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76
app/src/main/java/network/server/Server.java
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76
app/src/main/java/network/server/Server.java
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package network.server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.List;
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import game.Game;
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import game.Player;
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import network.protocol.Packet;
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import network.protocol.packets.StartGamePacket;
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import sudoku.io.SudokuSerializer;
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import sudoku.structure.MultiDoku;
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public class Server {
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final ServerSocket serverSocket;
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final List<ServerConnexion> connexions;
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private final ServerAcceptThread acceptThread;
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private final ServerLogicThread logicThread;
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private final Game game;
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private int nextPlayerId = 0;
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public Server(short port) throws IOException {
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this.serverSocket = new ServerSocket(port);
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this.connexions = new ArrayList<>();
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this.acceptThread = new ServerAcceptThread(this);
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this.acceptThread.start();
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this.logicThread = new ServerLogicThread(this);
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this.logicThread.start();
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this.game = new Game();
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}
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public void broadcastPacket(Packet packet) {
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for (ServerConnexion connexion : this.connexions) {
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connexion.sendPacket(packet);
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}
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}
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public void update() {
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for (var it = connexions.iterator(); it.hasNext();) {
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ServerConnexion connexion = it.next();
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if (!connexion.update()) {
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connexion.close();
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connexion.nukeConnection();
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it.remove();
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}
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}
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}
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public void stop() {
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this.acceptThread.cancel();
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this.logicThread.cancel();
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for (ServerConnexion connexion : this.connexions) {
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connexion.nukeConnection();
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connexion.close();
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}
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}
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public Player addPlayer(String pseudo) {
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Player p = new Player(nextPlayerId, pseudo);
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this.game.addPlayer(p);
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nextPlayerId++;
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return p;
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}
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public Game getGame() {
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return game;
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}
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public void startGame(MultiDoku doku) {
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this.game.startGame(doku);
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broadcastPacket(new StartGamePacket(SudokuSerializer.serializeSudoku(doku)));
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}
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}
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