This commit is contained in:
49
app/src/main/java/network/server/KeepAliveHandler.java
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49
app/src/main/java/network/server/KeepAliveHandler.java
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package network.server;
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import java.util.Random;
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import network.protocol.packets.KeepAlivePacket;
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public class KeepAliveHandler {
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private final ServerConnexion serverConnexion;
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private static final int KEEP_ALIVE_COOLDOWN = 5 * 1000;
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private long lastKeepAlive = 0;
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private long lastSend = 0;
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private volatile boolean keepAliveRecieved = false;
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public KeepAliveHandler(ServerConnexion serverConnexion) {
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this.serverConnexion = serverConnexion;
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sendKeepAlive();
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}
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public boolean update() {
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var currentTime = System.currentTimeMillis();
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if (currentTime - lastSend > KEEP_ALIVE_COOLDOWN) {
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if (keepAliveRecieved) {
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sendKeepAlive();
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} else {
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System.out.println("Zombie");
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serverConnexion.close();
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return false;
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}
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}
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return true;
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}
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public void recievedKeepAlive(long keepAliveId) {
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if (lastKeepAlive == keepAliveId)
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this.keepAliveRecieved = true;
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}
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private void sendKeepAlive() {
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Random r = new Random();
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lastKeepAlive = r.nextLong();
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lastSend = System.currentTimeMillis();
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keepAliveRecieved = false;
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this.serverConnexion.sendPacket(new KeepAlivePacket(lastKeepAlive));
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}
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}
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76
app/src/main/java/network/server/Server.java
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76
app/src/main/java/network/server/Server.java
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package network.server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.List;
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import game.Game;
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import game.Player;
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import network.protocol.Packet;
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import network.protocol.packets.StartGamePacket;
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import sudoku.io.SudokuSerializer;
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import sudoku.structure.MultiDoku;
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public class Server {
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final ServerSocket serverSocket;
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final List<ServerConnexion> connexions;
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private final ServerAcceptThread acceptThread;
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private final ServerLogicThread logicThread;
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private final Game game;
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private int nextPlayerId = 0;
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public Server(short port) throws IOException {
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this.serverSocket = new ServerSocket(port);
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this.connexions = new ArrayList<>();
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this.acceptThread = new ServerAcceptThread(this);
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this.acceptThread.start();
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this.logicThread = new ServerLogicThread(this);
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this.logicThread.start();
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this.game = new Game();
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}
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public void broadcastPacket(Packet packet) {
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for (ServerConnexion connexion : this.connexions) {
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connexion.sendPacket(packet);
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}
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}
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public void update() {
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for (var it = connexions.iterator(); it.hasNext();) {
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ServerConnexion connexion = it.next();
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if (!connexion.update()) {
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connexion.close();
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connexion.nukeConnection();
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it.remove();
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}
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}
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}
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public void stop() {
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this.acceptThread.cancel();
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this.logicThread.cancel();
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for (ServerConnexion connexion : this.connexions) {
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connexion.nukeConnection();
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connexion.close();
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}
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}
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public Player addPlayer(String pseudo) {
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Player p = new Player(nextPlayerId, pseudo);
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this.game.addPlayer(p);
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nextPlayerId++;
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return p;
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}
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public Game getGame() {
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return game;
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}
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public void startGame(MultiDoku doku) {
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this.game.startGame(doku);
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broadcastPacket(new StartGamePacket(SudokuSerializer.serializeSudoku(doku)));
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}
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}
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36
app/src/main/java/network/server/ServerAcceptThread.java
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36
app/src/main/java/network/server/ServerAcceptThread.java
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package network.server;
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import java.io.IOException;
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import java.net.Socket;
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public class ServerAcceptThread extends Thread {
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private final Server server;
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public ServerAcceptThread(Server server) {
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this.server = server;
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}
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public void cancel() {
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try {
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this.server.serverSocket.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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interrupt();
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}
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@Override
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public void run() {
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try {
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while(!interrupted()) {
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Socket newConnection = this.server.serverSocket.accept();
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ServerConnexion serverConnection = new ServerConnexion(newConnection, this.server);
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this.server.connexions.add(serverConnection);
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}
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} catch(IOException e) {
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// e.printStackTrace();
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}
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}
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}
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105
app/src/main/java/network/server/ServerConnexion.java
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105
app/src/main/java/network/server/ServerConnexion.java
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package network.server;
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import java.io.IOException;
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import java.net.Socket;
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import game.Player;
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import game.Game.GameState;
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import network.Connexion;
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import network.protocol.packets.ConnexionInfoPacket;
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import network.protocol.packets.DisconnectPacket;
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import network.protocol.packets.KeepAlivePacket;
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import network.protocol.packets.LoginPacket;
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import network.protocol.packets.PlayerJoinPacket;
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import network.protocol.packets.PlayerLeavePacket;
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import network.protocol.packets.StartGamePacket;
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import sudoku.io.SudokuSerializer;
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public class ServerConnexion extends Connexion {
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private final Server server;
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private final KeepAliveHandler keepAliveHandler;
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private boolean shouldClose = false;
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private Player player = null;
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public ServerConnexion(Socket socket, Server server) throws IOException {
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super(socket);
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this.server = server;
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this.keepAliveHandler = new KeepAliveHandler(this);
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}
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public boolean update() {
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if (shouldClose | isClosed())
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return false;
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return this.keepAliveHandler.update();
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}
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public void nukeConnection() {
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if (player != null) {
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sendPacket(new DisconnectPacket("Le serveur a été fermé !"));
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this.server.broadcastPacket(new PlayerLeavePacket(player.getId()));
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this.server.getGame().removePlayer(player.getId());
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}
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}
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@Override
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public synchronized void close() {
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if(shouldClose)
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return;
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super.close();
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shouldClose = true;
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System.out.println("[Server] Closing connexion !");
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}
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private void finishLogin() {
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// send players that have already joined (excluding this one)
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for (Player p : this.server.getGame().getPlayers().values()) {
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if (p.getId() != player.getId())
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sendPacket(new PlayerJoinPacket(p));
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}
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this.server.broadcastPacket(new PlayerJoinPacket(player));
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sendPacket(new ConnexionInfoPacket(player.getId()));
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if (this.server.getGame().getGameState() == GameState.GameGoing) {
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sendPacket(new StartGamePacket(SudokuSerializer.serializeSudoku(this.server.getGame().getDoku())));
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}
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}
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@Override
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public void visitPacket(KeepAlivePacket packet) {
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this.keepAliveHandler.recievedKeepAlive(packet.getKeepAliveId());
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}
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@Override
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public void visitPacket(DisconnectPacket packet) {
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close();
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}
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@Override
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public void visitPacket(LoginPacket packet) {
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if (this.player != null)
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return;
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this.player = this.server.addPlayer(packet.getPseudo());
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finishLogin();
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}
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@Override
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public void visitPacket(ConnexionInfoPacket packet) {
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throw new UnsupportedOperationException("Unimplemented method 'visitPacketConnexionInfo'");
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}
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@Override
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public void visitPacket(PlayerJoinPacket packet) {
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throw new UnsupportedOperationException("Unimplemented method 'visitPacketPlayerJoin'");
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}
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@Override
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public void visitPacket(PlayerLeavePacket packet) {
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throw new UnsupportedOperationException("Unimplemented method 'visitPacketPlayerLeave'");
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}
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@Override
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public void visitPacket(StartGamePacket packet) {
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throw new UnsupportedOperationException("Unimplemented method 'visitPacketStartGame'");
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}
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}
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28
app/src/main/java/network/server/ServerLogicThread.java
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28
app/src/main/java/network/server/ServerLogicThread.java
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@@ -0,0 +1,28 @@
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package network.server;
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public class ServerLogicThread extends Thread {
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private final Server server;
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public ServerLogicThread(Server server) {
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this.server = server;
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}
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public void cancel() {
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interrupt();
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}
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@Override
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public void run() {
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while (!interrupted()) {
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server.update();
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try {
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Thread.sleep(50);
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} catch (InterruptedException e) {
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// e.printStackTrace();
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break;
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}
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}
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}
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}
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