Merge pull request 'Fixes #15' (#36) from multiplayer into master
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Reviewed-on: #36
This commit was merged in pull request #36.
This commit is contained in:
2025-02-01 12:43:13 +00:00
29 changed files with 653 additions and 55 deletions

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@@ -0,0 +1,49 @@
package gui.menu;
import game.Player;
import gui.ColorGenerator;
import gui.widget.SudokuRenderer;
import imgui.ImGui;
import imgui.ImVec4;
import sudoku.structure.MultiDoku;
public class EndGameView extends BaseView {
private final Player winner;
private float time = 0;
private static final ImVec4 YELLOW = new ImVec4(1, 1, 0, 1);
private final SudokuRenderer sudokuRenderer;
public EndGameView(StateMachine stateMachine, MultiDoku resolved, Player winner) {
super(stateMachine);
this.winner = winner;
this.sudokuRenderer = new SudokuRenderer(resolved);
}
private ImVec4 getPseudoColor() {
time += ImGui.getIO().getDeltaTime();
float factor = (float) Math.cos(time);
var color = ColorGenerator.hslToRgb(factor * factor, 0.9f, 0.4f);
return new ImVec4(color.r, color.g, color.b, 1.0f);
}
private void renderWinText() {
String winText = " a gagné !";
String text = winner.getPseudo() + winText;
float textWidth = ImGui.calcTextSizeX(text);
ImGui.setCursorPosX(ImGui.getIO().getDisplaySizeX() / 2.0f - textWidth / 2.0f);
ImGui.textColored(getPseudoColor(), winner.getPseudo());
ImGui.sameLine();
ImGui.textColored(YELLOW, winText);
}
@Override
public void render() {
renderWinText();
this.sudokuRenderer.render();
renderReturnButton();
}
}

View File

@@ -1,22 +1,50 @@
package gui.menu;
import gui.SudokuRenderer;
import game.Player;
import gui.widget.LeaderboardRenderer;
import gui.widget.MultiPlayerCompleteProgress;
import gui.widget.SudokuRenderer;
import gui.widget.TimerRenderer;
import imgui.ImGui;
import network.client.Client;
import network.server.Server;
import sudoku.solver.BacktrackingSolver;
import sudoku.solver.Solver;
import sudoku.structure.Cell;
import sudoku.structure.MultiDoku;
public class MultiPlayerDokuView extends BaseView{
public class MultiPlayerDokuView extends BaseView {
private final Client client;
private final Server server;
private final SudokuRenderer sudokuRenderer;
private final LeaderboardRenderer leaderboardRenderer;
private final TimerRenderer timerRenderer;
private final MultiPlayerCompleteProgress completeProgress;
public MultiPlayerDokuView(StateMachine stateMachine, Client client, Server server) {
super(stateMachine);
this.client = client;
this.server = server;
this.sudokuRenderer = new SudokuRenderer(this.client.getGame().getDoku());
this.leaderboardRenderer = new LeaderboardRenderer(client.getGame(), client.getPlayer());
this.sudokuRenderer.onCellChange.connect(this::onCellChange);
this.client.onDisconnect.connect(this::onDisconnect);
this.client.onGameEnd.connect(this::onGameEnd);
this.timerRenderer = new TimerRenderer(this.client.getGame().getStartTime(), this.client.getGame().getGameDuration());
this.completeProgress = new MultiPlayerCompleteProgress(this.client.getGame());
}
private void onGameEnd(Player winner) {
MultiDoku doku = this.client.getGame().getDoku();
doku.clearMutableCells();
Solver solver = new BacktrackingSolver();
solver.solve(doku);
this.stateMachine.overrideState(new EndGameView(stateMachine, doku, winner));
}
private void onCellChange(Cell cell) {
this.client.sendCellChange(cell);
}
public void onDisconnect() {
@@ -27,6 +55,9 @@ public class MultiPlayerDokuView extends BaseView{
@Override
public void render() {
this.timerRenderer.render();
this.leaderboardRenderer.render();
this.completeProgress.render();
this.sudokuRenderer.render();
if (ImGui.button("Quitter")) {
this.client.stop();

View File

@@ -1,24 +1,30 @@
package gui.menu;
import java.util.Arrays;
import game.Player;
import gui.widget.SudokuSelector;
import imgui.ImGui;
import imgui.type.ImInt;
import network.client.Client;
import network.server.Server;
import sudoku.constraint.Constraint;
import sudoku.structure.MultiDoku;
import sudoku.structure.SudokuFactory;
public class MultiPlayerView extends BaseView {
private final Client client;
private final Server server;
private final SudokuSelector selector;
private ImInt gameDurationMinutes = new ImInt(10);
private MultiDoku doku = null;
public MultiPlayerView(StateMachine stateMachine, Client client, Server server) {
super(stateMachine);
this.client = client;
this.server = server;
this.selector = new SudokuSelector(false, "Sélectionner le sudoku");
this.selector.onSelect.connect(this::onSelected);
this.client.onDisconnect.connect(this::onDisconnect);
this.client.onGameStarted
.connect(() -> this.stateMachine.pushState(new MultiPlayerDokuView(stateMachine, client, server)));
@@ -34,26 +40,40 @@ public class MultiPlayerView extends BaseView {
this.stateMachine.popState();
}
private void onSelected(MultiDoku doku) {
this.doku = doku;
}
public void renderGameStatus() {
if (this.server == null) {
ImGui.text("En attente de l'administrateur du serveur ...");
} else {
renderTimer();
ImGui.beginDisabled(this.doku == null);
if (ImGui.button("Démarrer")) {
// temp
MultiDoku doku = SudokuFactory.createBasicXShapedMultidoku(3, Arrays.asList(Constraint.Diagonal));
this.server.startGame(doku);
this.server.startGame(this.doku, this.gameDurationMinutes.get() * 60);
}
ImGui.endDisabled();
selector.render();
}
}
@Override
public void render() {
private void renderPlayers() {
ImGui.text("Joueurs :");
{
for (Player player : this.client.getGame().getPlayers().values()) {
ImGui.bulletText(player.getPseudo());
}
}
}
private void renderTimer() {
ImGui.inputInt("Temps de la partie (minutes)", gameDurationMinutes);
}
@Override
public void render() {
renderPlayers();
renderGameStatus();
}

View File

@@ -1,7 +1,8 @@
package gui.menu;
import gui.SudokuSelector;
import gui.widget.SudokuSelector;
import imgui.ImGui;
import sudoku.structure.MultiDoku;
public class SoloMenu extends BaseView {
@@ -9,12 +10,12 @@ public class SoloMenu extends BaseView {
public SoloMenu(StateMachine stateMachine) {
super(stateMachine);
this.sudokuSelector = new SudokuSelector(true);
this.sudokuSelector = new SudokuSelector(true, "Résoudre le sudoku");
this.sudokuSelector.onSelect.connect(this::pushSudokuState);
}
private void pushSudokuState() {
this.stateMachine.pushState(new SudokuView(stateMachine, this.sudokuSelector.getDoku()));
private void pushSudokuState(MultiDoku doku) {
this.stateMachine.pushState(new SudokuView(stateMachine, doku));
}
@Override

View File

@@ -29,6 +29,11 @@ public class StateMachine {
menus.add(menu);
}
public void overrideState(BaseView menu) {
menus.getLast().cleanResources();
menus.set(menus.size() - 1, menu);
}
public void popState() {
menus.getLast().cleanResources();
menus.pop();

View File

@@ -2,7 +2,7 @@ package gui.menu;
import java.util.concurrent.CancellationException;
import gui.SudokuRenderer;
import gui.widget.SudokuRenderer;
import imgui.ImGui;
import imgui.ImGuiStyle;
import sudoku.io.SudokuSerializer;