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82
app/src/main/java/sudoku/solver/MixedSolver.java
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82
app/src/main/java/sudoku/solver/MixedSolver.java
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package sudoku.solver;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.CancellationException;
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import java.util.logging.Level;
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import sudoku.io.SudokuPrinter;
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import sudoku.structure.Cell;
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import sudoku.structure.MultiDoku;
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import sudoku.structure.Sudoku;
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public class MixedSolver implements Solver{
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/**
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* Résout le MultiDoku passé en paramètre, avec règles de déduction et
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* backtracking.
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*
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* @param doku MultiDoku, MultiDoku à résoudre.
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* @param rand Random, pour tester aléatoirement les symboles, lors du
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* backtracking.
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* @return boolean, valant true si le MultiDoku est résolu, false sinon.
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*/
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@Override
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public boolean solve(MultiDoku doku) {
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Random rand = new Random();
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if (Thread.interrupted()) {
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throw new CancellationException("User wants to stop the solver");
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}
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Sudoku sudoku = doku.getSubGrid(0);
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logger.log(Level.FINE,
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'\n' + SudokuPrinter.toStringRectangleSudoku(
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sudoku,
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sudoku.getBlockWidth() == 0 ? sudoku.getSize() : sudoku.getBlockWidth(),
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sudoku.getBlockWidth() == 0 ? sudoku.getSize() : sudoku.getSize() / sudoku.getBlockWidth()));
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if (doku.isSolved()) {
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return true;
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}
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List<Cell> cellsToFill = doku.getEmptyCells();
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if (cellsToFill.isEmpty()) {
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return false;
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}
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// Règles de déduction
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for (Cell cellToFill : cellsToFill) {
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List<Integer> possibleSymbols = cellToFill.getPossibleSymbols();
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if (possibleSymbols.size() != 1) {
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continue;
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}
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cellToFill.setSymbolIndex(possibleSymbols.getFirst());
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return this.solve(doku);
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}
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// Si ça ne marche pas
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// On fait du backtracking
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Cell cellToFill = doku.getRandomEmptyCell(rand);
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List<Integer> possibleSymbols = cellToFill.getPossibleSymbols();
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while (!possibleSymbols.isEmpty()) {
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int nextPossibleSymbolIndex = rand.nextInt(possibleSymbols.size());
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int nextSymbol = possibleSymbols.get(nextPossibleSymbolIndex);
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cellToFill.setSymbolIndex(nextSymbol);
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if (this.solve(doku)) {
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return true;
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}
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cellToFill.setSymbolIndex(Cell.NOSYMBOL);
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possibleSymbols.remove(nextPossibleSymbolIndex);
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}
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return false;
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}
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}
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