Fixes #25
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54
app/src/main/java/sudoku/solver/HintHelper.java
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54
app/src/main/java/sudoku/solver/HintHelper.java
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package sudoku.solver;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import sudoku.structure.Cell;
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import sudoku.structure.MultiDoku;
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public class HintHelper {
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public static record Hint(Cell cell, int newValue) {
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}
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public static Hint getHint(MultiDoku doku, Solver solver) {
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doku.getStateManager().pushState();
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doku.clearMutableCells();
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if (!solver.solve(doku))
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return null;
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var stateSolved = doku.getStateManager().popAndGetState();
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// find differences
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Map<Cell, Integer> newValues = new HashMap<>();
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for (var entry : stateSolved.entrySet()) {
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Cell cell = entry.getKey();
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// we only want the cells that can be filled
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if (!cell.isMutable())
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continue;
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int oldValue = cell.getSymbolIndex();
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int newValue = stateSolved.get(cell);
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if (oldValue == newValue)
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continue;
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// we have to clear the cell
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if (newValue == Cell.NOSYMBOL)
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return new Hint(cell, newValue);
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// we have to change the cell value
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if (oldValue != Cell.NOSYMBOL && newValue != oldValue)
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return new Hint(cell, newValue);
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// there is a valid move
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newValues.put(cell, newValue);
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}
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// this is too complex just for fetching a random entry, but whatever ...
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Random r = new Random();
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List<Cell> cells = new ArrayList<>(newValues.keySet());
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Cell randomCell = cells.get(r.nextInt(cells.size()));
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int randomCellValue = newValues.get(randomCell);
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return new Hint(randomCell, randomCellValue);
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}
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}
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