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// if it has, erase it and add a new row at the top
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if (isFull) {
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this->grid.erase(this->grid.begin() + j);
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if(this->grid.size() < height) this->grid.push_back(emptyRow);
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clearedLines++;
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}
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}
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return clearedLines;
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}
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Color Board::getBlock(const Cell& position) const {
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// if the block is out of bounds
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if (position.x < 0 || position.x >= this->width || position.y < 0) return OUT_OF_BOUND;
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// if the block is higher than the current grid, since it can grow indefinitely we do as if it was there but empty
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if (position.y >= this->grid.size()) return NOTHING;
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// else get the color in the grid
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return this->grid.at(position.y).at(position.x);
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}
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std::vector<std::vector<Color>> Board::getBlocks() const {
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return this->grid;
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}
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int Board::getGridHeight() const {
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return this->grid.size();
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}
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int Board::getBaseHeight() const {
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return this->height;
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}
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int Board::getWidth() const {
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return this->width;
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}
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std::ostream& operator<<(std::ostream& os, const Board& board) {
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// print the board
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for (int y = board.grid.size() - 1; y >= 0; y--) {
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for (int x = 0; x < board.width; x++) {
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Color block = board.grid.at(y).at(x);
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os << COLOR_CODES[block];
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if (block != NOTHING) {
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os << "*";
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}
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else {
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os << "-";
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}
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}
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os << std::endl;
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}
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// reset console color
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os << COLOR_RESET;
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return os;
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}
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