gui: fix big grid display
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This commit is contained in:
2025-01-29 14:42:41 +01:00
parent c4a9bf6354
commit a10d2eda9a

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@@ -11,6 +11,7 @@ import imgui.ImVec2;
import imgui.ImVec4;
import imgui.flag.ImGuiCol;
import imgui.flag.ImGuiStyleVar;
import imgui.flag.ImGuiWindowFlags;
import sudoku.structure.Block;
import sudoku.structure.Cell;
import sudoku.structure.MultiDoku;
@@ -71,8 +72,12 @@ public class SudokuRenderer {
public void render() {
final float sudokuViewWidth = cellSize.x * doku.getWidth();
final float displayWidth = ImGui.getIO().getDisplaySizeX();
ImGui.setCursorPosX(displayWidth / 2.0f - sudokuViewWidth / 2.0f);
ImGui.beginChild(1, new ImVec2(cellSize.x * doku.getWidth(), cellSize.y * doku.getHeight()));
float offsetX = displayWidth / 2.0f - sudokuViewWidth / 2.0f;
// if the grid is too big, don't offset it
if (offsetX > 0) {
ImGui.setCursorPosX(offsetX);
}
ImGui.beginChild(1, new ImVec2(cellSize.x * doku.getWidth(), cellSize.y * doku.getHeight()), ImGuiWindowFlags.HorizontalScrollbar);
ImGui.pushStyleVar(ImGuiStyleVar.FrameBorderSize, 2.0f);
ImGui.pushStyleVar(ImGuiStyleVar.ItemSpacing, new ImVec2(0.0f, 0.0f));