more stable connexion
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Linux arm64 / Build (push) Failing after 5m1s

This commit is contained in:
2025-01-26 14:54:46 +01:00
parent e51cc23459
commit 47dc35ebfa
7 changed files with 64 additions and 12 deletions

View File

@@ -12,30 +12,68 @@ public class ConnexionStatusView extends BaseView {
private Client client;
private Server server;
public ConnexionStatusView(StateMachine stateMachine, String address, short port) throws UnknownHostException, IOException {
this(stateMachine, null, new Client(address, port));
private String displayText = "Connecting ...";
public ConnexionStatusView(StateMachine stateMachine, String address, short port)
throws UnknownHostException, IOException {
super(stateMachine);
Thread t = new Thread(() -> {
try {
this.client = new Client(address, port);
bindListeners();
} catch (IOException e) {
e.printStackTrace();
onDisconnect();
}
});
t.start();
}
public ConnexionStatusView(StateMachine stateMachine, short port) throws UnknownHostException, IOException {
this(stateMachine, new Server(port), new Client("localhost", port));
super(stateMachine);
Thread t = new Thread(() -> {
try {
this.server = new Server(port);
this.client = new Client("localhost", port);
bindListeners();
} catch (IOException e) {
e.printStackTrace();
onDisconnect();
}
});
t.start();
}
private void bindListeners() {
this.client.onConnect.connect(this::onConnect);
this.client.onClosed.connect(this::onLeave);
this.client.onDisconnect.connect(this::onDisconnect);
}
private ConnexionStatusView(StateMachine stateMachine, Server server, Client client) {
super(stateMachine);
this.client = client;
this.client.onConnect.connect(this::onConnect);
this.client.onClosed.connect(this::onLeave);
this.server = server;
}
public void onConnect() {
// System.out.println("Connecté");
this.stateMachine.pushState(new MultiPlayerView(stateMachine, client));
}
public void onDisconnect() {
if (client != null) {
String reason = client.getDisconnectReason();
if (reason == null)
displayText = "Le serveur a fermé la connexion !";
else
displayText = "Vous avez été déconnecté ! Raison : " + client.getDisconnectReason();
} else {
displayText = "La connexion a échoué !";
}
}
public void onLeave() {
// System.out.println("Quitté !");
this.client.onDisconnect.clear();
this.client = null;
// on passe le menu de la connexion
this.closeMenu();
@@ -43,7 +81,14 @@ public class ConnexionStatusView extends BaseView {
@Override
public void render() {
ImGui.text("Connecting ...");
ImGui.text(displayText);
renderReturnButton();
}
@Override
public void closeMenu() {
super.closeMenu();
cleanResources();
}
@Override

View File

@@ -14,6 +14,7 @@ public class MultiMenu extends BaseView {
public MultiMenu(StateMachine stateMachine) {
super(stateMachine);
address.resize(20);
}
private void renderCreate() {

View File

@@ -20,9 +20,7 @@ public class MultiPlayerView extends BaseView {
}
public void onDisconnect() {
// System.out.println("ohohohohohohoho");
this.stateMachine.popState();
this.client.onDisconnect.clear();
}
@Override

View File

@@ -16,6 +16,8 @@ public class Client {
public final Signal onDisconnect = new Signal();
public final Signal onClosed = new Signal();
String disconnectReason = null;
public Client(String address, short port) throws UnknownHostException, IOException {
this.clientConnection = new ClientConnexion(address, port, this);
this.game = new Game();
@@ -39,6 +41,10 @@ public class Client {
return game;
}
public String getDisconnectReason() {
return disconnectReason;
}
public void forceDisconnect() {
this.onClosed.emit();
stop();

View File

@@ -45,6 +45,7 @@ public class ClientConnexion extends Connexion {
@Override
public void visitPacket(DisconnectPacket packet) {
this.client.disconnectReason = packet.getReason();
close();
}

View File

@@ -49,6 +49,7 @@ public class Server {
this.acceptThread.cancel();
this.logicThread.cancel();
for (ServerConnexion connexion : this.connexions) {
connexion.nukeConnection();
connexion.close();
}
}

View File

@@ -33,7 +33,7 @@ public class ServerConnexion extends Connexion {
public void nukeConnection() {
if (player != null) {
sendPacket(new DisconnectPacket("Server stopped"));
sendPacket(new DisconnectPacket("Le serveur a été fermé !"));
this.server.broadcastPacket(new PlayerLeavePacket(player.getId()));
this.server.getGame().removePlayer(player.getId());
}